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FALLEN EMPIRES

Aeolipile

Player Rating:

Community Rating: 3.830 / 5 (50 votes)

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If not for the Reserved List, I think this would have been reprinted by now.

5/5

Posted By: HuntingDrake (11/20/2010 12:21:42 PM)

The original Moonglove Extract. I wouldn't say Aeolipile is way better, just different. The total cost stays the same.

5/5

Posted By: holgir (9/8/2009 6:04:55 AM)

For anybody who doesn't know, this is on the Reserve List. What.

5/5

Posted By: ROBRAM89 (4/11/2011 1:36:12 PM)

Faster than Cursed Scroll a lot of the time. Pins down a man-land well enough for only 1 mana. Can deal the last 2 points of damage in a game easily. Gets around Mother Of Runes easily. Its usually a removal spell since so many creatures die to 2 toughness. Although the scroll is repeatable if youre playing with Dark Confidant you don't often have an empty hand. Its got value to it in many ways and in a black or red-creature deck has enormous value against people hosing you.

5/5

Posted By: Hovercraft (7/13/2011 8:44:29 PM)

This is part of Fallen Empires's cycle of super weakened "boons" (after the Alpha ones). So weakened that they are almost unrecognizable as based on that original cycle. This one was lightning bolt.

5/5

Posted By: GainsBanding (10/17/2010 11:40:51 PM)

The scariest thing about this card is that it was a rare in Fallen Empires.

5/5

Posted By: Gako (5/2/2012 6:33:35 PM)

The beauty of Aeolipile is that it can be put in any deck ever. Being able to get rid of a big percent of pesky critters is a nice touch.

5/5

Posted By: themicronaut (6/17/2012 2:39:10 AM)

Compared to the other (generally terrible) artifact boons in Fallen Empires, this card benefited from the fact that Lightning Bolt was over powered (and, unlike Ancestral Recall, WotC hadn't recognized that yet.) So even a severely nerfed version of it is still useful, especially as an artifact.

5/5

Posted By: Aquillion (5/18/2013 9:38:35 PM)

Actually, the power behind this card was the fact that if you ran Mono White or Mono black back in the day and someone had a Pro White or Pro Black creature such as White/Black Knight, Order of Leitbur/Ebon Hand, white and black removal didn't work so this got around that problem. White weinie and mono black black discard with Hippies and pro white were being played a lot. Ah the good old days.

5/5

Posted By: shadowsweeper (3/16/2010 6:07:47 PM)

Shock in a bottle. Aeolipile is decent even by today's standards. Red has more efficient direct damage, but Aeolipile's strength is that it can be used in virtually any deck.

4/5

Posted By: Eppek_the_Goblin (8/26/2009 7:36:18 AM)

i deal 2 damage to your tolarian academy, this is the best rare EVER

3.5/5

Posted By: knob_goblin (8/9/2010 6:01:07 PM)

@Radagast: the Reserved List does forbid exact functional reprints, although they can come very close (see Moonglove Extract)

2.5/5

Posted By: adrian.malacoda (6/18/2012 8:51:15 PM)

As this is on the Reserved List, I feel as though they shouldn't have copied it so blatantly with Moonglove Extract. It sets a disturbing precedent, just like how Plague Sliver is a slap in the face to the Juzam Djinn crowd.

2/5

Posted By: NeoMint (2/15/2011 8:01:14 PM)

Not great, but not bad. It was useful for knocking out Hypnotic Specters and "pump Knights" which were threats for their time. As for the reserve list, they could always reprint stuff with different names... I see no reason to forever deny the game classic cards (or variations of them) just because somebody once shelled out big bucks for a card. This is a trading card game, not the stock market.

2/5

Posted By: Radagast (11/5/2011 9:31:36 AM)

@ GainsBanding - the Aeolipile might have been part of a cycle of weakened boons, but you gotta admit, that unlike the other four, this one was actually quite playable. Also, I disagree with Implements of Sacrifice being a weakened Dark Ritual; it appears from all angles to be much more like a ultra-nerfed Black Lotus. And to all of you talking about the "Reserved List", I have one word for you: Proxies. And two more words for you, actually: Casual Play.

2/5

Posted By: DrJack (8/26/2012 6:20:29 PM)

It's easy colorless removal you can toss into literally any deck. Something this versatile wasnt a silly rare back then, especially since few creatures besides walls had high enoigh defence to survive one of these.

0/5

Posted By: N03y3D33R (3/6/2014 9:35:58 PM)

Quite a bit better than Moonglove Extract IMO; since it's on a payment plan. I may use this as a 1-of to use early game and with Academy Ruins. Yeah; it's 6 mana for 2 damage; but sometimes you have to close out the game in a different way because Control vs. Control can be like that. Cursed Scroll's 3-4 mana repeating is reasonably conditional and has a lot of hoops to jump through if you're behind. If you have Red, consider pyrite spellbomb.

0/5

Posted By: blurrymadness (4/25/2014 11:19:29 AM)

Armor Thrull

Player Rating:

Community Rating: 3.296 / 5 (27 votes)

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Not the best art of the 4 for this card.

3.5/5

Posted By: A3Kitsune (2/20/2010 8:38:28 AM)

Now that we have Steady Progress and more proliferate stuff, this is very nice.

1.5/5

Posted By: Try4se (2/12/2011 9:12:03 AM)

Say hello to my nipple!

1.5/5

Posted By: wholelottalove (10/22/2012 11:43:17 AM)

Balm of Restoration

Player Rating:

Community Rating: 1.455 / 5 (55 votes)

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Is That Martha Washington ?

5/5

Posted By: MasterOfEtherium (12/27/2010 12:24:00 PM)

This is to Aeolipile as Healing Salve is to Lightning Bolt.

5/5

Posted By: Kryptnyt (3/13/2011 10:06:03 AM)

"The Medics strike of 165AR caused armies to use almost anything to heal their wounded. Thus even the worst healing methods became valuable."

5/5

Posted By: Arachobia (6/11/2011 4:38:48 AM)

Rather useless, even for its time.

4.5/5
Posted By: Radagast (11/5/2011 9:33:26 AM)

Props for flavor.

3.5/5

Posted By: nammertime (11/13/2009 4:25:55 PM)

To the guy saying "this way rare?": actually it wasn't. At the time of these cards, the rarity system was more complicated. You had like "common 1, common 2, common 3, uncommon 1, uncommon 2, uncommon 3" and so on. I think the "common" and "uncommon" referred to the sheets they were printed on, and they number how often the appeared, or something like that. So common1 was less common than common2. If I remember it correctly, people later roughly considered uc1 and uc2 to be rare, uc3 and c1 to be uncommon, and c2 and c3 as common. But in some sets were also more rarities. So saying "this card was rare" is probably a bit dumbed down, since it could have been a rare rare or a common rare. :)

3.5/5

Posted By: majinara (11/29/2009 2:05:17 AM)

Practically useless, there are billions of ways doing the things that this card does better. But you gotta remember how old this is.

3/5

Posted By: Shiduba (8/22/2009 11:53:59 AM)

Wow, this is what passed for a rare in 1994? 3 mana to gain 2 life? (and not even at instant speed like Healing Salve or Nourish..) Where would that be useful?

3/5

Posted By: MagnusMtG (5/28/2009 12:30:52 PM)

This is part of Fallen Empires's cycle of super weakened "boons" (after the Alpha ones). So weakened that they are almost unrecognizable as based on that original cycle. This one was healing salve.

2.5/5

Posted By: GainsBanding (10/17/2010 11:41:50 PM)

"(...) For them, Balm of Restoration was that much more valuable." -Sarpadian Empires, vol. I This could also refer to Wizards back then in 1994 - this card would at most make a poor uncommon slot these days..

2.5/5

Posted By: Mode (11/5/2009 6:38:04 AM)

Terribad.

2/5

Posted By: KarmasPayment (8/17/2010 6:48:13 AM)

Yea, just cant say anything nice about this one, sorry.

1.5/5

Posted By: Bibblesbun (1/22/2009 4:02:22 PM)

Looks like Martha Washington with a bong to me.

0/5

Posted By: Sago (9/30/2012 7:57:50 PM)

Healing Salve wasn't very good. This was even worse.

0/5

Posted By: Lord_Ascapelion (11/17/2012 9:56:08 AM)

Fallen Empires, most useless set in magic. Even back then I remember being disappointed at the cards I was getting in these packs. And you can still buy a pack from this set for less than $4. That shows you how much it sucked. Not sure why they even put this out, Legends had good cards, Revised and 5th edition had good cards.

0/5

Posted By: blazestudios23 (11/27/2012 8:20:29 AM)

You think that's bad? I once found an entire booster box of it on sale for £80. Was tempted for the Hymn, but then I realised I'd get so much awful stuff. There are a few things that are OK, but when you get stuff like this AS RARE... I can't even use the 'But it's an old card!' argument that I use for older stuff that's allowed some leeway. This is just awful.

0/5

Posted By: psychichobo (4/27/2013 4:05:03 PM)

Basal Thrull

Player Rating:

Community Rating: 3.500 / 5 (32 votes)

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Get a Soldevi Adnate instead....

5/5

Posted By: donjohnson (12/3/2009 9:22:16 PM)

dfeyder isn't TOO far off though- I like the idea of putting this, Culling the Weak, and Dark Ritual all in the same deck. No, you can't quite 'chain' them together, but just in general putting lots of mana producers in the deck could produce something nice-looking :) You would want to target something else with Culling, though..

5/5

Posted By: DarthParallax (2/27/2012 1:31:54 PM)

@dfeyder - Not really, Culling the Weak is a decent card, but you can't sacrifice this thrull for it's ability and for Culling the Weak, so it's still BlackBlackBlackBlack. Honestly, killing off an Ornithopter, Kobolds of Kher Keep, or any power =1 creature while Shirei, Shizo's Caretaker is on the board would be better. @donjohnson - Soldevi Adnate is definately a decent card, but they serve two different purposes. This guy is more like a one time "free" boost of mana. It and Blood Pet are good for setting up something in the mid game. Soldevi Adnate is more for the later game and casting big spells like, Consume Spirit. Though, I do prefer that Soldevi Adnate can turn a Darksteel Colossus (that I hopefully Master Transmutered in) into 11 Black mana.

4/5

Posted By: InternetNinjacy (9/8/2010 2:24:02 AM)

This is not the best example of the black theme of sacrificing creatures for black mana, nor is it the worst. It certainly compares with Blood Pet and is better than Blood Vassal. Don't forget to check out Priest of Yawgmoth which is the granddaddy of black mana producing sacrifices. And although Cull the Weak is very cool, good ol' overprinted Sacrifice is quintessence on the theme.

1.5/5

Posted By: Mr_Hendry (4/16/2012 3:57:03 PM)

thrull+ culling the weak is win.

0.5/5

Posted By: dfeyder (11/16/2009 11:19:10 AM)

Bottomless Vault

Player Rating:

Community Rating: 3.324 / 5 (37 votes)

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howling mine has almost the same art.

5/5

Posted By: Teotanek (4/2/2010 4:49:33 PM)

The problem with lands like this and their potential combinations with Doubling Season / Gilder Bairn or Proliferate is that you still have to spend mana to get mana. Usually, getting a net gain isn't worth it unless you have an Variable Colorless cost worth paying. But if you're patient, I suppose it wouldn't be bad.

5/5

Posted By: Weretarrasque (2/22/2011 8:24:28 AM)

This is part of a cycle of "storage lands" from Fallen Empires which are all plagued by their slow, slow speed. At a time when land destruction was so rampant and cheap, this could easily set you back very very far. To give you some idea of how slow these lands are, note that they all enter the battlefield tapped, and then require you to tap to remove counters. To get more benefit than a simple Swamp, you'd need to invest 4(!) turns. Compare this to the oft-reprinted Ebon Stronghold, and that cycle of lands, from the same set, which provide a little optional burst after they come into play tapped. This card is overshadowed by one of the most powerful and game-defining spells of all time: Dark Ritual. It's simply faster, simpler, and less prone to destruction than this land. It's just way too slow for most black decks, even for its day. It's also sub-optimal because you need to choose to untap it during your untap phase to use it, thus no longer gaining counters. Good luck surprising anybody with your Terror when you do that. Here's the storage land cycle for the curious: Black: Bottomless Vault Blue: Sand Silos Green: Hollow Trees Red: Dwarven Hold White: Icatian Store

0/5

Posted By: Equinox523 (2/12/2013 10:38:43 AM)

Brassclaw Orcs

Player Rating:

Community Rating: 2.161 / 5 (28 votes)

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"Hey Grum-gol." "hey what?" "what's dat?" "what's what?" *points* "Dat black cloud on de horizon." "Oh, thats just de thrull rebellion takin place."

4/5

Posted By: Kryptnyt (3/29/2011 12:01:50 PM)

I lol'd. I wish the search function was working so I could take a look at all of Kryptnyt's comments. :P

2.5/5

Posted By: Lord_Ascapelion (11/17/2012 2:00:05 PM)

Despite his errata, he still can't block Cardpecker.

0/5

Posted By: Continue (12/28/2012 6:29:13 PM)

A friend of mine used to call this version of the art "Chinese Orcs". Unfortunately this has stuck with me throughout the years, and every time I see this I think that. As for the creature, this is playable card. It's not a huge drawback for a creature whose main function is to attack in the first place. It's reasonably costed for its power, and is playable for a set that featured such luminaries as Goblin Flotilla and Homarid.

0/5

Posted By: Equinox523 (2/14/2013 10:05:51 AM)

Breeding Pit

Player Rating:

Community Rating: 4.016 / 5 (61 votes)

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This art is flabbergasting. This card is flavorful in the Fallen Empires story and was amazing at the time: the best black fatties had upkeep BlackBlack. Nowadays it is considered a very normal thing to have creature breeding, or FREE creature breeding AND MANA BOOST. It's free food for giant monsters... Oops, I forgot that giant monsters don't have drawbacks anymore, or children cry and stamp their feet...

5/5

Posted By: Paolino (2/28/2012 4:01:14 AM)

Great art. A card that was almost intended for Lord of the Pit alone.

5/5

Posted By: getz19 (7/18/2010 10:15:43 PM)

Of course in the old days, wherever this was, Lord of the Pit and/or Minion of Leshrac wasn't far behind. For today? Hm... Doubling Season + Mass Polymorph. You can quit paying the upkeep after you're done with this. Sure, a G/B/U deck would be an odd combo, but if it works, do it. Then you can throw in all kinds of big, high-mana cost creatures in trade for all the tokens. Just don't put a Phage the Untouchable in there. For all the beating its reputation has taken over the years, a fair bit of Fallen Empires stuff combos nicely with newer stuff like proliferate and Doubling Season.

5/5

Posted By: jfre81 (5/31/2011 11:12:40 PM)

Great card, the upkeep is a bit of a pain. Still, very useful for providing a non-stop flow of black creatures to be sacrificed to various spells and beasts. Try it with Soul Exchange and watch your armies come back to life even stronger than before!

4/5

Posted By: Gaussgoat (12/28/2009 12:04:40 PM)

A little overpowered there, Demiajor? Awakening zone is your answer to that, except that it costs (2G) instead of (B), and the eldrazi spawn make colorless mana. And it's still kinda broken.

4/5

Posted By: brunsbr103 (6/7/2010 11:57:38 AM)

This is the only way I've been able to use hecatomb. Then I wised up and replaced it with Death Pit Offering. Attrition and Mind Slash work with this too.

4/5

Posted By: blindthrall (4/7/2010 2:04:59 PM)

Face like an angel, body like a *h-urk!*

4/5

Posted By: SkaerKrow (10/25/2011 10:09:01 AM)

A perfect fit with Ebon Praetor.

4/5

Posted By: SirZapdos (1/14/2012 8:55:34 AM)

Everyone should know the combos to this card.

4/5

Posted By: jumpingjacked (10/5/2009 8:50:41 AM)

Great card to go with creature sacrifice. I like it with fallen angel and thrull champion..

4/5

Posted By: Snowfan (3/3/2010 8:37:44 PM)

No Doubt one of the few overwhelmingly useful cards from Fallen Empires, even more impressive, one of the ONLY cards reprinted after the fact,lol. And we must always remember Fallen Empires will forever be remembered as the birth Set of the two most prolific unique creature types of the game. Thrulls, and Saporlings! To be reprinted, and expanded upon in card after card through just about every set made since;) But as for this card, it is the first part of the best MTG player pick up line ever..."hey baby, want to come to my Breeding Pit and see my Shivan Dragon?"

4/5

Posted By: Sumai4444 (10/12/2010 7:40:57 PM)

A laudable combo card that allowed so many early sacrifice-based decks to work. I recall using it myself in a green-black deck that used Skullclamp (yeah, I know) and various other cards that required sacrifices. Pretty much outclassed, nowadays, but it's still not BAD and worth playing if you can't get your hands on any alternatives.

4/5

Posted By: Lord_Ascapelion (11/17/2012 2:05:51 PM)

It has one advantage over Awakening Zone, and that's how it interacts with Teysa, Orzhov Scion or Savra, Queen of the Golgari. Suddenly, each thrull has "when this creature dies, turn it into a 1/1 white flier, or pay 2 life and each opponent sacrifices a creature."

4/5

Posted By: StyrofoamKing (5/12/2013 1:44:14 PM)

I'm sitting reading the comments for what people use with this card. And it's like reading the black section of my brother's G/B sacrifice deck. Breeding pits, Lord of the Pit, Ebon Praetor, Minion of Leshrac, death pit offering, soul exchange and even hectacomb. ... That deck annihilates me so much... Thrulls and thallids should not unite... A great card in it's day, and still extremly useful to this day. Wtih fecundity, the corner stone of that deck.

3.5/5

Posted By: Sharu (4/17/2012 1:20:23 AM)

Back in the day: this + anything = #HOLYCOWIMADEACOMBO

3.5

Posted By: themicronaut (6/17/2012 2:45:16 AM)

Surpassed by more modern cards, yet still not that bad if you have the mana to spend. Sure, Bitterblossom, Awakening Zone, etc. are better, but this card can also fill a role in some crazy Commander deck that needs lots of tokens.

3/5

Posted By: Radagast (11/5/2011 9:37:32 AM)

The original art - for this card, the best art. As to combos, there are a couple of cards that remove your upkeep phase, Doubling Season makes more lovely Thrulls, and, yea, all the other combos as well.

2.5/5

Posted By: A3Kitsune (2/16/2010 5:39:10 AM)

I love Lord of the Pit ^-^ with Breeding Pit if only I had a Bitterblossom or a Token generator like this: (B) Enchantment At the beginning of your upkeep, put a Black Rose - Creature Token (Black) – Thrull Plant - 0/1 (Defender.) (T, Sacrifice Black Rose: Add B to your mana pool.) good luck in everything to all ^-^... bye. Demia JOR time.

2/5

Posted By: Demiajor (7/25/2009 2:34:22 PM)

Combat Medic

Player Rating:

Community Rating: 2.344 / 5 (32 votes)

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Helps if you have something that reduces mana costs of activated abilities.

5/5

Posted By: A3Kitsune (6/21/2010 1:12:53 AM)

Great card if you draft FE (as in the Masters Edition drafts on MTGO), since it completly screws up combat math. Also, unlike most other prevent-damage-guys, it can be used the turn it comes into play, and can prevent damage dealt to several creatures and/or players at the same time. Outside of limited, rather crappy though. 4 stars for limited, 1 for constructed decks (a pity there is only one rating).

5/5

Posted By: majinara (7/14/2009 10:26:22 AM)

It works better than you might expect.

4/5

Posted By: mrredhatter (10/2/2009 3:13:48 PM)

@A3kitsune Training Grounds

0.5/5

Posted By: twiddleman12 (8/29/2012 12:07:28 PM)

Samite Healer

0/5

Posted By: SaintEbony (3/8/2013 11:37:12 PM)

that's too good :D faked red cross, hilarious!

5/5

Posted By: Mode (12/29/2008 2:32:09 PM)

Very strange mount.

5/5

Posted By: Kryptnyt (9/1/2010 5:49:29 AM)

I expected combat medic to be able to fight and kill a creature . . or something . . 0/2? really?

2/5

Posted By: Hoonster (3/3/2011 5:18:07 AM)

Even with Training Grounds this isn't that great, without it its nearly worthless until very very late game when the victor has already essentially been determined.

0/5

Posted By: MasterOfEthurium (6/12/2012 9:47:57 PM)

I can't help but love this art- the badass medic riding that strange beast- the copyright-defying "Red Cross" symbol (yes, that is copyrighted. All the video games that use it are doing so in spite of the legal implications), the sense of motion. The card is not too horrible, though the lack of power hurts its. Still, in limited, this could totally save your buns.

0/5

Posted By: Lord_Ascapelion (11/17/2012 2:12:21 PM)

Does less damage than insidious bookworm

0/5

Posted By: xaipe24 (5/7/2013 1:52:44 PM)

Went obsolete with Battlefield Medic, although I could see you maybe running one of these as an auxillary if you have a very instant-low deck.

3/5

Posted By: DysprosiumJudas (1/21/2011 11:52:44 PM)

What a piece of crap. A real waste of cardboard. SHAME!

0.5/5

Posted By: themicronaut (6/17/2012 2:46:47 AM)

Obsolete and underpowered even for its time.

0.5/5

Posted By: Radagast (11/5/2011 9:38:59 AM)

Not bad. Keeps creatures alive.

0/5

Posted By: A3Kitsune (6/21/2010 1:04:37 AM)

Zero power! What, has she taken the Hippocratic Oath?

0/5

Posted By: scumbling1 (1/26/2012 7:24:27 PM)

It's overpriced to use, but I still recall getting a bit of use out of this card back in the day.

0/5

Posted By: Aquillion (4/7/2013 10:43:05 AM)

Incredible way to prevent all damage to you multiple times a turn.

3/5

Posted By: jumpingjacked (10/5/2009 8:53:29 AM)

This was a major PITA in it's day. So many ways to do ridiculous dmg, it's been outclassed by powercreep...smh.

0/5

Posted By: Psychrates (4/5/2012 11:45:40 AM)

Conch Horn

Player Rating:

Community Rating: 2.922 / 5 (32 votes)

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Guys... Miracle.

5/5

Posted By: Moldyapple (7/28/2012 8:18:34 AM)

While the other four cards in this cycle were printed with "Sacrifice ~ to do something", this one had the sacrifice in a sentence by itself. So, in Oracle-updating it, WotC could have chosen not to move the sacrifice to the cost, enabling some synergy with Voltaic Key, Clock of Omens, or Mind Over Matter.

5/5

Posted By: HuntingDrake (10/31/2012 4:26:43 AM)

Magic Conch Shell, will I ever get married?

5/5

Posted By: Shadoflaam (10/29/2011 8:07:14 PM)

Hooray for extremely attractive green-haired girl! She can blow my conch anytime

4/5

Posted By: Goatllama (3/23/2011 6:52:30 PM)

This is part of Fallen Empires's cycle of super weakened "boons" (after the Alpha ones). So weakened that they are almost unrecognizable as based on that original cycle. This one was ancestral recall.

4/5

Posted By: GainsBanding (10/17/2010 11:44:59 PM)

its not 2 cards, it simply replaces itself. that nets 0

4/5

Posted By: Kryptnyt (10/1/2010 7:21:24 PM)

ALL HAIL THE MAGIC CONCH OOLOOLOOLOOLOOLOOLOO

3.5/5

Posted By: ZeroSheep (11/16/2011 1:07:00 AM)

Oh, hi, there, Zeetha!

2.5/5

Posted By: sonorhC (11/9/2011 6:22:31 PM)

"awesome powers".

2/5

Posted By: Tynansdtm (3/25/2011 12:35:18 AM)

Looks almost like Alfons Mucha's artwork. Almost.

1.5/5

Posted By: KarelKiller (10/20/2010 10:30:56 PM)

Three mana, two cards. Not bad.

0.5/5

Posted By: A3Kitsune (1/27/2010 4:07:56 AM)

Yeah, this is a lot of work for little gain.

0/5

Posted By: Radagast (11/5/2011 9:38:22 AM)

Ancestral Recall had to REALLY be dumbed down...

0/5

Posted By: Lord_of_Tresserhorn (3/4/2012 3:25:20 PM)

I somehow remember this card being more common than a rare (though I know about the wacky rarity system back then). In any case, 3 mana to draw 2 cards then put one back on top of library, it's fair though discard would have been better I think.

0/5

Posted By: Scottevil912 (6/5/2012 10:01:01 AM)

I like it. Same utility as Brainstorm, while also gaining artifact synergy.

0/5

Posted By: Tiggurix (10/7/2012 4:20:10 PM)

Rare that feels like a common...

0/5

Posted By: Lord_Ascapelion (11/17/2012 2:15:00 PM)

Modern mages are a bit on the dim side, huh.

0/5

Posted By: Aquillion (2/3/2013 2:59:35 PM)

Read this a 'Crotch Shell" the first time :/ 2.5/5 Stars

0/5

Posted By: Hunter06 (2/5/2013 6:40:42 PM)

Part of the Boon Cycle from Fallen Empires, which were callbacks to the powerful 1-mana instants from Alpha. The tradeoff for these being artifacts and therefore being accessible to all colors was a hit to their effect, and an additional mana cost. These cards were: Aeolipile - Lightning Bolt Balm of Restoration - Healing Salve Conch Horn - Ancestral Recall Elven Lyre - Giant Growth Implements of Sacrifice - Dark Ritual This one may be the best of the bunch, though Aeolipile saw lots of play too. It provides any deck with a costlier Brainstorm, which is itself a very powerful card. As previously mentioned, this is extremely powerful in conjunction with Miracle cards, and other topdeck-matters strategies, like Coiling Oracle and Riddle of Lightning.

0/5

Posted By: Equinox523 (2/22/2013 8:57:55 AM)

Actually does not suck :) Just does not rock. :(

0/5

Posted By: DarthParallax (3/21/2013 11:42:16 AM)

Deep Spawn

Player Rating:

Community Rating: 2.767 / 5 (43 votes)

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Homarid Spawning bed bait, itself another under-rated card from this set.
5/5
Posted By: Psychrates (1/10/2012 7:33:41 AM)
It's like an old version of simic sky swallower, as they are both 6/6 tramplers with shroud for blue decks. :) Well, deep spawn got no flying and costs one more mana. But on the other hand, it doesn't require you to play green, you can target it with stuff if you want to (like to equip it or put some aura on it), and it's milling ability can be used to gain threshold or put stuff with unearth / flashback / retrace or incarnations in your graveyard. Not to mention pedantic learning or narcomoeba. Sure, the skyswallower is still better. I'm just saying that the deep spawn ain't as horrible as some people claim and can make sense in some decks. Not to mention it won me a few drafts. :) And it got great art. :)
5/5
Posted By: majinara (10/30/2009 6:54:49 AM)
Was fun in my reanimater deck day in the 90's, mill myself for 2 possible fatty's. Other than that he collected alot of dust.
5/5
Posted By: Pontiac (3/21/2011 12:33:16 PM)
In a way, this was the first Morphling, a big blue fatty capable of protecting itself. Granted, its... not as aggressively costed.
5/5
Posted By: Kryptnyt (10/25/2011 1:37:15 AM)
You know, a creature like this was ahead of its time. The shroud, while somewhat sucky, can save it in a pinch. The self-milling is actually a boon in some decks, and if you're playing reanimation, you won't be playing the mana cost for this, ever. That being said, there are better choices out there to reanimate.
5/5
Posted By: RJDroid (10/29/2011 12:28:36 PM)
@Radagast: The upkeep cost won't hurt you (and might even help you, in the right deck) unless it mills you completely to death. But if you can go that long with a 6/6 trampler without crushing your opponent, then you deserved to lose. It's not the upkeep that makes this unusable, it's just plain the mana cost.
5/5
Posted By: sonorhC (8/20/2011 9:40:23 AM)
well within the set i'd have to say this card rules ahah. how in the hell are you supposed to take it out in a fallen empires draft ahah
5/5
Posted By: Adam_Simon (12/16/2009 5:53:16 AM)
I love the fact that it's a giant lobster with some nice artwork from Mark Tedin. I hate the fact that it sucks so much :)
3.5/5
Posted By: r-e-meatyard (8/16/2009 2:46:15 PM)
Deep Spawn serves one purpose and one purpose only: Sacrifice it to Spawning Bed to make 8 Camarid tokens. With Tidal Influence in play, this can be brutal.
3/5
Posted By: Eppek_the_Goblin (8/26/2009 7:47:23 AM)
If you got rid of its upkeep cost, it might be useful... maybe...
0.5/5
Posted By: Radagast (10/13/2010 9:31:45 AM)
Horrible card back in the day - only useful in reanimation decks, and even then there were plenty of better options that came out. Even know there are better, low cost options to fill your graveyard. The activated ability on it was trash too. Possibly the only saving grace for this card was Trample was rare for blue back then.
0/5
Posted By: Scottevil912 (6/5/2012 10:04:21 AM)
Huh.
0/5
Posted By: SgtPepperjack (8/15/2012 12:13:10 PM)
Awesome because it's a giant freaking lobster. Overcosted... but it IS an uncommon. A similar card printed today would actually probably look almost identical to this, minus the self-mill. Funny how self-mill is more of a boon in these days, with the right deck.
0/5
Posted By: Lord_Ascapelion (11/17/2012 2:17:23 PM)
all HAIL!
0/5
Posted By: JovianHomarid (12/1/2012 10:48:15 AM)
Combo 4 of these with Laboratory Maniac
0/5
Posted By: DarthMetool (6/1/2014 8:36:39 PM)

Delif's Cone

Player Rating:

Community Rating: 1.877 / 5 (57 votes)

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For such an intimidating-looking artifact, it does very little. I guess you can use it with Keeper of Tresserhorn?

5/5

Posted By: achilleselbow (7/23/2010 7:46:38 AM)

Great against stall decks like fog engines when combined with sanguine bonds; or decks that revolve around damage mitigation, such as thunderstaff or the urza's armor. (Your no damage dealing creature is now gaining you life instead of doing nothing) The only minuscule issue I can see is the sacrificing.. Other than pretty decent card. The 'oshi-' button it offers for any deck that uses 0 costing artifacts is nice as well.

5/5

Posted By: Shasticus (4/14/2011 1:48:38 PM)

Another victim of power creep: Darksteel Relic overclasses it! Seriously, in the early days were made several cards for every basic game effect, and life gain is one of these. Unfortunately, it turned out to be the most useless of them.

5/5

Posted By: Paolino (1/12/2012 2:38:54 AM)

A relic of the era when life-gain on its own was considered devastating. Had this thing just given the target lifelink when sacrificed, it still would have been weak, but at least usable in some fashion..

4.5/5

Posted By: Radagast (11/5/2011 9:40:46 AM)

When homelands was released, I tried to put this in any deck. I thought "0 mana? What a bargain! Great art too!". :P Actually the card is horrible of course. The only good thing is that 0 mana cards are often parts of combos, but there are better ones than this.

5/5

Posted By: majinara (2/5/2009 11:29:25 AM)

Combo with Storm Crow.

4/5

Posted By: Nate_Prawdzik (8/3/2011 3:54:03 AM)

Is it possible to rate a card lower than 0.5? Quite arguably the card with the worst art quality-card quality ratio, or possibly even the worst card ever printed (in the worst set, at that. ouch.) Its *only* saving grace is the 0 cc, and there are much better free artifacts out there. @Weretarrasque (nice DD ref, btw)- the thing is huge, like a skyscraper- notice the forked lightning at the top? If it were small, those arcs would be much fatter and less forked (sorry- special FX is my day job ;-)

2/5

Posted By: drpvfx (11/1/2011 12:07:24 PM)

Man, I just can't get ANY sense of scale on this thing! Anyway, it sucks. It just sucks. Don't use it, don't buy it, old cards aren't always worth something, newbies.

0/5

Posted By: Weretarrasque (2/22/2011 8:27:31 AM)

Would combo with some thrulls, such as Necrite or mindstab thrull. That said, they'd still only give you 2 health, which for 0 CMC is great, except that it costs you a card. Meh...

0/5

Posted By: blurrymadness (3/30/2011 5:50:14 PM)

I let out a little sigh every time I see this card in my older collection.

0/5

Posted By: Weretarrasque (2/22/2011 8:46:44 AM)

Geez, this is painfully bad. Like, there is absolutely no use for this piece of crap whatsoever. Anything it could do, another card already does better.

0/5

Posted By: Lord_Ascapelion (11/17/2012 2:20:57 PM)

Wow. I was going to use Sorrow's Path for firewood but I somehow like this card even less.

0/5

Posted By: Lifegainwithbite (3/29/2013 4:45:58 PM)

>Must be one of the worst cards in the game.

0/5

Posted By: Callahan09 (5/23/2013 9:13:25 AM)

Bad design.

0/5

Posted By: LordOfTheFlies87 (7/22/2013 3:42:57 PM)

A free artifact is always a good thing to keep around. Plus the "Is not blocked" clause can be pretty relevant if you go in for an alpha strike and your opponent smugly exiles your biggest card with a Path to Exile or the likes, since your creature won't be doing any damage from the graveyard or outside the game you might as well activate this sucker and gain the life you'll need to start over from your failed play. I'd suggest it in a {R} {B} Megatog/Atog Artifact Sac deck with some Kill-Spells, Burns, and a few Disciples of the Vault. Ramp up your mana with some Myr and other trinkets, Smite down all their blockers and then sac artifacts like crazy and go in for a huge hit with one of your Atogs while leaving one of these on the field. If the Atog hits, you win due to the combined damage from the attacker and the damage from your disciples, if they smite the Atog you can activate this sucker and gain a ton of life and use it to give you enough time to get another setup ready. Not a terrible card, just a bit more situational than it ought to be.

0/5

Posted By: N03y3D33R (1/17/2014 7:29:30 PM)

I don't see what the deal is here. It's a free artifact, which helps any artifact deck, and can help you gain life when you need it. Serra Avatar, anyone? 4/5

0/5

Posted By: Jdrawer (4/4/2014 10:41:30 AM)

Delif's Cube

Player Rating:

Community Rating: 1.770 / 5 (50 votes)

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I think most people forget, that in the days of this card, there was a number of creatures that would have an ability which would trigger upon that creature being unblocked, and then that creature would deal no combat damage but you'd get some effect. Like Orcish Squatters. There were also some auras and other cards that give creatures such abilities. With the cube, you could get the abilities from those creatures and still charge up the cube. What I also like is that you don't have to tap the cube to use the regeneration ability. And it wasn't that bad for multiplayer either. Sure, it's bad, but not as bad as some people assume.
5/5
Posted By: majinara (7/4/2013 10:14:33 AM)
There shouldn't be any costs involved in the abilities. Preventing the damage is already enough of a payment in my opinion and Delif's Cone actually has a really nifty use in suicide aggro decks as a way to help cushion the blow when someone smites your fatty as it's going in for the kill. There's not much payoff to use this card, but back in the day it could be used interestingly enough. Say you have a Juzam Djinn on the board alongside a drudge skeleton. You attack with both, your opponant obviously wont block the drudge since it can regerate and instead declares his trio of 2/2 drakes to block the Djinn and finish it off. Because the Drudge is unblocked you can tap the cube and pay two and then two more to save Juzam. Is it risky and messy? Yes, but that also makes it fun to pull off.
5/5
Posted By: N03y3D33R (3/6/2014 9:50:51 PM)
Not the best card. Works best with the 0 CMC Kobolds from Legends or an Ornithopter. Back in the day, I thought it was pretty sweet, though. Then again, when I was a kid, I thought The Dark and Fallen Empires were the coolest sets out there, lol... Though Green and Black were pretty good in Fallen Empires.
5/5
Posted By: Dr_Draco (8/27/2009 10:11:04 AM)
Works wonders with Merchant Ship.
4.5/5
Posted By: Bouchart (8/19/2009 6:19:47 PM)
This is among the worst cards ever printed, which is a shame because the designers were toying with interesting design space when they built Delif's cards. Someone mentioned Ornithopter as an idea which at least causes this card to function as a complex 4: Regenerate target creature. Generally speaking though this card is actively stopping you from winning the game by preventing damage for not much gain. I did have a notion when I looked at it again to pair it with Goblin Psychopath to prevent the damage it would deal to YOU, but... at the point you've made a deck with Delif's Cube and Goblin Psychopath you've gone down the slippery slope of insanity. Maybe that's the key? Are there any other creatures out there that you wouldn't want to deal combat damage from YOUR side of the battlefield? At that point you might have a quirky deck concept.
4.5/5
Posted By: Lord_Rumfish (9/15/2012 8:08:31 AM)
Ulgh, this card is terrible on so many levels. Who on earth would want to forgo doing damage to an opponent AND pay 2 mana just to get a counter that can later be used to regenerate a creature for 2 MORE mana? This is kind of ridiculous. If all that was required to put the counter on the Cube was the negated damage and a tap and all that was required to activate a regeneration shield was to remove a counter, THEN maybe I'd consider using this in a deck. And even then it's a big maybe.
3.5/5
Posted By: Eppek_the_Goblin (8/26/2009 7:52:41 AM)
Works great with multiple attackers. If they try and take down your big guy, you prevent the little one's damage and regen your bruiser.
3.5/5
Posted By: FragNutMK1 (9/9/2010 8:57:06 PM)
interesting mechanic, yet the result of that is far too weak
3/5
Posted By: Mode (12/29/2008 1:24:57 PM)
combo with storm crow
1.5/5
Posted By: CharnelhoardWurm (7/31/2010 7:22:25 PM)
I guess the only real appeal here is that it's an artifact, but the fact is that 2 is still two mana, and I have no desire to meet a condition to have to regenerate. And what on earth is the flavor here?!
0/5
Posted By: Weretarrasque (2/22/2011 8:46:44 AM)
If the regeneration and other activated ability didn't cost mana, this card would still be bad. But at least it would be excusable.
0/5
Posted By: TDL (5/16/2011 1:05:56 AM)
Terrible. Had it just put counters on when a creature dealt combat damage to a foe, it would have been rather useful. As is, it's just another way to get yourself killed.
0/5
Posted By: Radagast (11/5/2011 9:42:05 AM)
Whos is Delif and why does he/she have such crappy contraptions?? i wouldnt even use this card for killing spiders.
0/5
Posted By: Milliman (1/25/2012 5:40:11 AM)
4 mana and you get to stop one of your creatures from doing damage to regenerate one in the future. WHY?!?!?!
0/5
Posted By: themicronaut (6/17/2012 2:51:06 AM)
This would be sort of cool if both adding and removing counters cost no mana. As it is, it's overpriced. But what do you expect from Fallen Empires?
0/5
Posted By: Aquillion (4/7/2013 10:41:19 AM)
It sole purpose was to have someone spend a force of will.
0/5
Posted By: ygmt (5/19/2013 2:21:33 PM)
Poor Delif.... going down as the worst Artificer amongst the planes....
0/5
Posted By: SeriouslyFacetious (10/24/2013 6:12:21 PM)

Deep Spawn

Player Rating:

Community Rating: 1.936 / 5 (55 votes)

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"Black creatures tend to be over cost because of Dark Ritual." You're going to have to provide some sort of evidence supporting this idea, otherwise I just don't buy it. Green and white get the most efficient creatures; it's in their share of the color pie. Because black has continued to get inefficient creatures long after Dark Ritual has left even extended, I think it's safe to say it's just a consequence of the color pie. If Dark Ritual was really the motivation for nerfing black, wouldn't they also have cut the efficiency of black non-creature cards, too?

5/5

Posted By: scumbling1 (6/1/2011 4:04:30 PM)

this won't change the CMC of the card, it will just add 1 black to the CC, the same way if you kicked a spell Endrek Sahr, Master Breeder wouldn't put out extra thrulls from the kicker cost. But Eppek is right, this wasn't a bad card in Fallen Empires because 4/4 creatures were a rarity, so just playing one made you a force to be reckoned with. Same mindset as Vizzerdrix.

5/5

Posted By: OpenSeasonNoobs (3/10/2010 8:03:08 PM)

Not horrible back in the day, but certainly not great either. The fact that it was a Thrull helped, as you could sacrifice it and take advantage of some Thrull shenanigans when you needed to get rid of it. 2/5 for retro flavor.

5/5

Posted By: Gaussgoat (1/25/2011 10:42:14 AM)

For 3B, this still makes some sense to me. You need to go into 2BB before I start expecting a (minor, not major; no power creep, please!) boon.

5/5

Posted By: SkyknightXi (5/13/2011 9:22:37 PM)

Decent back then. A 4/4 black creature for 3B was pretty solid. Sure, it wasn't a Juzam, but still, it could beat face. Obsolete by today's standards.

5/5

Posted By: Radagast (11/5/2011 9:42:59 AM)

In the day, I mean back in the day, you could rock the house with a Derelor in the 5 color green deck.

5/5

Posted By: themicronaut (6/17/2012 2:54:16 AM)

When Derelor was first printed, it was not regarded as crap. Many players were willing to accept the drawback of more expensive future black spells just to get out a cheap 4/4 body. Nowadays, we expect our 4/4's for 4 to have HELPFUL abilities, but this was not the case in Fallen Empires.

5/5

Posted By: Eppek_the_Goblin (8/26/2009 7:56:27 AM)

Back in the day this card was amazing, playing a multi-color deck, it's 1 B in the CC was nothing, but a 4/4 creature was huge as it wouldn't die from a single lightning bolt, and would require an opponent to use either dedicate a large amount of mana into fireball/disintegrate or use more than one card to kill it, since it couldn't be terrored. Only Swords to Plowshares would kill it, and at the time people didn't want to give opponent life

4.5/5

Posted By: Scottevil912 (6/5/2012 10:12:01 AM)

@hovercraft, even without dark ritual, black has always been efficient. erg raiders, juzam, stone throwing devils, hypnotic specter, order of the ebon hand, knights of stromgald, black knight, ihsan's shade, and nightmare were all being played during black's heyday - from the early years up til the banning of necropotence. i don't see how you can say that black creatures are overcosted in general unless you're talking about baron sengir.

3.5

Posted By: gasimakos1 (8/20/2012 12:14:03 PM)

Donate.

3.5

Posted By: Zulp (10/24/2009 7:28:19 PM)

Not sure what you guys are going on about.. Only comparable card to this is Ashling, The Extinguisher which is Legendary and not a Thrull. This is the same tribe with Blood Pet and is way faster than you are all giving it credit for. Black creatures tend to be over cost because of Dark Ritual. Any creature that is not over cost like Phyrexian Negator will have a horrible drawback. Juzám Djinn is only 1 power and 1 toughness greater and is worth $200 in addition to dealing you damage every turn. In a race, Derelor is about as good as a Juzam. The tradeoff of not dealing it's controller damage, and being a thrull instead of a.. nothing really.. has it's advantages for sure. Since black decks empty their hand very quickly even if you are playing Dark Confidant Derelor really has no drawback. It is much more easily worked around than you're all assuming. Also, Ashenmoor Gouger cannot block nor does it splash with Wasteland . Derelor is in fact compared to other black creatures one of the better choices you could decide to throw in a deck.

2.5/5

Posted By: Hovercraft (5/8/2010 7:42:39 AM)

i agree with Eppek_the_Goblin

2/5

Posted By: spacechaser0001 (11/9/2009 12:59:12 PM)

This actually works better with Endrehk, as he makes more thrulls based off of casting values. Almost looks like they were made for eachother.

1/5

Posted By: FragNutMK1 (2/24/2010 11:49:28 PM)

The art is awesome on this. 5/5 for art. Otherwise the card is garbage.

1/5

Posted By: SethLarz (4/20/2012 1:32:59 PM)

I played when this was printed and this was unusable garbage even then. One of the worst to ever hit the printing press..0.5/5

0.5/5

Posted By: Psychrates (1/10/2012 8:06:36 AM)

I remember running a deck where I would Slight of Mind this card into another color, then Donate it to my opponent; if they didn't play black, one of their colors was completely shut down. Eventually I just moved on to donating Illusions of Grandeur instead.

0/5

Posted By: Aquillion (4/7/2013 10:55:19 AM)

Thrulls should get a tribal creature in a new Sarpadia set that is similar to Bosk Banneret.

0/5

Posted By: Phelplan (8/5/2013 2:43:53 AM)

Not bad, I'm also a sucker for old flavour. To all those currently naysaying: please note that this card was in the original Sligh decklist. You know, the deck that was the genesis of RDW.

0/5

Posted By: SeriouslyFacetious (9/3/2013 10:06:33 PM)

Those giving one- and two-star ratings aren't aware of the card in historical context. They're used to a world where Deadbridge Goliath (2GG 5/5) is Standard-useless even before Polukranos existed. As I have cast more Derelors in Standard ("Type II") tournaments than anyone on the planet, I shall defend it. in the first days of Standard (1995-96), the consensus best creature was Chronicles' reprinted Erhnam Djinn, a 4/5 for 3G that gives an opposing creature forestwalk each turn. Even then, Derelor was lightly regarded by the masses. The flavor text, essentially broadcasting "this is a bad card", didn't help. But it was a 4-power 4-drop with a back end out of Bolt and Incinerate range whose biggest downside was that it loses a fight with Erhnam itself. Derelor was best in precisely the same scenarios as Erhnam: as a splash, possibly as the only black cards in your deck. An Erhnam cast off a Karplusan Forest or Barbed Sextant has no downside (and possibly even upside, as you can give forestwalk to a small creature and then block - 'oops, no forests'); a Derelor has no downside if you've got no other black cards to cast. You wouldn't put it in monoblack Necropotence, opting for Sengir Vampire or Ihsan's Shade instead. You put it in, say, GW Erhnam-Geddon and cast it off Birds and Cities of Brass (while possibly fulfilling most of your Fallen Empires quota; the first PTQs mandated 5+ cards from all legal card sets). What's more, in tournaments, creatures have a short life. They get countered, removed (Swords was legal when Derelor was), or die in combat. If your Derelor (or Erhnam) dies, drawback gone; you didn't have to sacrifice something, pay life, etc. to cast it. Your next Derelor costs 3B, not 3BB, and your other black spells revert to their retail price. My successful 1996 Standard deck was a mostly red midrange deck with 4 Derelor and 4 Erhnam Djinn (plus a Balance) splashed off pain lands, a few Cities, and 4 Barbed Sextant. Derelor and Erhnam had no downside other than the 1 damage you often take summoning them. My 1997 Standard was also mostly-red midrange with a threat base of 4 Derelor, 4 Wildfire Emissary, and 4 Hammer of Bogardan. Stupors were the only other black cards. They cost 3 and got played the turn before Derelor if I drew both. Ergo, no drawback. In September 1997, Tempest was released, showing the world once and for all that 2/1s for 1 and unblockable 2/Xs for 2 are infinitely more powerful than Erhnams and Juzams (pure-size, no-ability 4-drops), and Derelor and friends were consigned to the dustbin of history. Erhnam and Sengir were reprinted in Odyssey block in 2002 and never got a whiff of Standard play. But in its day, Derelor, 'the black Erhnam', was a great card which saw a fair amount of play and deserved more.

0/5

Posted By: edward40hands (3/23/2014 11:41:13 AM)

Draconian Cylix

Player Rating:

Community Rating: 2.013 / 5 (38 votes)

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Haha, this is somehow rated more than one whole star higher than Medicine Bag! (2.231 vs 1.143)

5/5

Posted By: HuntingDrake (10/21/2010 8:48:09 PM)

Backwards Phyrexian Vault

5/5

Posted By: Kryptnyt (7/19/2011 10:10:06 PM)

Well, at least the art is beautiful... @HuntingDrake: It's a rare, it must be better! :D

5/5

Posted By: Lord_of_Tresserhorn (3/4/2012 3:21:21 PM)

This card did actually seem almost useless until there came to be so many ways to play out of your graveyard. And now with so many more creatures with Deathtouch and more spells that destroy creatures, regeneration can make or break a game. My favorite way to regenerate remains Fortitude and Broken Fall or Molting Skin as so many creature and spell abilities activate on number spells cast or enchantments in play. However when I am not playing green, this card IS the way to go for regen, ESPECIALLY when you have many ways to return your graveyard to your library or you want cards in your graveyard fast!

5/5

Posted By: Sumai4444 (12/26/2009 6:51:43 PM)

Actually, it says its a cost in the card as well. "Discard a card TO regenerate a target creature." I love the way they worded cards back then. Funny as hell.

5/5

Posted By: Exclaimer999 (3/20/2011 10:56:27 AM)

Campbell's Soup is MmmMmm Good! Draconian Cylix? Not so much.

3/5

Posted By: Eppek_the_Goblin (8/26/2009 7:58:17 AM)

Note that the Oracle text changes the functionality of this card. As written on the card, discarding the card is part of the effect, which would still occur if you had no cards to discard. As re-written for Gatherer, the discard is part of the cost and necessary for the effect to take place. This change makes the card far, far, less useful for Madness decks. It wouldn't be broken with it's orginal functionality, so the change seems unnecessary.

2.5/5

Posted By: VampireCat (1/26/2011 10:32:33 PM)

I hope you're joking, this card is laughable at best. there are better options for regen, and also discard.

0/5

Posted By: KarmasPayment (8/17/2010 7:01:05 AM)

Rather worthless since the discard is random. Otherwise, it could have been used in some sort of wonky graveyard-based engine.

0/5

Posted By: Radagast (11/5/2011 9:44:44 AM)

I hear Tibalt collects these things. He uses them to regenerate his bruised ego.

0/5

Posted By: N03y3D33R (3/6/2014 9:55:25 PM)

Dwarven Armorer

Player Rating:

Community Rating: 2.671 / 5 (38 votes)

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Why is the creature type not Dwarf Spellshaper? This is totally a proto-Spellshaper.

5/5

Posted By: Lord_of_Tresserhorn (3/4/2012 5:29:01 PM)

clearly we are not worthy of +1/+1 counters. Oh wait.

5/5

Posted By: allmighty_abacus (7/26/2010 5:16:11 PM)

According to one of those rules/ tips cards from shadowmoor, +1/+1 counters and -1/-1 counters react to each other the same way matter and antimatter would: by destroying everything on the field. Just kidding, they cancel each other out and are both removed. No more no less. I'm glad they discontinued +1/+0 counters and the like.

4.5/5

Posted By: Bandswithother (11/9/2010 8:11:23 PM)

if your opponent uses Lesser Werewolf to put +0/-1 counters on your creatures, and you put a +0/+1 counter on it, do they both get removed? Anyway, this card is mostly bad-ish.

4.5/5

Posted By: Kryptnyt (1/26/2010 8:44:47 AM)

started playing during Ice Age, so Fallen Empires was pretty fresh back then. It was still scoffed at, as I recall. Yeah, the set doesn't have too many cards still seeing play these days. But I love the flavour in these old sets! The fatalism, the desperation of the various factions on Sarpadia can be felt thru the cards. Just look at this card's flavour text, for example. The gloomy atmosphere matches that of Myth: The Fallen Lords. Give me story telling like this any day over that Bruckheimer-esque Eldrazi crap.

4.5/5

Posted By: SeriouslyFacetious (10/24/2013 11:07:27 AM)

I'm so glad they only do +1+1 or -1-1 these days. I don't agree with their decision to never do both in one set though.

4.5/5

Posted By: Baconradar (9/16/2010 4:37:55 AM)

Terrible. Had it given out +1/+1 counters, it still would have been weak, but at least playable for its time. Now, it's just a slow and clunky joke.

0/5

Posted By: Radagast (11/5/2011 9:45:41 AM)

In fact it's the ONLY proto-Spellshaper!

0/5

Posted By: HuntingDrake (10/31/2012 4:47:11 AM)

Meh, weak. Also, a rare. Does not feel very rare to me.

0/5

Posted By: Lord_Ascapelion (11/17/2012 8:41:34 PM)

So close to greatness, or at least playability. Between the discard, the mana, and the tap, the activation cost is clearly too high. If any one of the three elements were removed, I think the little guy would have had a chance. If the discard element was removed, this guy would have been pretty good, in a Thallid sort of way. Superior in flavor and mechanics to Dwarven Catapult.

0/5

Posted By: The_Erudite_Idiot (1/18/2013 9:51:59 AM)

Organizer Orc 1R 1/2 Summon Orc 1: Put the very last discarded card back into your hand. This ability only applies to the most recently discarded card. "Humber may not be very good at crafting, but we sure do like that he saves our tools and has us reuse scraps... on second thought... Maybe that is a craft?"

0/5

Posted By: Phelplan (8/5/2013 3:12:17 AM)

Dwarven Catapult

Player Rating:

Community Rating: 2.449 / 5 (39 votes)

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More comfortable than fireball when killing your opponent's two 1/1s or two 2/2s. or 3 1/1s. Or one creature. Pretty much anything else? Might need to shape the battlefield with other burn spells. It's not awful, but it's worse than fireball mostly because you can't hit the player directly.

5/5

Posted By: Kryptnyt (2/1/2012 5:00:58 AM)

Overcosted against multiple creatures, it's only redeaming feature is that it can hit untargitable creatures.

3.5/5

Posted By: A3Kitsune (2/4/2010 2:50:21 AM)

Poor Dwarves. Is it any wonder they were basically wiped out?

0/5

Posted By: Radagast (9/15/2011 11:00:50 AM)

The stupid man's fireball. Originally used so you didn't have to pay FB's targeting cost. .5/5

0/5

Posted By: Psychrates (1/10/2012 7:35:12 AM)

Worse than Fireball, and why is a catapult not an artifact?

0/5

Posted By: bay_falconer (9/29/2012 12:56:35 PM)

It's an instant so it is useable for some quick removal during an opponents turn

0/5

Posted By: TravisBlanchard (11/27/2012 6:24:58 PM)

To be featured in the upcoming From The Vault: Mathematics

0/5

Posted By: N03y3D33R (3/6/2014 9:58:41 PM)

Dwarven Hold

Player Rating:

Community Rating: 3.211 / 5 (38 votes)

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Blaze!!!

5/5

Posted By: Horsemanship (6/25/2010 1:35:11 PM)

Coming in tapped without any counters really hurts these guys. If just tapping for R without putting a counter on first were an option (which could be balanced with their etb tapped clause) then these guys might see more than niche use in proliferate and X spell based decks. Rosheen Meanderer appreciates them anyways.

5/5

Posted By: TPmanW (5/30/2011 10:58:46 AM)

This is part of a cycle of "storage lands" from Fallen Empires which are all plagued by their slow, slow speed. At a time when land destruction was so rampant and cheap, this could easily set you back very very far. To give you some idea of how slow these lands are, note that they all enter the battlefield tapped, and then require you to tap to remove counters. To get more benefit than a simple Mountain, you'd need to invest 4(!) turns. Compare this to Dwarven Ruins, and that cycle of lands, from the same set, which provide a little optional burst after they come into play tapped. This is an extremely slow land, and red does not typically benefit from games that go the distance. It does, however, allow for you to store up lots of mana for a giant Fireball or Disintegrate, but the math involved makes it quite a stretch. Also, it's a good thing there wasn't much of a limited scene during this era, since black got Order of the Ebon Hand and Hymn to Tourach, while red got...Goblin Grenade and...Dwarven Soldier?! Here's the storage land cycle for the curious: Black: Bottomless Vault Blue: Sand Silos Green: Hollow Trees Red: Dwarven Hold White: Icatian Store

5/5

Posted By: Equinox523 (2/12/2013 10:43:44 AM)

The problem with lands like this and their potential combinations with Doubling Season / Gilder Bairn or Proliferate is that you still have to spend mana to get mana. Usually, getting a net gain isn't worth it unless you have an Variable Colorless cost worth paying. But if you're patient, I suppose it wouldn't be bad.

2/5

Posted By: Weretarrasque (2/22/2011 8:28:24 AM)

Save for a large X-burn spell in a deck where most cards have costs of between 1 and 3. Red's not heavy on card-drawing, so you should be top-decking fairly quickly.

1/5

Posted By: A3Kitsune (5/15/2010 6:31:54 AM)

Decent card if for no other reason than it doesn't require any input (other than leaving it tapped) to charge it up.

0.5/5

Posted By: Radagast (11/5/2011 9:46:14 AM)

Just like Cheesecake Factory, too much wait time... 3/5.

0/5

Posted By: Psychrates (1/10/2012 8:08:28 AM)

Dwarven Lieutenant

Player Rating:

Community Rating: 2.703 / 5 (37 votes)

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The cute red counterpart of Icatian Lieutenant. It used to be tech with Dwarven Warrior in the last century. Magic has lost its innocence a long time ago but I'm not the one to whine about it.

5/5

Posted By: holgir (9/25/2009 6:45:27 AM)

Tribal dwarf FTW!!!!!!!!!!!

5/5

Posted By: LordUrza (7/5/2011 11:19:36 AM)

Surprised it wasn't a "Summon Lieutenant" or some silly thing so it couldn't buff itself. Badly overpriced and since Dwarves basically died out in Magic ages ago (sadly), it has no home now.

5/5

Posted By: Radagast (11/5/2011 9:47:26 AM)

@NARFNra: Why use Training Grounds when Heartstone would have the same effect AND allow you to keep your deck mono-red?

5/5

Posted By: Tiggurix (10/8/2012 2:45:49 AM)

Flavor pity points.

4/5

Posted By: AlphaNumerical (8/11/2009 6:43:08 PM)

Dwarven Lieutenant was never playable. The Fallen Empire dwarves were never playable. They were never tech. They were never even mediocre. I think I remember Dwarven Warriors and Dwarven Weaponsmith being played (not to any great effect, not to any great extent, I just think I saw them played at some pount), but never did I see a single FE dwarf in action. I know I never played them and I played just about every FE card I could find an excuse to play.

0/5

Posted By: The_Erudite_Idiot (1/18/2013 10:50:17 AM)

Sadly, this would be usable if it cost {R}. If you use with Training Grounds, you've successfully used it to make a sucky card mildly usable. Dwarf Tribal I guess. EDIT: @Tiggurix Training Grounds can come out two turns earlier and doesn't put a drain on your mana. It's also an enchantment, which is rather harder to remove. Additionally, it has better synergy with any other creature abilities you may want to have. I understand it will limit the number of red mana you can pump into him, but it makes it easier to run the deck as a whole.

0/5

Posted By: NARFNra (7/12/2013 4:45:31 PM)

Dwarven Ruins

Player Rating:

Community Rating: 3.258 / 5 (33 votes)

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Ehh.... The problem I see here is that Red decks prefer to run quickly, while this card comes into play tapped. I supposed you can sac it later for RR, but is it really worth it? Not terrible, but not that great.

3.5/5

Posted By: Radagast (10/13/2010 3:07:12 PM)

Probably the best in the cycle since red is the most likely to need a quick mana boost to power a game ending burn spell.

2.5/5

Posted By: TPmanW (5/26/2011 8:15:41 PM)

While not the best one of these in the set, this is still pretty nice. 3.5/5

2.5/5

Posted By: Psychrates (1/10/2012 7:36:25 AM)

Lands like these are an obvious trade-off, and whether or not it is useful for you should be determined by your personal play preferences. But there's one problem: they're non-basic, which is almost always a liability, and limits synergy with other cards. Yet you could also argue that they prevent landwalk, so... Whatever. Take it if you like it.

1.5/5

Posted By: Weretarrasque (2/22/2011 8:35:23 AM)

Moria!

1.5/5

Posted By: SEOSEAH (9/20/2012 11:30:16 AM)

You could use it for round 1 if you have no other spells to play

1/5

Posted By: Buderus (9/9/2012 2:35:09 PM)

Dwarven Soldier

Player Rating:

Community Rating: 2.182 / 5 (33 votes)

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It wasn't a matter of hosing orcs as much as an attempt at some fun flavor. Not sure how well it turned out on either front.

5/5

Posted By: metalevolence (2/7/2011 12:26:08 AM)

Technically not terrible since back than a 2/1 red creature for 1R wasn't that bad. It's ability is just plain awful. If only it worked against Goblins as well! But since Dwarves and Orcs are both basically extinct in Magic today, I guess nobody really won this ancient war.

5/5

Posted By: Radagast (11/5/2011 9:48:31 AM)

I wish more animosity were present between creature types. The whole dwarf / orc feud didn't really pan out, I think, because they were in the same color. Maybe goblins and elves and vampires and clerics or something.

5/5

Posted By: themlsna (1/25/2011 3:35:28 PM)

2 mana 2/1. Which will never be blocked by orcs. Decent anyway.

5/5

Posted By: rubber (2/13/2010 8:49:13 PM)

Did orcs really need hosers?

4.5/5

Posted By: Enemy_Tricolor (10/11/2010 7:58:09 PM)

I like this art the best.

3.5/5

Posted By: zqft (4/26/2010 10:17:37 PM)

5 stars. If you are wondering why, you have not seen the Rankin-Baas animated version of 'The Hobbit', and you need to put down your Magic cards and go watch that right away. Or if you are too lazy to do that- The dwarf on the right looks like Thorin OakenSHIELD (shape of the nose is same as in cartoon!) crossed with Nick Fury. Hence 5 stars.

2.5/5

Posted By: DarthParallax (5/22/2012 3:51:09 PM)

If you're going to play a card just to counter Orcs, you should aim a bit higher than 2 extra toughness.

5/5

Posted By: Sooku (7/17/2009 2:03:37 PM)

Regarding the flavor text, unless the peril is Orcs or Changelings, these Dwarves arn't going to be of much use.

5/5

Posted By: A3Kitsune (8/23/2010 12:53:17 AM)

Oh God, this art is terrible D: That dwarf looks lame and that dragon-thing looks more like a kitty, playing...

5/5

Posted By: Lord_Ascapelion (11/17/2012 8:53:21 PM)

Too bad it doesn't get bonus against Goblins... Also horrible art. 1,5 / 5 from me.

5/5

Posted By: TheZombifier (12/7/2012 8:08:48 AM)

This card is probably just a two star, like its a Coral Merfolk, but the flavor pushes it to a 2.5, which it might be anyway comparing it to a "regular" two mana red creature.

5/5

Posted By: HedgeIII (5/29/2010 8:48:57 PM)

It beats Goblins of the flarg /:-)

5/5

Posted By: novasun (12/23/2010 6:22:55 PM)

good for a antigoblin card, but really how often are you gonna play agaisnt goblins. Not really worth the sideboard, and there is much better two drops out there

1/5

Posted By: Aradimar (7/11/2010 12:36:19 PM)

What's really sad is that it doesn't work agaisnt Goblins, which is the red tribal type most people are scared of?!

0/5

Posted By: Radagast (12/19/2010 2:49:58 PM)

Dwarves vs. Orcs, 2014 Duel Deck.

0/5

Posted By: Jerec_Onyx (11/18/2012 8:55:17 AM)

If your running red and you wanna goblin hate, Pyroclasm is probably better at that.

0/5

Posted By: BongRipper420 (2/13/2013 8:29:12 AM)

Remember when all of red's cards hated each other? They got over that and hate blue now.

0/5

Posted By: Kryptnyt (5/29/2013 5:46:36 PM)

Ebon Praetor

Player Rating:

Community Rating: 3.565 / 5 (46 votes)

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I always knew the Easter Bunny was up to no good!

5/5

Posted By: Pontiac (3/21/2011 12:35:23 PM)

This is one of my favourite cards. Surely one of the best artworks in Magic. The Praetor is deciding whether the blue creature in the middle (a merfolk?) has to go to Heaven (you can see the way to Heaven above the city in the background, which represents the earthly world) or to Hell (the way to Hell is the chasm with fire and lava beneath the city). The two other creatures are an agent from Heaven and an agent from Hell, which are contending with each other for the merfolk (or whatever it is). They no more make artworks like on Magic cards, to my sorrow... Concerning the playability of the card, for modern standard is of course bad, but in 1994 a 5/5 trampler and first-striker was worth 6 mana and an expensive upkeep; moreover in a set like Fallen Empires, with a Thrull sacrificing theme, this card fits perfectly also from a flavorful perspective.

5/5

Posted By: Paolino (11/12/2011 8:48:54 AM)

Toss in a Leech Bonder and start moving those counters onto your opponent's stuff

5/5

Posted By: cplmontana (12/6/2010 8:29:12 AM)

So many counters to keep track of.

5/5

Posted By: FouCapitan (8/16/2010 9:16:05 AM)

This is one of my favorite Magic artworks ever!!! It's too bad there doesn't seem to be a wallpaper-sized version on the web. Also, the name just dissolves on your tongue. Speak after me: Ebonnnnn Praeeeetor!!

5/5

Posted By: Lord_of_Tresserhorn (12/6/2011 4:57:31 PM)

Praetor tribal!

5/5

Posted By: LordRandomness (12/18/2011 9:43:00 PM)

Not that bad, and pretty solid for its time. And the artwork is just wonderfully strange!

5/5

Posted By: Radagast (11/5/2011 9:49:16 AM)

@Pontiac: "Damn long ears tryna steal Jesus' holiday..." If you can get thosw -2/-2 counters off...3.5/5

5/5

Posted By: Psychrates (1/10/2012 8:11:49 AM)

My brother runs a savage green/black thrull/thallid deck, and this (with Lord of the Pit) is the finisher. Breeding pit makes him get bigger every turn, and the first strike/trample combination helps him deal with the "low" 5 toughness. Looks epic too, perfect fallen empires flavour. I love it. 4.5/5

5/5

Posted By: Sharu (3/22/2012 11:50:57 PM)

Quite possibly one of the most bizarre pieces of artwork in the game's history. Probably worked fairly decently back in the day, but you can find much better, now.

5/5

Posted By: Lord_Ascapelion (11/17/2012 9:13:49 PM)

The artist (Randy Asplund-Faith) painted a more detailed version: http://www.randyasplund.com/pages/fantpg/darkJudge.html Apparently the rabbit is a Pookah(http://en.wikipedia.org/wiki/Pookah)

5/5

Posted By: Mercury_Johny (8/30/2013 1:59:40 AM)

So...how many thrulls have been printed?

4/5

Posted By: GrimGorgonBC (10/28/2009 8:47:32 PM)

In all seriousness, a 5/5 trample & first-strike for 6 is not that bad. I can see this as being in a token-generator/Nantuko Husk/Phyrexian Ghoul deck (the 0/1 tokens from Breeding Pit count as Thrulls and, if sacrificed to Ebon Praetor, will give it +1/+0 counters every turn) as an alternate way to win. Mediocre even in the right deck though. 2.5/5

4/5

Posted By: Kefra (6/18/2010 4:15:52 PM)

Does anyone else see a big bunny rabbit on this card?

4/5

Posted By: ScissorsLizard (12/14/2009 4:50:53 PM)

The original Praetor. Forget New Phyrexia.

4/5

Posted By: iandustrial (5/1/2011 9:59:32 AM)

Dude, Lizard, I see it, too! What the f%(#???

3.5/5

Posted By: izzet_guild_mage (2/8/2010 9:13:04 AM)

does'nt matter when you combo this card with thrull champion's and image crafter's to sac your opponents creatures to him or just let him die cause he sucks and still keep your opponents creatures :p great fun around the kitchen table

3.5/5

Posted By: Raveknight (10/30/2009 4:02:10 PM)

what is this i don't even

3/5

Posted By: Magnor_Criol (3/10/2011 10:37:24 AM)

And now it's actually a Praetor. Yet I'd rather use Sheoldred, Whispering One...

0/5

Posted By: SyntheticDreamer (9/24/2012 6:26:57 PM)

BlackBlack Dat Praetor creature type. \___/

0/5

Posted By: pedrodyl (12/12/2012 4:36:48 PM)

Ebon Stronghold

Player Rating:

Community Rating: 3.378 / 5 (45 votes)

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Lands like these are an obvious trade-off, and whether or not it is useful for you should be determined by your personal play preferences. But there's one problem: they're non-basic, which is almost always a liability, and limits synergy with other cards. Yet you could also argue that they prevent landwalk, so... Whatever. Take it if you like it.

5/5

Posted By: Weretarrasque (2/22/2011 8:37:51 AM)

That is definitely just a charred pile of rubble what is this stronghold of which you speak?

2.5/5

Posted By: Mr.Wimples (7/4/2011 12:08:46 AM)

I like this 'Thrulls torched the place' art better then the other art for this.

0/5

Posted By: A3Kitsune (2/15/2010 7:40:27 AM)

The only Stronghold good enough for my deck is Volrath's Stronghold.

0/5

Posted By: DacenOctavio (8/28/2011 12:08:54 AM)

T1: This, Memnite T2:Swamp, Dark Ritual, Hatred Pay all but 1 of your life and swing for the win!

0/5

Posted By: SirZapdos (9/12/2011 11:06:14 AM)

SUPER-SICK. 5/5

0/5

Posted By: Psychrates (1/10/2012 7:38:01 AM)

In most cases, I'd rather have cabal coffers; however, this is still pretty good. This allows you to set-up for a big spell; and, since black has access to so many powerful, under-costed spells, your not in that bad of a situation when it leaves the field. I think the whole cycle deserves a reprint.

0/5

Posted By: alzabo (9/13/2012 5:30:43 AM)

I really like this card. It's a swamp that comes in tapped, and you can get an extra mana once when you need it. It seems pretty balanced to me. Although, if you are REALLY are worried about tempo you may want to consider something else.

0/5

Posted By: Conservator (12/27/2013 7:40:44 AM)

Elven Fortress

Player Rating:

Community Rating: 2.767 / 5 (43 votes)

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There are plenty better things you could do for 1Green. Not to mention green one-drop enchantments.

5/5

Posted By: Mode (10/10/2009 5:56:32 AM)

This worked awesome in the Elvish Hunter/Spore Flower decks of Fallen Empires. One of my favourite archetypes.

5/5

Posted By: NeoMint (2/14/2011 6:45:08 PM)

FE is highly under-rated. This is one of the cards giving it a bad name. .5/5 because I can't go any lower...the worst card in the game.

3.5/5

Posted By: Psychrates (2/29/2012 4:38:48 PM)

Jiminy Christmas, green shouldn't pump toughness in order to survive a blocking assignment. Green should be putting down an 8/8 on turn 4, with a Giant Growth or two in hand, and snarling, "Go ahead, attack me -- I dare you." If blocking is actually an issue for you in green, might I advise Tinder Wall, Wall of Blossoms, Wall of Roots, or Vine Trellis -- all of which are much more versatile and will actually expand your mana pool rather than costing you 3GreenGreenGreen to give one of your blockers +0/+3 until end of turn. Awful. Can't believe it wasn't reprinted in Homelands. 0.5/5

2.5/5

Posted By: Kefra (6/18/2010 4:21:04 PM)

A terrible way to waste mana. Green always has something better - except in this set and Homelands.

0/5

Posted By: Radagast (11/5/2011 9:50:07 AM)

Elven Fortress 2.0: Elven Deep Wood -land. (Rare) Counts as a forest. Comes into play tapped. When Elven Deep Wood comes into play return a forest you control to owner's hand. Tap: add GreenGreen to your mana pool 1Green: Blocking creatures get +0/+1 until end of turn. Blocking elves get an additional +1/+0 until end of turn. "Finding yourself deep in elven territory can be one of the best defenses an explorer can have... provided the elves like you." -Useful in multiplayer games. -The name lends itself to puns :) (Feel free to steal this idea Wizards)

0/5

Posted By: Phelplan (10/13/2013 12:03:11 PM)

Well, you can play it in multiplayer decks and use it for politial stuff.

0/5

Posted By: majinara (1/18/2014 7:11:14 PM)

Art rules on this one. Still, its pretty worthless.

5/5

Never was good, but it's quite sad post-M10.

3.5/5

Posted By: HuntingDrake (10/9/2010 3:44:23 AM)

Decent with Doran, the Siege Tower, otherwise fairly sucky.

3/5

Posted By: littlebeast (1/6/2010 11:15:47 AM)

This card is just pure crap. +0+1 for TWO mana??? ROFL

2/5

Posted By: Shiduba (10/3/2009 2:48:16 AM)

Sweet art, terrible card.

0/5

Posted By: Lord_Ascapelion (11/17/2012 9:23:47 PM)

Well, it's cheap to play, though only giving +0/+1 for {1}{G} isn't the best. Anyone have a use for this in the current Vintage/Legacy setup? Other than casual, which will more often than not use cards that cost under 200 USD.

5/5

Posted By: Lateralis0ne (7/15/2010 3:50:15 PM)

Universal wonky firebreathing for Doran decks.

3/5

Posted By: NoobOfLore (8/15/2011 7:22:47 AM)

mesa enchantress

0/5

Posted By: Hivis_of_the_Scale (8/1/2012 11:13:15 AM)

This was considered good back in the day when the only cards were this, and atog. That was it.

0/5

Posted By: car2n (2/4/2014 9:50:30 PM)

Not even a situational card... Most abilities with a 1and any color mana are too expensive to be worth it from what I've played...

5/5

Posted By: OpenSeasonNoobs (3/5/2010 1:23:14 PM)

my original variation of my elf deck used this. needless to say the elves didn't die to damage, but neither did my opponents.

0/5

Posted By: thaviel (4/11/2011 1:28:03 PM)

This card was the first card to have the word "stupid" in its flavour text. That should count for something. The card sucks, although I suppose it could be useful in a Doran, the Siege Tower deck.

0/5

Posted By: SirZapdos (11/4/2011 7:44:46 AM)

When FE came out, I loved the flavor of the cards, and I tried really hard to make an Elf themed deck with FE and tried to make Elven Fortress work. Tried. However, one minor overlooked aspect is that it doesn't specify that the +0/+1 has to go to creatures you control. This makes it slightly of increased value in multiplayer games -- and if you worked hard at it, a mild combo with toughness specific spells, abilities, and effects.

0/5

Posted By: esmerillon (1/29/2014 2:44:49 AM)

Elven Lyre

Player Rating:

Community Rating: 1.853 / 5 (34 votes)

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This is part of Fallen Empires's cycle of super weakened "boons" (after the Alpha ones). So weakened that they are almost unrecognizable as based on that original cycle. This one was giant growth.

5/5

Posted By: GainsBanding (10/17/2010 11:43:11 PM)

I wonder if it would have worked this way: Elven Lyre Casting Cost {2} Artifact {2}, {T}: Target creature gets +2/+2 until end of turn. At end of turn, sacrifice Elven Lyre. Just so that you have a chance to activate it multiple times through untap effects, and then at the end of the turn you sacrifice it. Seems like an interesting card design. The original is a little impractical for my tastes, however.

5/5

Posted By: Lateralis0ne (5/13/2010 2:39:42 PM)

Not terrible, if at common, but again, as stated above, the whole point of Giant Growth is to surprise your opponents... yeah.

5/5

Posted By: Lord_Ascapelion (11/17/2012 9:28:20 PM)

Pointless. The fun of Giant Growth is that nobody saw it coming. This has no surprise value.

4/5

Posted By: Radagast (11/5/2011 9:50:46 AM)

I dunno, this would surprise me if it were played in a mono-blue deck. Not as much as someone playing Giant Growth in a mono-blue deck, mind you.

0/5

Posted By: DoragonShinzui (2/24/2014 3:57:37 PM)

Elvish Farmer

Player Rating:

Community Rating: 3.389 / 5 (36 votes)

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May do a nice healing job in a fungus deck. Got one lately NM (I'm trying to collect the FE Edition just for fun). Will definately test him out.

5/5

Posted By: daboth (9/16/2009 11:49:12 AM)

I put one of these in my Saproling deck for backup (in case someone tried souping all of my tokens) so I could just sacrifice them all to gain 2 life for each. I like this card (not the greatest, obviously, but it's still fairly decent). I give it a 3.5

5/5

Posted By: Beekhead (2/2/2010 1:38:05 PM)

With the addition of time spiral and all the new saproling cards this card actually got to be pretty good.

5/5

Posted By: Scottevil912 (6/5/2012 10:17:21 AM)

Saprolings were the best part about FE. Still... why is this rare?!?

0/5

Posted By: Lord_Ascapelion (11/17/2012 9:29:13 PM)

Elvish Hunter

Player Rating:

Community Rating: 2.767 / 5 (43 votes)

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Great way to tie down big things or tap ability critters.

5/5

Posted By: FragNutMK1 (2/18/2010 1:00:43 PM)

Green pseudo-removal? Amazing!

5/5

Posted By: Fanaticmogg (2/5/2011 1:51:33 PM)

And Emrakul, the Aeons Torn never bothered anyone again...

5/5

Posted By: TDL (11/11/2011 9:17:19 PM)

A decent green way to lock down a target.

0/5

Posted By: Radagast (11/5/2011 9:51:29 AM)

official "lore" reason for the blue-skinned elvish scout, elvish hunter, and elvish healer is that it's "just warpaint" but I actually like the idea of blue-skinned elves myself. kind of wish they'd go back to experimenting with unusually colored elves.

5/5

Posted By: caldur06 (2/14/2012 2:27:43 PM)

I wouldn't read too much into it; Mark Poole has problems drawing a straight line. He probably just botched the art. As for the mulitple versions of card art, that was just the way they did things in small expansions.

2.5/5

Posted By: scumbling1 (5/18/2011 6:49:31 PM)

Green-skinned elf. Or is she? Her ear looks like a human ear. Which raises the question; are the multiple versions of many Fallen Empires cards a legacy of cards removed from the set after their art was commisioned? Was Fallen Empires originaly ment to be a lot bigger? Was this art originaly intended for an Elf creature, or did Mr Poole draw her under the belief that she would be a human, or an orc, or something?

2.5/5

Posted By: A3Kitsune (5/19/2010 1:28:59 AM)

fails to cancel

0.5/5

Posted By: Areps (8/2/2011 9:04:10 PM)

"So, how's that archery practice going? I know you've been working hard at- OH MY GOD, DEAR, RUN AWAY! THERE'S A GIANT POUTING HEAD BEHIND YOU! RUN, I SAY!"

5/5

Posted By: Ferlord (9/27/2011 8:38:13 PM)

Worth reprinting. Preferably with this artwork.

5/5

Posted By: A3Kitsune (5/19/2010 1:30:29 AM)

looks like the front of an early 90's movie,novel or t-shirt

5/5

Posted By: pudginamancer (2/14/2014 7:21:11 AM)

Seems more like a {W} mechanic. I agree on the reprinting request.

3.5/5

Posted By: tcollins (1/25/2011 10:21:03 AM)

Elvish Scout

Player Rating:

Community Rating: 3.765 / 5 (34 votes)

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Best art of the 3 versions. Nice combat trick, should be reprinted.

5/5

Posted By: A3Kitsune (2/15/2010 7:32:33 AM)

As expected, rated much higher than the other two versions! :D

5/5

Posted By: Lord_of_Tresserhorn (3/4/2012 3:32:48 PM)

It also works well with the no-damage-requirement deathtouch of Venom, Thicket Basilisk, and ***atrice (which, not so incidentally, also worked well with Lure, which also works well with this!) This was worth using in any Lure deck, since it worked so well with several of your other cards. With that said, I'd usually rather just drop an Regeneration on the creature in question, especially since lure decks generally used Verduran Enchantress and the like. Also note that it can be used during the end-of-combat step, after damage is dealt, functionally giving a creature Vigilance.

5/5

Posted By: Aquillion (6/17/2013 8:26:19 PM)

Elves should be barely-clothed fair, cute, whimsical little forest damsels. This is prototypical.

4.5/5

Posted By: BegleOne (6/5/2011 4:48:34 PM)

She is hot.

4/5

Posted By: thaviel (4/15/2009 6:31:40 PM)

taunting elf + this = unblockables?

3.5/5

Posted By: thaviel (4/15/2009 6:31:40 PM)

@Thaviel: yes, I do believe that is the case. I use those two in combination with Winnower Patrol and Wirewood Pride to make big dents in my opponent's life total.

3.5/5

Posted By: Shabroky (1/3/2010 6:19:03 PM)

This + Lure = win, methinks.

3.5/5

Posted By: Saxophonist (4/23/2010 11:39:52 PM)

Try Reconnaissance.

5/5

Posted By: ScissorsLizard (5/23/2010 1:48:12 PM)

Ebony Horse's trick, cheeper, and on a creature.

0/5

Posted By: A3Kitsune (2/15/2010 7:28:36 AM)

Gustcloak Savior is better, because it's stronger, flying, and it's ability can be used as many times as you want. The only downside is that you can only trigger it when your creature becomes blocked, but there aren't very many situations where you want to remove a creature from combat if they're not going to block it.

0/5

Posted By: Faildini (12/9/2010 3:09:27 PM)

No gap? Players receive priority during the first strike combat damage step, after first strike damage has been dealt. It'll work just fine.

5/5

Posted By: Tynansdtm (3/6/2013 12:28:53 AM)

It's Blanka!

5/5

Posted By: garbagegatherer (10/31/2011 12:29:27 AM)

So if I put lure and venom on a creature, attack with it, then use Elvish scout to remove the damage and untap him, does my opponents creatures still die from the venom?

5/5

Posted By: emeralddragon77 (3/24/2012 12:29:39 PM)

What a badass dude he is, rock star tattoos and all.

5/5

Posted By: AshToMoutHound (6/28/2012 5:37:43 AM)

Now that there is no gap between first strike and normal damage, you can't pull out a first striker after he does damage but befor he receaves it.

2/5

Posted By: A3Kitsune (2/15/2010 7:31:10 AM)

IT'S A TRAP!

0/5

Posted By: HuntedWumpusMustDie (4/15/2011 12:17:51 PM)

Farrelite Priest

Player Rating:

Community Rating: 3.288 / 5 (33 votes)

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Various Silly combos? Hah, NOBODY ever expects me to be a danger in multiway with my Sunglasses of Urza, Farrelite Priest, and Thornscape Familiar, until they see me lay down my Grinning Ignus SEVEN BILLION times in the same turn, following it up with a one-mana 7000000001/7000000001 hasted Storm Entity. Gives me the game every time, 5/5

5/5

Posted By: Fictionarious (7/20/2012 12:10:39 AM)

Actually, I logged in today to post the same comment as WrathofShane. I really want to like this guy- in monowhite, there is no other ability like his. However, WHEN would you ever need a white mana converter when you already have access to two white mana? White has the worst mana dumps, and you shouldn't be playing something as color-heavy as Reya Dawnbringer in a multicolored deck. ...I still like this guy. I just wish he was as useful as Initiates of the Ebon Hand or Bog Initiate.

5/5

Posted By: MacBizzle (11/18/2013 6:56:57 PM)

Interesting this dude is uncommon, but the Initiates of the Ebon Hand are common.

4.5/5

Posted By: Lord_of_Tresserhorn (3/4/2012 4:07:47 PM)

If you wanna turn colorless mana to white, better go with green for Skyshroud Elf.

3.5/5

Posted By: A3Kitsune (6/16/2010 1:56:34 AM)

Infinite colorless mana with Ashnod's Altar, and three Karmic Guides, thow in a Farrelite Priest if you want white mana.

3/5

Posted By: mrredhatter (10/2/2009 4:03:03 PM)

Useful in various silly combos, but that's about it.

0/5

Posted By: Radagast (11/5/2011 9:52:02 AM)

It should have been 2/3 rather than 1/3; its ability is situational enough that it belongs on a creature with a cost-appropriate body. Also, I like the flavor text here -- in that it emphasizes that, yes, these guys really do deserve to be called white. Later sets, when they want to get all grimdark, have an unfortunate tendency to present outright evil white factions.

0/5

Posted By: Aquillion (6/2/2013 9:33:52 PM)

Why would they make a white mana filtering creature, and then make it have WhiteWhite in its casting cost? Would make more sense to cost 2White imo.

0/5

Posted By: TheWrathofShane (8/13/2013 2:21:58 PM)

Farrel's Mantle

Player Rating:

Community Rating: 3.016 / 5 (31 votes)

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U-B-E-R I remember abusing this in my Shadow Horsemanship Soldier deck during multilayer games.

5/5

Posted By: mrredhatter (10/5/2009 3:42:15 PM)

Sounds like fun if it's enchanted on an unblockable critter.

5/5

Posted By: Snaxme (11/20/2009 10:39:19 AM)

Surprisingly good on something as simple as a wild griffin.

5/5

Posted By: Baconradar (9/9/2010 7:21:19 AM)

White direct damage is a rarity, so this has its uses.

5/5

Posted By: Radagast (11/5/2011 9:52:36 AM)

I remember putting this on ornithopters to basicaly shock critters my opponent controlled. Good times.

5/5

Posted By: Scottevil912 (6/5/2012 10:21:33 AM)

A surprisingly decent card and a way for white to repeatedly kill creatures.

5/5

Posted By: Lord_Ascapelion (11/17/2012 9:45:41 PM)

A miserable failure I had high hopes for 1/5.

0.5/5

Posted By: Psychrates (1/10/2012 7:38:38 AM)

Colin Farrel's mantle? not for me.

0/5

Posted By: JacksonRex (9/26/2010 7:07:00 AM)

Invisible stalker for repeated lightning bolt vs creatures. Seems like a decent deal.

0/5

Posted By: Majora_13 (11/5/2012 5:55:40 PM)

Farrel's Zealot

Player Rating:

Community Rating: 3.192 / 5 (26 votes)

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ARISE CHICKEN! CHICKEN, ARISE!

5/5

Posted By: Kryptnyt (12/11/2010 5:27:36 AM)

Could do with another creature type, but what fits? They are not really Rebels, nor are they Rogues exactlly. Well, Rogue might work, but it's not an exact fit. Rebel Rogue?

0/5

Posted By: A3Kitsune (6/16/2010 2:13:14 AM)

With the help of Dwarven Warriors or Whispersilk Cloak, this is an optional white Lightning Bolt when it attacks. That's really not too bad, and gets exponentially better in multiplayer games, especially when you bargain with opponents to let it through in order to bolt another player's creature.

0/5

Posted By: Equinox523 (5/14/2013 12:49:59 PM)

Look at the art, then check out the printed creature type. Don't exactly match up, do they?

5/5

Posted By: A3Kitsune (6/16/2010 2:05:02 AM)

Summon Terrorist

5/5

Posted By: metalevolence (12/16/2010 9:24:45 AM)

If that is a Townsfolk, I cannot fathom what their soldiers look like...

4/5

Posted By: Paladin85 (8/12/2011 7:34:59 AM)

Think you've got enough knives there, buddy?

4/5

Posted By: Grumman (4/22/2012 8:39:50 AM)

Not bad for its time since white had trouble killing specifc creatures.

3.5/5

Posted By: Radagast (11/5/2011 9:53:14 AM)/p>

It's Dhalsim from Street Fighter 2.

3/5

Posted By: Canthusoflight (9/1/2011 10:51:12 AM)

What a terrible choice in creature type... Either way, the card is decent.

3/5

Posted By: Lord_Ascapelion (11/17/2012 9:47:18 PM)

I shudder to think what would happen if he tripped.

3/5

Posted By: Kirbster (3/19/2013 11:30:34 AM)

Hide CommentsOnly show me comments rated: >= 5.0 stars. A little too expensive, but dropping 3 damage on a creature of your choice is VERY useful in a multi-player games. If you use something like Whispersilk Cloak to make this guy unblockable, he can be a royal pain in the *** for your opponent. 3/5

5/5

Posted By: Gaussgoat (1/15/2010 11:22:16 AM)

This guy is a walking lightning bolt, not half bad. Gaussgoat's got it right too, multiplayer and whispersilk cloak is epic win, especially seeing as global -1/-1 drops won't kill it.

5/5

Posted By: FragNutMK1 (2/24/2010 11:52:05 PM)

Arrgh...Fallen Empires text...so painful...eyes...burning Card's 'k, I suppose.

2.5/5

Posted By: ProbablyNotMark (8/2/2010 7:54:27 PM)

Feral Thallid

Player Rating:

Community Rating: 2.562 / 5 (32 votes)

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I am a big fan of stuff like this and Lichenthrope.

5/5

Posted By: ClockworkSwordfish (5/24/2011 10:44:16 AM)

Too bad it was Bolt bait AND Incinerate would soon follow. Had it been a 5/4, I think it would have seen some serious play. While overpriced by today's standards, this thing was huge for its time and its ability was free, though you couldn't use it that often.

5/5

Posted By: Radagast (11/5/2011 9:54:29 AM)

PROTIP: When playing against red cast this to force your opponent to cast lightning bolt.

0.5/5

Posted By: Pontiac (4/11/2011 9:15:50 PM)

Creepy f*cking artwork. 5/5

0/5

Posted By: Horsemanship (6/26/2010 9:36:39 PM)

Fungal Bloom

Player Rating:

Community Rating: 3.880 / 5 (50 votes)

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Narrow but powerful.

5/5

Posted By: Radagast (11/5/2011 9:54:52 AM)

You've gotta remember that the Thallids add a spore counter on themselves every turn too. This is just icing on the cake and a way to get the ball rolling.

4.5/5

Posted By: FragNutMK1 (2/24/2010 11:58:54 PM)

Muste have for any Thallid-deck.

4.5/5

Posted By: majinara (2/4/2009 8:20:59 AM)

Don't forget about changelings. Oh wait.

4.5/5

Posted By: Kryptnyt (3/21/2011 1:07:31 PM)

Got 2 of them in my Fungus Deck. Great effect i you got Thelon of Havenwood out and want to pump up a strong fungus like Sporesower Thallid :)

4/5

Posted By: daboth (9/16/2009 11:53:16 AM)

6 green mana for 1 saporling... not that impressive. Thelon of Havenwood makes this card good tho... if your opponit lets you get both out at once.

3.5/5

Posted By: wolfbear2 (11/4/2009 11:15:00 AM)

I find this card hilarious, as it does nothing at all outside of a fungus deck. It's even more useless than Darksteel Relic.

3/5

Posted By: Atogatogatog (3/6/2012 12:18:35 AM)

Why is this so highly rated? It's useless in 99.99% of green decks.

0.5/5

Posted By: ultratog1028 (2/13/2011 6:29:01 PM)

Goblin Chirurgeon

Player Rating:

Community Rating: 3.938 / 5 (32 votes)

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@Kefra: It was always able to save goblin kings. Note that while the creature you sacrifice has to be a goblin, the creature you regenerate does not -- back in the day, that was very important (and was part of the reason this was so good), since your kings didn't count as goblins. It doesn't matter now, but it's still a nice thing to note if you happen to have some non-goblins in your goblin deck.

5/5

Posted By: Aquillion (4/7/2013 1:26:23 PM)

You can see on this card Uthden Troll, Llanowar Elves, and Jedit Onajen.

5/5

Posted By: Bouchart (9/24/2009 8:21:09 PM)

Despite the 0 power this is a MUST-HAVE for goblin tribal decks. Red regeneration is really rare and now that Goblin King (and the newer Goblin lords) count as Goblins, these will let you sac one of your grunts to keep your pumpers on the battlefield. Even in non-Goblin decks, enough creatures have the Goblin type to make this viable...at worst it sacrifices itself to regen something once, and until then can serve as a blocker (2 toughness!). 4/5.

5/5

Posted By: Kefra (6/18/2010 4:29:53 PM)

@TAGVoar You're an idiot. 1) You cannot respond to costs. Tapping Elvish Piper is a cost, therefor you cannot respond by tapping her first. Counter to that, they can activate the ability before the regeneration resolves. 2) Regen only taps the creature when it's actually regenerated. Until the Piper would die, it just sits there. It won't cause instant tapping. Please know your rules before leaving comments like that. On the other hand, this is a great card. It optimizes on Goblin expendability for a nice effect.

5/5

Posted By: kothsapprentice (6/20/2011 10:41:18 AM)

Hilarious art- I love the references to other cards, as well as the ludicrous flavor of a goblin stitching people back together.

4/5

Posted By: Lord_Ascapelion (11/17/2012 9:58:15 PM)

(Card Rating: 3.5) This was the first card I ever opened in a pack of Magic cards. At first glance, the card seems rather unplayable because of the 0 offense. Don't let it fool you, this card can be nasty for an opponent playing red or against creatures without trample. In two-headed giant, this card's ability shines by being able to regenerate your partner's important creatures. You can block two attackers with two of your small goblins, but only lose one of your goblins. I use 2 Goblin Chirurgeons in my favorite casual multiplayer black/red deck to keep important goblins such as Wort, Boggart Auntie alive. I also use Knucklebone Witch, Boggart Shenanigans, and Goblin Sharpshooter to benefit from the goblins going to the graveyard. I EVEN used him once to regenerate an opponent's Child of Alara in a multiplayer game when it blocked a m@ssive creature of another opponent. Their plan was to destroy my goblin horde; however, they forgot about the infamous Chirurgeon! He equates to instant speed nuking when combined with Boggart Shenanigans and other goblins. (Posted By: Misago)

3.5/5

Posted By: Misago (5/18/2010 2:59:47 PM)

I just like the fact it can sacrifice itself. Talk about being dedicated to one's work!

3.5/5

Posted By: Radagast (11/5/2011 9:55:34 AM)

thats a llanowar elfs head

1.5/5

Posted By: MasterOfEtherium (1/19/2011 10:48:21 PM)

I stumbled upon this guy in a friend's old box of cards and fell in love! I put this in my goblin low-cost bombardment deck. This guy+Raid Bombardment is great! The best part is, if you are playing against a cheating green deck with something like Elvish Piper, before they tap the piper to play Emrakul you sac a goblin, and regenerate her. So unless they have an untap, she stays locked down. Not to mention if you are playing with the cornerstone creatures, like the Goblin Chieftain he becomes a 1/3. I love this guy!

0.5/5

Posted By: TAGVoar (2/1/2011 6:06:20 PM)

It may be Jedit Ojanen, or it could be the eagle-tiger in Natural Selection.

0/5

Posted By: Ferlord (10/14/2012 10:21:44 PM)

If you're feeling dead I'll be your reanimator I've got the way to bring you to life A superior existence with no one to control you Where you can always do what you like Let me give you some green color and you will ask for more You will see that you never felt this way before Party without limits, have sex and don't be blue Freedom is eternal for you, you, you!

0/5

Posted By: Renasce (2/21/2013 4:54:04 AM)

Ability costs 0. Its a 1 drop goblin. Can save your goblin king when your tapped out, 4/5

0/5

Posted By: TheWrathofShane (8/13/2013 2:26:53 PM)

That hand sticking out of the barrel... haven't I seen it before...?

5/5

Posted By: Kirbster (4/25/2011 7:40:51 AM)

He just looks so Jim Henson to me.

5/5

Posted By: Kryptnyt (1/1/2011 4:57:45 AM)

This is not bad at all, blocking 1/1 creatures all day and regenerating any creature for R.

5/5

Posted By: holgir (8/6/2009 4:06:56 AM)

I don't understand why this card is bad. Its awesome in so many ways, from flavor to playability.

5/5

Posted By: AlphaNumerical (8/11/2009 6:46:10 PM)

Bordeline playable but sooo cool.

0.5/5

Posted By: Drecon84 (2/28/2009 9:10:19 AM)

good stuff, sac a token and save your big baddy, all wraped up in a nice one mana 0/2

5/5

Posted By: Bibblesbun (1/22/2009 5:54:04 PM)

I love how the goblin getting his leg sawed off doesn't give a single, solitary F***. And yeah, this could help a casual goblin deck, for sure. If a mass-destruction effect hits, you get to keep half of them!

5/5

Posted By: Lord_Ascapelion (11/17/2012 10:01:34 PM)

They should reprint this goblin.

0/5

Posted By: tavaritz (5/16/2011 8:55:52 AM)

I can't think of a more gorey card.

0/5

Posted By: Drewsel (5/26/2011 4:13:22 PM)

Dan Frazier illustrates a very morbid scene.

0/5

Posted By: SarcasmElemental (8/29/2012 11:23:24 AM)

"What would you like sir? A freshly-cut leg or a deep-fried head?"

0/5

Posted By: -TheFlameReaper- (5/29/2013 5:11:56 AM)

Goblin Flotilla

Player Rating:

Community Rating: 2.712 / 5 (40 votes)

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When I first started playing Magic, my friends and I went for big, 5-player games. Everyone was using every card they owned, and therefore playing with all 5 colors in a single, giant deck. As a result, landwalk creatures were, literally, unstoppable. Moor Fiend was particularly good. I had success with Goblin Flotilla, simply because of its Islandwalk. Your Island Sanctuary will not keep you safe from the mighty flotilla!

5/5

Posted By: tezcat (10/2/2009 3:17:42 PM)

yea i agree eppek. if nothing else fallen empires is good for flavor and mechanics.

5/5

Posted By: LeMaK (12/18/2009 6:38:02 AM)

Pfff. All the other colors hate blue, just not as much as red and green :P

5/5

Posted By: Kryptnyt (10/24/2010 11:27:15 AM)

Yet another example of how much red hates blue

5/5

Posted By: Dr_Pompous (2/9/2010 10:42:58 PM)

Landwalk would've made more sense early on if there were more landwalkers who walked opposing colors' lands. They should've done that more in the old days.

5/5

Posted By: jfre81 (7/23/2011 2:12:01 AM)

Great flavour on this card. The name, art, type, ability and flavour text all fit with each other quite well. It goes along with the theme that Goblins are dumb/incompetent, but can still get the job done. The drawback is only relevant if one doesn't give them islandwalk, but really, there's no reason to play this card if one isn't playing against blue.

5/5

Posted By: SirZapdos (9/12/2011 11:12:03 AM)

i checked it is the only red islandwalker

4.5/5

Posted By: qaq456 (8/24/2010 7:27:32 PM)

Excellent flavor and unique mechanics don't make Goblin Flotilla particularly play-worthy, but they do add another dimension to this card that makes it better than average.

4.5/5

Posted By: Eppek_the_Goblin (2/3/2009 11:01:53 AM)

Without a doubt, the best islandwalking goblin in Fallen Empires. Patrick Chapin said it so you know it's true.

5/5

Posted By: Nyktos (6/13/2012 6:28:03 PM)

The card itself states that they are exceptionally poor sailors; how can you pretend that a poor thing is represented by a good card? This card HAS TO be bad. Period!

2/5

Posted By: Paolino (1/12/2012 8:28:10 AM)

Goblin Grenade

Player Rating:

Community Rating: 4.350 / 5 (70 votes)

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It would be interesting if there WAS a ranged version, as the flavortext suggests, allowing your goblin to survive, while either costing more or doing less. That being said, such a version would be completely ignored, as this card is basically perfect for what it does.

5/5

Posted By: jsttu (3/17/2011 11:47:12 AM)

Best Flavour text of the three.

3.5/5

Posted By: Vedalken_Arbiter (4/26/2010 10:16:17 AM)

Borderline broken, especially with Boggarts. Hell, Fodder Cannon was bad enough! Thankfully, recursion on this is somewhat slim, given the nature of most Goblin decks. Still, hurts like a mother.

3.5/5

Posted By: Weretarrasque (2/22/2011 8:53:44 AM)

Only 2.9? This deserves a much higher rating.

2.5/5

Posted By: Gear61 (1/14/2010 10:02:30 PM)

kah-BOOOOOOOOOOOM!!!

0.5/5

Posted By: allmighty_abacus (7/16/2010 7:30:12 PM)

Strictly better than Reckless Abandon in a goblin deck.

0.5/5

Posted By: raptorman333 (10/25/2011 9:26:56 PM)

So THAT'S what happened to the Dwarf tribe in Magic!

0/5

Posted By: Lord_of_Tresserhorn (3/4/2012 3:41:32 PM)

This is a legendary burn spell responsible for many of red's wins during the Fallen Empires era. You can come out of the gates blisteringly fast by sacrificing your little 1/1's, before tapping out and launching a Fireblast or two for the win. The fact that 4 of these is usually fatal alone makes it worth consideration, for one measly mana.

0/5

Posted By: Equinox523 (4/16/2014 11:19:46 AM)

I always thought this came from the Visions set. I have a ton of Fallen Empire cards. Maybe I might have afew of these :)

5/5

Posted By: John-Bender (11/28/2009 3:49:18 AM)

Forget Goblin King and Goblin Wizard, this is the card that made goblin decks feared. With The Dark, goblins became the first true tribe capable of a decent theme deck. Fallen Empires introduced several new tribes and beefed up the goblins with some powerful cards such as this and Goblin War Drums. At instant speed for one mana, this thing is a true wrecker. You were happy to draw this card in almost any circumstance. Plus, this card was just massively fun to play, blowing up some pathetic 1/1 goblin to take out your opponent's best flying creature when they finally get it on the table in turn 5... or to win the game altogether as a finisher. Ron Spencer does it again. His goblins from this time period were the best. Angry, mean, spiked, vicious, and wild. And the art perfectly captures the effect: huge bomb with very short range!

5/5

Posted By: The_Riddle_of_Steel (2/13/2014 3:14:21 AM)

Always amazing in goblin decks.

4.5/5

Posted By: Altjira (1/13/2009 11:02:29 PM)

SimicGuildmage: Use with Artificial Evolution. Still horrible. I guess that's the reason why Hivestone is not that playable as well. ( I hope you're not bugging every tribal non-Sliver card with such senseless comments. )

4/5

Posted By: Mode (2/22/2009 3:31:23 PM)

the first generation of terrorists

3.5/5

Posted By: ttian (3/24/2009 9:28:53 PM)

One of the very few cards out of fallen empires that are worth more than toilet paper. 4 of them in a deck and a bunch of goblins could spell trouble for the opponent.

2.5/5

Posted By: Dark_Monkey_316 (5/13/2010 8:19:18 PM)

This and 4 of the FE Spencer Illustrations have Ron's buddies' names in the artwork. This one has Mike in the artwork at the top side of the spear.

2.5/5

Posted By: Ihateworking (1/13/2012 9:21:39 PM)

Use this to turn Kiji-Jiki, Mirror Breaker into Kiki-Jiki, Baneslayer Breaker. Too bad they didn't errata this to make it a goblin tribal card. It really should be.

2/5

Posted By: Salient (1/25/2012 4:11:34 PM)

Unplayable with Slivers. Horrible.

1/5

Posted By: SimicGuildmage (11/15/2008 12:52:38 PM)

@ Zestu: Except that it wouldn't. You can't sac more than one goblin to increase damage potential. If i misunderstood you theory, my bad, but yea. You'd need three of these to get 15 damage.

5/5

Posted By: BastianQoU (5/30/2011 9:08:27 PM)

Heh, nothing like popping 2 or 3 of these off at a time and watching your opp's eyes bug out.

5/5

Posted By: FragNutMK1 (2/25/2010 12:02:08 AM)

Just 1 measly kuldotha rebirth plus 3 of these = 15 damage for a total of 5 but possibly only 4 cmc (3 for the 3 grenades, 1 for Kuldotha rebirth & 0-1 for the artifact you sac'd for the rebirthing. Wowsers!!!

5/5

Posted By: Mike-C (3/31/2011 5:02:52 PM)

Excellent with Kuldotha Rebirth. A potential 15 for RedRed on turn 2. Do like. Edit: @Bastian: I think I meant to type 13. Swing in for 3, then postcombat cast both Grenades. Or I may have miscounted. Unless we have three Memnites on the ground turn 1. Which could be a top-deck hand. But I didn't mention it, so I doubt I was thinking that. Still, Fireblast and Reverberate for 8 still pales in comparison, and sets your curve back (Tap for RedRed, sac the Mountains for Fireblast, then Reverberate with floating mana). I'm sticking to my theory that this could be the best Burn combo available. Best in Standard, without a doubt.

5/5

Posted By: ZestuXIII (8/2/2011 8:03:31 PM)

Stupid good. Any Goblin deck needs 4 without question.

5/5

Posted By: UNBAN_SHAHRAZAD (9/16/2009 10:22:11 PM)

One of the best cards ever costs 2 red to deal 5 damage one for Goblin Grenade and one for a goblin so sac.

2.5/5

Posted By: Ace8792 (2/27/2010 5:58:12 PM)

Very good in Goblin decks, but nothing else. 4/5

0.5/5

Posted By: ropebreezy (3/17/2010 6:48:35 PM)

So, is this card creepy now, or what??

0/5

Posted By: Lord_of_Tresserhorn (9/23/2011 8:27:09 AM)

The very defintion of what Goblins are good for - blowing stuff up.

0/5

Posted By: Radagast (11/5/2011 9:57:49 AM)

Goblin Kites

Player Rating:

Community Rating: 2.481 / 5 (27 votes)

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Could definitely be useful in a deck with cards like Ball Lightning. A fairly simple and reliable way to give evasion, and it doesn't really matter on the drawback!

5/5

Posted By: Yukikah (9/24/2012 12:02:02 AM)

Combine with Krark's Thumb and Chance Encounter, in a red weenie (i.e., Goblin) deck. Funny stuff. Bad by itself (I give it 1.5/5) but as part of an alternate win-condition engine, it's pretty good.

5/5

Posted By: Kefra (6/18/2010 4:33:50 PM)

Maybe with Viashino Sandscout and Viashino Sandstalker? You control both abilities, which both trigger at the beginning of the end step, so you can choose which order they resolve in. Viashinos come back to your hand, no kite crashing. Still a bit much on the mana department, seeing as you have to replay them and pay for the kites each time.

5/5

Posted By: Ideatog (8/14/2011 5:22:24 PM)

@Radagast One could play this as well as a card that wins games

5/5

Posted By: RuscoJames (12/16/2011 3:41:38 PM)

One could play this, or play cards that win games.

1.5/5

Posted By: Radagast (10/13/2010 10:48:09 AM)

lol i love the flavor on this

0/5

Posted By: omni8000 (10/22/2011 8:01:38 AM)

Dump all your mana into giving your goblins evasion for an alpha strike, and considering this is a 2 drop you know it saw competetive play. Also, the fact that it checks toughness and not power really matters, a flying Lightning Elemental might be just what you need to close a game.

0/5

Posted By: N03y3D33R (3/6/2014 10:10:12 PM)

Using this with Ball Lightning is cute, but... Cobbled Wings.

0/5

Posted By: HuntingDrake (5/28/2014 2:11:26 AM)

Goblin War Drums

Player Rating:

Community Rating: 3.909 / 5 (33 votes)

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The best art of the set, really befitting the flavor text. Also, this card rocks.

5/5

Posted By: Lord_of_Tresserhorn (3/4/2012 5:58:48 PM)

Great with stalking tigers and charging rhinos. Or just familiar ground, make your deck unblockable!

5/5

Posted By: FragNutMK1 (2/25/2010 12:03:23 AM)

cplmontana: If you mean in any set, Giant Growth probably has more. In the same set Basal Thrull ties with it.

5/5

Posted By: Kryptnyt (7/11/2010 7:01:06 AM)

Dobbs! You Coward!

5/5

Posted By: joemercer (12/1/2010 6:16:31 PM)

There are TONS in Fallen Empires that ties, man.

5/5

Posted By: boneclub (4/22/2011 4:57:54 PM)

Just ANOTHER under-rated bomb from FE...plus the art is RKF.

5/5

Posted By: Psychrates (2/29/2012 4:33:46 PM)

4 Versions? What non-land card has more than this? Make that a challenge. Most versions of a non-land card printed. Find it.

3.5/5

Posted By: cplmontana (12/9/2009 7:14:00 PM)

what a hum-drum card.

2.5/5

Posted By: Hydrogoose (3/22/2009 2:18:23 AM)

Antiquities has a few cards with 4 versions just in that set, as well.

0/5

Posted By: A3Kitsune (8/31/2010 1:18:03 AM)

Not bad, and it really got the ball rolling on the notion of creatures that can't be blocked by a single opponent.

0/5

Posted By: Radagast (11/5/2011 9:58:33 AM)

Drums, drums in the deep....

0/5

Posted By: Kirbster (6/24/2012 4:52:21 PM)

It's good that almost all of the good Fallen Empires cards were commons.

0/5

Posted By: OlvynChuru (4/20/2014 7:26:15 AM)

You could also use it in red/white with soldiers, or blue/red with merfolk. Or I guess there's always red/red, with, you know, GOBLINS.

5/5

Posted By: PhantomDust (10/22/2012 11:21:15 AM)

Definitely useful, particularly in decks wit a bazillion 1/1 creatures. This deck in a red/green combo with elves, or black/red with zombies... yikes.

5/5

Posted By: Gaussgoat (12/28/2009 10:06:34 AM)

wow, this is a common? Pauper EDH here it comes.

0/5

Posted By: robox (2/1/2014 10:45:37 AM)

Poison.

4.5/5

Posted By: A3Kitsune (8/31/2010 1:24:03 AM)

Seeing as how you made that comment before Scars was released, good call, Kit.

4.5/5

Posted By: Tommy9898 (7/11/2011 11:01:40 PM)

Goblins.

0/5

Posted By: Crag-Hack (8/10/2011 12:42:00 AM)

Familiar Ground

0/5

Posted By: SirZapdos (3/13/2012 9:16:51 AM)

Why does this ONE version of this card have such a low rating?! I mean, it definitely isn't the best art or anything, but jeez...

0/5

Posted By: mattrva77 (12/28/2013 6:47:50 PM)

I like the flavor of this card, mainly in the flavor text. Serra Angel and Sea Serpent references (both iconic cards) make this card, with a halfway decent mechanic, a solid 4 for me.

5/5

Posted By: Lateralis0ne (5/14/2010 5:52:09 PM)

Serra Angel skulls??? :O Must have been a Goblin Grenade...

5/5

Posted By: Lord_of_Tresserhorn (3/4/2012 6:01:19 PM)

I dun wanna werk I jus' wanna bang on me drum all day.

4/5

Posted By: Kryptnyt (8/29/2010 7:10:37 AM)

Hehe, just get a 1/1 cheap deck and they're all un-blockable

0/5

Posted By: Unknown89089 (2/13/2011 1:46:23 PM)

Goblin Warrens

Player Rating:

Community Rating: 3.774 / 5 (42 votes)

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(Card Rating: 3.5) Due to the fact that this card's ability is not increased by having more than one in play, this card is best used as a "one of" in a goblin deck. I use one of these in my personal favorite casual multiplayer black/red goblin deck. Because I am also running one Demonic Tutor and one Vampiric Tutor, I occasionally have the ability to search out this card if necessary. I use cards such as: 4 Knucklebone Witch, 2 Boggart Shenanigans, 1 Goblin Sharpshooter, and 1 Wort, Boggart Auntie to capitalize on sending goblins to the graveyard. I also included 4 Mogg War Marshal to provide the fodder needed to use the heavy activation cost. This card is very helpful when being attacked by creatures without trample. You are able to block the creatures, then sacrifice the blockers to produce more goblins. A major drawback and another reason this card should be only a "one of" in a goblin deck is that it requires 2 goblins for the activation cost. It is not the card you want to see after a board wipe and an empty hand. If you want a more "stable" version, try Weirding Shaman. Even alone, it can beat face or sacrifice itself to it's own ability. (Posted By: Misago)

5/5

Posted By: Misago (5/18/2010 2:57:52 PM)

One card infinite goblins generator.

5/5

Posted By: dragon504 (12/8/2010 1:51:45 PM)

In the old days there was no rarity colorcode on cards. You needed to know. Main sets didn't even have set marks before sixth only expansions did. First set to have colorcodes was Exodus.

5/5

Posted By: tavaritz (5/16/2011 9:20:33 AM)

Simple, effective, and still good in Goblin decks today.

5/5

Posted By: Radagast (11/5/2011 9:59:15 AM)

Always referred to this as 'Goblin Meat Grinder'. Won me a lot o' games with Goblin Grenade. 4/5

5/5

Posted By: Psychrates (1/10/2012 8:14:01 AM)

cool card but why is the set symbol black for fallen empires? i received 6th editon and fallen empires from a friend and i thought i had something special. any thoughts?

2/5

Posted By: bungmaster (7/30/2010 2:42:36 PM)

I take it that this card confirms that goblins generally give birth to triplets. That explains why they're so disposable, at least!

0/5

I take it that this card confirms that goblins generally give birth to triplets. That explains why they're so disposable, at least!

0/5

Posted By: Tiggurix (10/11/2012 11:07:32 PM)

Good for death effects and enters the battlefield effects with goblins.

0/5

Posted By: Lord_Ascapelion (11/18/2012 7:27:08 AM)

I love the flavor of this card - the two "parent" goblins are driven to their deaths by their litter of three gob-lings. Gamewise, this was much better when damage could be put on the stack, so two chump blockers could be exchanged for three tokens. Modern times bring quite a bit of support as well, such as Dragon Fodder and Siege-Gang Commander. A surprisingly playable Fallen Empires card.

0/5

Posted By: Equinox523 (2/6/2013 8:04:25 AM)

Fallen Empires actually did pretty well for goblins. This, Goblin Chirurgeon, and of course Goblin Grenade all became staples of goblin decks for a long time to come.

0/5

Posted By: Aquillion (4/7/2013 1:34:10 PM)

Hand of Justice

Player Rating:

Community Rating: 3.625 / 5 (40 votes)

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FOR GREAT JUSTICE!

5/5

Posted By: Moleland (4/16/2011 1:49:14 PM)

Good friends with Captain of the Watch. If they're ever actually in the same deck.

5/5

Posted By: nibelheim_valesti (6/1/2010 6:21:04 PM)

yeah, but it is good card to slip into a soldier deck.

5/5

Posted By: GrimGorgonBC (10/28/2009 8:59:58 PM)

It may be 6 cast, but it has a non-mana ability AND a decent statline. No amount of chump burn cards are going to bother this guy.

5/5

Posted By: FragNutMK1 (2/25/2010 12:13:31 AM)

He lives on in Gaze of Justice.

5/5

Posted By: NoobOfLore (1/17/2012 8:27:50 PM)

Reusable white removal is always a good thing, and this guy isn't easy to wipe out, either.

5/5

Posted By: Radagast (11/5/2011 9:59:57 AM)

Strictly the best mustache in Mtg.

4/5

Posted By: General_Naga (7/7/2012 5:48:40 PM)

gaze of justice in avatar form. very nice! 6mana is a tab bit high tho.

3/5

Posted By: thaviel (4/15/2009 5:42:06 PM)

More like moustache of justice.

2.5/5

Posted By: kazenpaus (10/21/2011 4:33:05 AM)

Why is he Chinese?

0.5/5

Posted By: achilleselbow (6/30/2010 4:27:34 PM)

Craaaap. Expensive craaaaap.2/5.

0.5/5

Posted By: Psychrates (1/10/2012 8:15:47 AM)

Pretty decent FE rare- not a phrase you will hear often, I assure you! Reusable kill is always pretty good, just remember to wait to activate the ability until after you block! Must have rocked the house in limited.

0/5

Posted By: Lord_Ascapelion (11/18/2012 7:29:25 AM)

So in the flavor text we have an expy of Oliver Cromwell talking like he's Icatia's own Travis Bickle! This is how MtG should be! "One day a flood will come and wash all the Thrulls away..."

0/5

Posted By: SeriouslyFacetious (4/19/2014 2:24:29 AM)

Havenwood Battleground

Player Rating:

Community Rating: 3.000 / 5 (36 votes)

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4/5 in it's time, 3/5 because of green's mana ramp. THe W, U, B versions are ridiculous though.

5/5

Posted By: Psychrates (1/10/2012 7:40:15 AM)

Lands like these are an obvious trade-off, and whether or not it is useful for you should be determined by your personal play preferences. But there's one problem: they're non-basic, which is almost always a liability, and limits synergy with other cards. Yet you could also argue that they prevent landwalk, so... Whatever. Take it if you like it.

5/5

Posted By: Weretarrasque (2/22/2011 8:39:32 AM)

It comes into play tapped because if it didn't, you could have two mana turn one. That's not a good thing.

5/5

Posted By: NeoKoda (10/22/2011 9:20:45 PM)

It can easily give you 3 mana on turn 2, so it's always worth considering.

4/5

Posted By: Faidite (6/22/2011 6:48:26 AM)

An interesting land during the time of Fallen Empires, could be used to give you a little oomph in the mana department. Certainly out-dated now days. It's closest equivalent is probably Hickory Woodlot, a bit more effective in the short run. 2/5

3/5

Posted By: Gaussgoat (5/19/2010 8:49:08 AM)

Those Are Some Ugly Ass Trees

2/5

Posted By: MasterOfEtherium (1/20/2010 12:42:52 PM)

Lame. Why should it come into play tapped? It's cards like these that gave Fallen Empires a bad reputation.

1.5/5

Posted By: car2n (6/14/2010 1:21:42 PM)

Heroism

Player Rating:

Community Rating: 2.162 / 5 (37 votes)

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@OmegaSerris, I don't really think you can argue that since it says for EACH creature....

5/5

Posted By: llirreh (8/3/2011 8:20:11 PM)

Thor is at the 40 ... the 20 ... he is going all the way ... TOUCHDOWN!!!!

5/5

Posted By: pumaman83 (9/27/2009 8:28:59 PM)

Justice is way better.

4/5

Posted By: mrredhatter (10/5/2009 4:06:30 PM)

Tokens, and Painter's Servant. maybe throw a Justice in for good measure.

3.5/5

Posted By: Ace_Rimmer (7/26/2009 9:12:03 PM)

Looks like the cover for a bargain-bin NES adventure game. Even the Oracle text is open for interpretation. You could argue that 2Red will negate the whole effect or 2Red needs to be paid for each creature. Edit: Oh, my mistake. Missed that word. Carry on. :-P

3.5/5

Posted By: OmegaSerris (8/19/2011 11:50:51 PM)

Honestly this card should give also give all your creatures Haste as long as you have a Shaman creature in play.

3/5

Posted By: Yukikah (9/10/2011 12:16:01 AM)

Um, wait... so, you can sacrifice your creatures to prevent red attackers from dealing damage unless they spend some red mana. There's another way to stop attackers from dealing damage - BLOCKING! And, if you do that, you have a chance of killing the opposing creatures and your blocks can't be negated by spending 2R.

0.5/5

Posted By: Radagast (11/5/2011 10:01:34 AM)

This card had it's uses - if you were on the short end of the creature stick at the time, you may not have enough creatures to block or your creatures would die from blocking. If you were going to lose a creature anyways, might as well prevent as much damage as possible. Also, it only prevented attacking red creatures from dealing damage, it had no effect on damage they received. So you could block, kill their creatures but keep yours safe. 2/5

0/5

Posted By: Scottevil912 (6/5/2012 10:34:29 AM)

I guess it's an auto-include in any deck about changing colors. Either the color word on the card, or the colors of the attacking creatures. White can easily create tokens, so that you can sac some if you want to. But you won't have to most often, since your opponent would be stupid to attack into that. After all,this card prevents the damage of the attackers, but not the damage of the blockers, allowing you to easily kill the attackers, without losing creatures or life. I like the story too, that the card tells. About sending a white creature to a lone suicide mission, in order to save the country, and thwart the evil opponents plans. Unless said opponent spends far more resources into chaotic magic.

0/5

Posted By: majinara (8/26/2012 10:21:03 PM)

The art seems to suggest black creatures, not red. Oh well.

0/5

Posted By: Lord_Ascapelion (11/18/2012 2:41:33 PM)

Interestingly, this card's color identity is white + red, so you can't play it in a monowhite EDH deck.

0/5

Posted By: Tapsa (11/27/2012 2:14:33 PM)

You know, a non-color-specific reprint wouldn't be a bad thing.

0/5

Posted By: DoragonShinzui (12/19/2013 7:01:28 PM)

High Tide

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Community Rating: 4.52857 / 5 (70 votes)

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one of the only decent blue cards from fallen empires

5/5

Posted By: davidhuman (5/3/2009 1:24:47 PM)

This card isn't that great too early. Dark ritual is 100% better in terms of speed. In order to really get any use out of this you need at least 3 islands on the board, and even then, it only produces 1 extra. Having 5 islands out brings it up to speed and while not so good at first, a blue mana ramp can win games, dropping a sphinx or leviathan.

5/5

Posted By: Accuran (2/12/2012 7:49:50 AM)

Did you just say it's "no dark ritual?" Seriously this card is bonkers. Dark ritual is a pretty good one turn of acceleration, dropping High Tide means you should have just won the game, the amount of mana this produces is pretty nuts. Ritual is a tempo gain early, this is a degenerate win condition.

3.5/5

Posted By: Gilgiga (2/6/2010 4:26:37 PM)

Agree this card is bonkers. I do believe dark ritual is better though, overall. This is certainly one of the best cards from FE, but I think the best is probably Hymn to Tourach, personally.

3/5

Posted By: Baconradar (9/9/2010 7:35:36 AM)

it's no dark ritual, but this is actually a pretty useful card. @gilgiga, they're reasonably-similar mana-producing spells. high tide is late game and dark ritual is good at any time. however, dark ritual is literally useful in ANY deck, whereas high tide absolutely requires the entire deck to be built around the use of it. you can't just throw high tide into any deck with islands and expect it to work. no one played this card for years until free spells came along, and that says more about free spells than it does about high tide. it requires the deck to run almost all islands AND the rest of the deck has to be composed mostly of cards that can abuse high tide: stroke of genius, free spells, thawing glaciers, etc. throw 4 dark rituals and the mana to cast them in a similar deck, or any other for that matter, and they will still work perfectly. you could never say that about high tide, and that is why it is an inferior card. look at the comparison of mana produced by each card - with 1 island in play, high tide gets you 0 mana. with 2 islands, 2 mana. with 3 islands, 4 mana, with 4 islands, 6 mana. you need at least 4 islands in play in order to get any sort of juice out of it, whereas dark ritual produces 3, 4, 5, and 6, respectively. with 2 dark rituals in hand, it's crazy.

2.5/5

Posted By: gasimakos1 (5/2/2011 6:55:07 PM)

What! Off-Color-Wheel Antics?! Oh, Early Days of Magic!

2.5/5

Posted By: Dalek9 (6/22/2009 9:56:46 PM)

The problem Gasimakos is that building around a card DOES make it better or worse. No one will tell you Emrakul, Progenitus, or heck Dream Halls are bad cards unless they're idiots, but they're also cards that require a specific "build around me" status to work very well. Just because this can't be thrown into EVERY blue deck for *maximum* effect doesn't mean that it can't be thrown in for pretty-darn-good effect. Further, unlike Dark Ritual, High Tides stack in a beautiful way. You tap for 1, then play high tide. Tap for 2, play two more. Now the third island produces more mana than the original 3 islands you had! I have a mill deck that goes off TURN 3 because of High Tide shenanigans. All it takes is a single untapper and a draw engine and you'll run into other untappers of various kinds. Further, it's trivial to create infinite combos with this card: ((Earthcraft + any 1 creature) OR Argothian Elder OR Juniper Order Druid OR Krosan Restorer OR Ley Druid OR Magus of the candelabra)+ freed from the reel OR pemmin's aura = infinite mana. Even better, things like Twiddle become Rite of Flames, Dark Rituals, or even better. Dark Ritual literally has no cards that cause infinite combos so easily and is nearly ALWAYS a card disadvantage. High Tides into a draw engine such as Brain Geyser can easily net 2+ cards (plus the others you had to use) resulting in card advantage, and that's without abusing it. WITH abusing it you fill up your hand, dump it, fill it, dump it, etc and you'll quickly get to your wincons as you do. Even better, once you do, you likely have yet even more untappers, protection, and the mana to cast those wincons right off. Further, enemies only have a slim opening to reliably counter the set of cards you'll play and if they screw it up you have the mana to counter their counter and go right back on doing what you were. Rewind works wonderfully for completing this once you're floating enough mana.

2/5

Posted By: blurrymadness (5/30/2011 12:43:09 PM)

Wait...you're comparing it to Dark Ritual? One mana for three or one mana for 2 x the number of Islands you control (minus the one for this card)... Combine this with one of the blue cards that untaps your lands when you cast them (Peregrine Drake, Cloud of Faeries, Great Whale, etc) from the Urza block (or, god forbid, something later on...perhaps Bear Umbra) and use it to power some big nasty spell...my favorite finisher is a High Tide-powered Stroke of Genius to deck the opponent.

2/5

Posted By: Alsebra (4/21/2011 3:35:05 AM)

This card is absurdly strong; it's one of the reasons that I refuse to play against one of my friends' blue decks. Doubling your mana at instant speed is kind of a good thing. Ritual is great; this is broken.

2/5

Posted By: Dustylou_2 (5/17/2012 10:50:18 PM)

One of the coolest sleeper cards ever. Was totally ignored when FE came out.

1.5/5

Posted By: Lord_of_Tresserhorn (3/4/2012 3:48:08 PM)

I managed to make a Merfolk Combo deck much like the Elf Combo Deck, except that it used this + permanent untappers and fallowsages to play my deck out consistently by turn 5, then win with a) infinite merfolk tokens, b)decking the opponent, or c) brainfreeze.

1/5

Posted By: febbstalicious42 (9/16/2009 9:23:44 PM)

Just ANOTHER under-rated card from FE... I played this when it first came out, kicked ass with it, and was still told it was 'too situational'. Now look at y'all. good for ya. Put the pipe down, and cast more than one in a turn. See how why it poops on on Dark Ritual now?

0.5/5

Posted By: Psychrates (2/29/2012 4:54:37 PM)

Now watch in horror as I cast two homarids on turn four!

0.5/5

Posted By: Kryptnyt (7/26/2012 1:16:44 PM)

you mean watch in horror (for half an hour) as I force you to draw 60 cards on turn 2?

0.5/5

Posted By: Latronis (8/15/2012 10:05:12 PM)

People are saying this card is not as good as Dark Ritual, well, how does a Turn 2 infinite Brain Freeze sound? Turn 1: Island *Insert cantrip here* Turn 2: Island, High Tide, Cloud of Faeries, Cloud of Faeries, Ghostly Flicker, Archaeomancer, Ghostly Flicker *Goes Infinite* Brain Freeze

0/5

Posted By: green4456 (11/10/2013 1:22:40 PM)

"with 1 island in play, high tide gets you 0 mana. with 2 islands, 2 mana. with 3 islands, 4 mana, with 4 islands, 6 mana." gasimakos: actuall high tide give you mana equal to the number of islands you control (other than the one used to cast). you are correct about the mana you have, but the mana it gives is less than that. half of that. blurrymadness: many cards are good because you build decks around them, but there are no decks built around black lotus, or actually any of the power 9- they are so powerful because they are used in so many decks, because they are so versatile and you don't need the deck to be around them. oh, and infinite combos are really not the thing cards should be measured by. there are many bad cards that can be used for infinite combos. heck, obelisk of undoing can be a part of some combos... does it make it good?

0/5

Posted By: O0oze (12/22/2013 6:55:33 AM)

Hollow Trees

Player Rating:

Community Rating: 2.743 / 5 (35 votes)

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Can be useful for spells that require 4 or 5 green mana in their casting cost.

4/5

Posted By: A3Kitsune (1/25/2010 6:50:36 AM)

Might be good with a little help from Gilder Bairn...

0/5

Posted By: Luke_BPC (11/7/2010 7:43:21 PM)

The problem with lands like this and their potential combinations with Doubling Season / Gilder Bairn or Proliferate is that you still have to spend mana to get mana. Usually, getting a net gain isn't worth it unless you have an Variable Colorless cost worth paying. But if you're patient, I suppose it wouldn't be bad.

0/5

Posted By: Weretarrasque (2/22/2011 8:29:27 AM)

The lowest rated of the FE storage lands, since green has the least need of it.

0/5

Posted By: Lord_of_Tresserhorn (3/4/2012 4:14:15 PM)

This is part of a cycle of "storage lands" from Fallen Empires which are all plagued by their slow, slow speed. At a time when land destruction was so rampant and cheap, this could easily set you back very very far. To give you some idea of how slow these lands are, note that they all enter the battlefield tapped, and then require you to tap to remove counters. To get more benefit than a simple Forest, you'd need to invest 4(!) turns. Compare this to Havenwood Battleground, and that cycle of lands, from the same set, which provide a little optional burst after they come into play tapped. This land is simply much to slow for green, a color that is dependent on dynamic starts and flooding the field with creatures a vast majority of the time. Furthermore, even in those days, green had little problem generating insane amounts of mana, from Fastbond to Llanowar Elves to Wild Growth to Channel. Here's the storage land cycle for the curious: Black: Bottomless Vault Blue: Sand Silos Green: Hollow Trees Red: Dwarven Hold White: Icatian Store

0/5

Posted By: Equinox523 (2/12/2013 10:38:50 AM)

I saw the storage lands are some of the most underrated lands. sure, they're slow, and not optimal, but think of it as a mini upwelling. If you play this on turn 1, and play regular lands afterwords, as long as you remember put the mana counters on it, you can fuel a big spell easier, when you need it. Sure, most people hate 6 CMC and higher cards, but I feel thats wrong. With this, you can easily bring out big cards sooner. With doubling season, this becomes crazy. X spells will LOVE this card, especially green. while green already has good accel, this is great 'suicide' mana, for a hail mary play, like a big fireball.

0/5

Posted By: Pigfish99 (9/4/2013 2:31:23 PM)

Homarid

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Community Rating: 2.80435 / 5 (23 votes)

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Non-Magic players have the best commentary on Magic ever. When explaining to a female friend what this did, she said, "...so you're telling me, this creature has a period? It's gets weak and strong on a regular cycle?" Oh, Homarid. I love you. Magic just ain't the same these days...

5/5

Posted By: Equinox523 (6/22/2011 11:04:21 AM)

Ready to face my HOMARID ARMY at HIGH TIDE? no, didnt think so. Amusing that in the flavor text the homarids annihilated the merfolk. so... print many moar homarids, and less merfolks.

4.5/5

Posted By: Kryptnyt (1/14/2010 5:44:33 AM)

One of the best flavours in the games. Homarid has only one weakness: Old Fogey

4/5

Posted By: inmypants22 (8/25/2009 9:23:15 PM)

Homarid 2.0 2U Creature - Homarid Homarid 2.0 enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, remove a +1/+1 counter from Homarid 2.0. If you can't, put two +1/+1 counters on Homarid 2.0. 1/1

4/5

Posted By: Rudyardo (7/31/2011 11:31:43 PM)

This is goin' straight into my Chimney Imp/ Stormcrow / Wood Elemental deck.

4/5

Posted By: Snaxme (12/27/2009 1:39:59 PM)

I'd rather just play, you know, a 3/3.

4/5

Posted By: Sooku (6/8/2009 10:21:49 PM)

Is this card really important enough to have 4 different artworks?

4/5

Posted By: Styny (9/13/2009 10:02:33 AM)

It's a very interesting card. Unfortunately it's really weak.

4/5

Posted By: mdakw576 (12/8/2009 1:29:59 AM)

Fun mechanic, good for people who want to play an entertaining, light-hearted game. The fact that it's potentially a 3/3 for 3 AND in blue of all colours, is absolutely magnificent.

3.5/5

Posted By: FragNutMK1 (2/25/2010 12:22:25 AM)

WHY?!

3.5/5

Posted By: Smoked_Peasant (1/6/2009 12:03:13 PM)

Crab People...

3.5/5

Posted By: garbagegatherer (12/17/2010 11:43:20 PM)

Blue shouldn't get creatures this strong.

3/5

Posted By: DrJones (11/11/2010 12:31:33 AM)

Four stars for flavour!

2.5/5

Posted By: Tiggurix (6/3/2010 4:04:58 AM)

Doubling Season, now it's a permanent 2/2 that makes you waste time putting counters on it.

2.5/5

Posted By: MtFrostM (11/16/2010 9:58:36 PM)

5/5 just to screw with data

2.5/5

Posted By: Ninjazilla (6/1/2011 9:14:56 PM)

FragNut is trolling. It would be playable for UU, but the fact that it gets weak before it gets big kills it.

2.5/5

Posted By: blindthrall (4/7/2010 1:43:41 PM)

I think "high tide/low tide" would have been sufficiently flavorful. The added flavor of passing through "middle tide" twice per cycle is not worth the added back-bending. . . Especially when there's a Pacifism on him. Could have even utilized old-fashioned +2/+2 counter technology. Man, these things predate Phasing. In Terrible Cube, I've killed these once with Release the Ants, once with Mage il-Vec, and also laughed myself silly to see one blessed with Battle Mastery.

0/5

Posted By: HuntingDrake (7/14/2011 9:19:11 AM)

Play Homarid? Why not Zoidberg?

0/5

Posted By: occamsrazorwit (12/8/2011 10:45:31 PM)

I think it's supposed to be the whole ebb/flow rise/fall of tide thing. While this would be fine, it's way too overcosted. Should just cost {U}

0/5

Posted By: Klutz42 (4/19/2012 8:52:08 AM)

This mechanic is interesting and has potential. Too bad its stapled onto limited fodder.

0/5

Posted By: TheWrathofShane (11/5/2012 3:24:23 AM)

I did a Fallen Empires draft at my LGS recently. This card is freaking unstoppable. The only reason I was able to win was with my endless army of 0/1 thrull tokens from Breeding Pit. My opponent decked himself. I couldn't kill Homarid, so I made him deck himself instead. That games lasted about a million turns. Homarid, man. Homarid at High Tide was just too much.

0/5

Posted By: yousquiddinme (11/18/2012 6:49:29 PM)

High tide is cool, but what if you take your Homarids EVEN HIGHER? Put out two Homarids. When one's at three and the other's at two, Fate Transfer them. You now have five tide counters on a Homarid; His ability should remove them, but it triggers when he has /four/ counters. The counters will increase every turn, until the tide is so high the world is flooded. Homarids rule!

0/5

Posted By: NARFNra (6/26/2013 2:50:36 AM)

I would really love to see a set that based itself upon the continent of Sarpadia and all the strange species that won out in the end. The story could be told through an explorer's standpoint. There would be a characters like Sisay and her crew that would delve into the wilds of Sarpadia. The place would be overrun with all manner of strange and powerful thrulls, homarids, and thallids. It would also hold many buried treasures from the empires that had fallen. And there might be a couple outposts of grizzled orcs and dwarves that had *GASP* joined forces and adapted into one society that had learned to live in cohabitation with all these strange new creatures. Now that would be a new take on dwarves and orcs wouldn't it? If they had adapted to become the best of friends over the years in order to survive the same circumstance. (Wizards: Feel free to take this idea and run with it.) I would like to see a card named: Droning Queen Summon Homarid Casting cost: U She is a 0/1 that gives all other homarids +2/+2. So the other homarids in this set would have meh casting costs too, but with a queen on the board they are much stronger. With two queens on the board they are really strong and the queens are actually 2/3's then. Some kind of flavor text about how alone they are nothing but together they are powerful and how the dwarves and orcs saw this and learned from it. It would also be nice to see an artifact that costs 2 and for 1:(no tapping) Turn target Camarid (a juvenile Homarid) into a Homarid. Yeah, this would make a really cool set.

0/5

Posted By: Phelplan (8/5/2013 1:04:52 AM)

Crab Battle!!!

5/5

Posted By: berserkberserker (3/9/2010 11:08:20 PM)

Yeah, the "add counters, then remove them" is a fantastic mechanic that I wish they implemented in more cards. That said, Homarid sucks and gets points only for nostalgia and hilarity.

5/5

Posted By: MrPink343 (10/28/2009 3:15:04 PM)

Homarids need to make a comeback, but with better abilities. That would make me super happy.

4/5

Posted By: SuperStuffyDoll (8/21/2009 9:49:16 AM)

O-o?? This card confuses me, I thought I understood this game.

3.5/5

Posted By: thaviel (3/11/2009 6:11:23 PM)

The card's name should have been "Ignore me completely". You can tell by the fact that it's a 1/1 for 3 for 1/4 turns, with no other abilities of note.

3.5/5

Posted By: Chrisrawr (7/27/2009 1:02:11 AM)

I really like the mechanic, but you'd think that they would put the mechanic on a playable card, right?

3/5

Posted By: DeviousPie (9/5/2009 7:01:17 PM)

Card of the Week #4 (1 day late) Previous Card - Skyshroud Condor Oh yes. Homarid indeed. Oh how I love the random card button. So, what exactly can you do with a 2/2 for 3, that sucks 1/4 the time and is meh 1/2 the time and is decent 1/4 the time? You could suggest they make this card a 3/3 to be playable, OR you could play it anyway, because it is in fact a homarid. I'm going to go with the latter suggestion. So I'm going to play with Homarid. Yes that card from Fallen Empires. Yes that is in fact one of my favorite blocks. So what if it's bad. So flavorful! So much art! God I love that about fallen empires. I recently went out of my way to buy a play set of thallid from fallen empires, one of each art. They are that cool. I want to do that with Homarid, because this card is so cool. In case you are wondering, my favorite Thallid art is the Ron Spencer art and my favorite Homarid art is the Quinton Hoover art. Alas, I appear to have digressed for a few sentences, so back to playing a Homarid in a deck. And by that I mean an EDH deck. Where would you play Homarid in an EDH deck. You wouldn't look for the general whose strategy it would fit under, you would create an EDH deck just for Homarid, and just for the beautiful flavor in that beautiful four fold art package. So let's make a deck list for Homarid EDH, it will have to be mono blue and have to have all the Homarid and Tide counter cards. Lets start the list Homarid Homarid Shaman Homarid Spawning Bed Homarid Warrior Tidal Influence How beautifully short! But what does that say on Homarid Spawning Bed? Camarids? Lets get every other card that references those things to held add bulk and flavor. Sarpadian Empires, Vol. VII Yep, thats it. Alright, so for this Homarid deck we have 6/100 cards. This is fun. No, lets find a general. A mono blue General. What are some good options, and why? Chisei, Heart of Oceans - Counter manipulation that compliments the Homarid ability and an Ocean flavor Keiga - It is the "tide" star Lorthos - The "Tide"maker It probably doesn't matter, but I'm going to roll with Chisei, because I like counter manipulation. So, we have 6 cards and a general and I'll leave 35 cards aside for land base. That makes 42/100 cards. So Homarids, they come from the ocean, they use lots of counters, tidal flavor, cyclical flavor. I can roll with this. Lets get some more tidal flavor. Dream Tide High Tide Inexorable Tide (Also provides cool counter manipulation) Keiga, the Tide Star Lorthos, the Tidemaker Parallax Tide Rushing Tide Zubera Sliptide Serpent Stormtide Leviathan Tideforce Elemental Tideshaper Mystic Tidespout Tyrant Tidewalker Tidewater Minion Tidal Bore Tidal Courier Tidal Flats Tidal Kraken Tidal Surge Tidal Visionary Tidal Warrior Tidal Wave That makes for 65/100. Now we have three glaring needs. First off, there's quite a bit of krakens, leviathans, etc, so lets throw in a Quest for Ula's Temple, for giggles, which makes 66/100. Second, we need more counter bearing cards and counter messing cards. Third, this is ocean themed, we need more Island matters cards, like island walk and such. Lets start with a list of possible counter bearing cards Aquitect's Will Chronozoa Coral Reef Floodchaser Giant Oyster Halimar Wavewatch Iceberg Illusionary Terrain River Kelpie Steady Progress All descent counter bearing/manipulating blue cards that fit into the Homarid theme and flavor. This will make 76/100. Now a list of more island matter cards. Benthic Behemoth Deep-Sea Serpent Dreamwinder Fishliver Oil Flooded Shoreline Floodgate Harbor Serpent Island Fish Jasconius Hammerhead Shark Giant Shark Devouring Deep Dandan Jokulmorder Kukemssa Serpent Leviathan Lingering Mirage Manta Ray Marjhan Piracy Charm Sea Monster Sea Serpent Sea's Claim Seasinger Segovian Leviathan Serpent of the Endless Sea Slipstream Eel Slipstream Serpent Spreading Seas Thing from the Deep Vodalian Serpent That Brings our count up to 105/100, which means we'll need to cut five cards. Lets cut the fish, as they don't complement Quest for Ula's Temple. Say goodbye to Island Fish Jasconius Hammerhead Shark Giant Shark Devouring Deep Dandan Alright That brings our count down to 100/100 cards. Now lets find a mana base. I want at least 20 Islands. Actually I'd make them Snow-Covered Islands just to confuse our opponent. So what lands should be run besides basics? Let's take a look. Coral Atoll Halimar Depths Reliquary Tower Sand Silos Saprazzan Skerry Svyelunite Temple And the Rest are Snow-Covered Islands. Now you can always tweak to your liking. More counters, less Leviathans. More Proliferate when it comes out. find some good artifacts to throw in. Whatever you want. But if you really want to run Homarid EDH what you really have to do is have a really cool play group and convince them to let you run Homarid (this card) as your general. If you can do it, I say you run Homarid EDH, and be hailed in all places.

2.5/5

Posted By: JosephColona (1/25/2011 5:24:05 PM)

Homarid is just so poorly designed. It starts as a 1/1 but the bottom right corner tells you its a 2/2 if that's the first thing you look at. It should have been printed as a 1/1 that gets a +1/+1 counter every upkeep until all the counters are removed when it gets a 3rd counter. That'd be much simpler than this. If it was printed in a set with -1/-1 counters instead of +1/+1 counters it could be printed as: Homarid 2U Creature - Homarid Homarid enters the battlefield with three -1/-1 counters on it. At the beginning of your upkeep, remove a -1/-1 counter from Homarid. IF you can't, put three -1/-1 counters on it. 4/4

2.5/5

Posted By: Rudyardo (7/31/2011 11:25:10 PM)

so.. has anyone ever seen that Yo Gabba Gabba episode where the Shrimp-Crab thing takes everyone's drinks and doesn't share? This is that! (or that is this?)

0/5

Posted By: Smauls (6/22/2011 1:24:34 PM)

It's got a spear! They've figured it out! And you'd better run from that thing if you ever see one in real life!

0/5

Posted By: Kryptnyt (5/16/2012 12:41:39 AM)

Need a unique fantasy race that lives in the water and hasn't been done before? Why not Zoidberg?

0/5

Posted By: Lord_Ascapelion (11/18/2012 3:04:50 PM)

These pieces of crap wiped out the merfolk? The merfolk on this plane must have been weak. Really, really weak. No, weaker than that. Even weaker. Keep going. More. No, more. Look, we're talking chimney imps and wood elementals for superiors. They were weak!

5/5

Posted By: Laguz (10/23/2011 8:12:45 AM)

Flavorful, but bizarre and mediocre at best. No one wants to catch this thing as a 1/1.

5/5

Posted By: Auteur (12/9/2009 10:17:07 AM)

This card brings forth my love of wacky Counters, and boy, Tide Counters have to be the wackiest yet. 3 for a 2/2 that spends half its time even worse and the other half of its time mediocre just isn't worth bothering with, though I'm sure there's some crazy counter-management combo that could be used to keep it at its best. Best thing to do is summon it hoping your opponent gets confused by the constant counter flipping and changing effects.

5/5

Posted By: GradiustheFox (3/8/2010 7:03:51 AM)

Back in the day, managing all of the counters on this card made players really crabby.

5/5

Posted By: SkaerKrow (12/23/2011 11:44:47 AM)

Sacrifice him to Culling the Weak Put out Phyrexian Obliterator! COOOOMMBBOOOOOO (come on, it sucks.)

5/5

Posted By: blurrymadness (3/9/2013 2:39:47 PM)

Bouchart, the phrase "if there are four counters on" is ambiguous. It can mean "if there are exactly four counters on" it, or it can mean that it is true that there are four separate counters on it. If there are five or six tide counters on it (say, due to Doubling Season), then there are still at least four separate tide counters on the card, and all are removed. Which why cards are good to say "exactly" when they mean exactly.

4.5/5

Posted By: longwinded (2/4/2011 3:15:30 PM)

Ebb Tide Homarid 2U Creature - Homarid At the beginning of your upkeep, if Ebb Tide Homarid has less than two -1/-1 counters on it, put a -1/-1 counter on Ebb Tide Homarid. Otherwise, remove all -1/-1 counters from it. 3/3

4/5

Posted By: Rudyardo (7/31/2011 11:37:15 PM)

The Legendary.

2.5/5

Posted By: Crag-Hack (6/19/2011 3:47:48 AM)

da-da chum da-da-chee

2.5/5

Posted By: PEVE_O (8/16/2010 11:19:53 PM)

If there are more than four tide counters on it, it's just a 2/2 creature with a bunch of useless counters.

1.5/5

Posted By: Bouchart (9/26/2009 6:28:36 PM)

i do not think there was a single homarid without a drawback that made them almost useless. i'm sure it is possible to build around that, but why bother when there are much better cards available that are easy to get?

5/5

Posted By: jsttu (1/16/2011 4:05:26 AM)

CRAB PEOPLE!

5/5

Posted By: blindthrall (4/7/2010 1:53:00 PM)

A whole lotta of text for what amounts to a complex and useless tribe - yeah!

5/5

Posted By: Radagast (10/13/2010 8:16:14 PM)

Fixed Homarid 2U Creature - Homarid At the beginning of your upkeep, if Fixed Homarid had two or less +1/+1 counters on it, put a +1/+1 counter on Fixed Homarid. Otherwise, remove all +1/+1 counters from it. 1/1

5/5

Posted By: Rudyardo (7/31/2011 11:27:53 PM)

For some strange reason, this card reminds me of the number i. i^2=-1 i^3=-i i^4=1

5/5

Posted By: Keino (7/15/2011 12:28:40 PM)

He appears to be trying to pick his nose.

2/5

Posted By: divine_exodus (4/15/2011 2:12:35 PM)

Worst art ever, on best card ever!

0.5/5

Posted By: SethLarz (7/23/2010 11:35:13 PM)

@jsttu: XAFVEU, the Merciless Legendary Creature- Homarid Demon Flying, Haste, First Strike, Protection from Protection. Bad Cards you own can't be exiled. At the beginning of your upkeep, put a tide counter on XAFVEU, the Merciless. At the beginning of your end step, sacrifice a creature or pay 7 life for each tide counter on XAFVEU 7/7

0.5/5

Posted By: DarthParallax (4/21/2013 10:57:49 PM)

"You have the physique of ATLAS!" "Thanks, I work out." "MAKE POSES WITH ME!" *eyebrows*

0/5

Posted By: Kryptnyt (3/17/2012 4:16:03 PM)

They wanted to give him some more ability's, but there was no room on the card left. They wanted to create this interesting tide mechanic that fit the flavor of High Tide and Low Tide. They had to give it a 2/2 body, because only green is supposed to be good with creatures. And boy, when that high-tide hits, you have a 3/3 for 3 in blue, overpowered.

0/5

Posted By: TheWrathofShane (11/5/2012 3:28:40 AM)

Homarid Shaman

Player Rating:

Community Rating: 2.767 / 5 (43 votes)

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But he can't stop old fogey .

5/5

Posted By: danialjames (5/8/2013 10:13:36 PM)

Sleight of Mind, guys. Sleight of Mind.

5/5

Posted By: DarthMetool (5/20/2013 4:55:31 PM)

Overpriced and I've always hated brutal color hosers since they require no brains to use. Duh, you're playing green - in go all the green hosers... I'm the best Magic player ever?! As for a lobster shaman, I don't even want to know... nutty!

4/5

Posted By: Radagast (11/5/2011 10:04:15 AM)

No. Hibernation is a much better green color hoser in the same circumstance.

4/5

Posted By: Digit (6/27/2010 8:08:35 AM)

I know I know, its cost is too high....but its such a good green hoser.

3.5/5

Posted By: GrimGorgonBC (10/28/2009 9:02:43 PM)

You've got a swarm of green elves, I've got high tide, this guy and more land than I know what to do with :D

3.5/5

Posted By: FragNutMK1 (2/25/2010 12:23:43 AM)

Another Homarid with Name = Type... Odd. Pretty nice green slayer, but all in all I have to assume this card, and in fact this entire block of Homarids, is just an excuse to have a dancing lobster card.

3.5/5

Posted By: GradiustheFox (3/8/2010 7:00:23 AM)

Goes Good With Melted Butter

3.5/5

Posted By: MasterOfEtherium (9/15/2011 11:52:02 AM)

ol my LGS was selling Fallen Empires boosters today at 2 $ a pop i bought a few for Shiz and giggles and i saw this for the first time lol. Epicccccc

3/5

Posted By: Greatlubu (8/17/2010 1:19:59 AM)

Good against green decks.

3/5

Posted By: luca_barelli (7/12/2011 3:47:21 PM)

it's... a rare?

2.5/5

Posted By: DeadLeeCoC (6/3/2011 1:13:39 PM)

MasterOfEtherium continues to pleasantly surprise me, treating this card with all the reverence it deserves. Good show, pip pip!

0.5/5

Posted By: RJDroid (10/29/2011 12:31:42 PM)

seems to be a perfect sideboard card

0/5

Posted By: GengilOrbios (8/1/2011 4:42:57 AM)

We need to bring back the Homarids. It's kind of annoying how, instead of creating its own creatures like Homarids and thrulls, MtG is just about elves and goblins and vampires. I want unique fantasy races.

0/5

Posted By: Verdande (3/22/2012 9:52:28 PM)

Nice combo with painter's servant.

0/5

Posted By: KokoshoForPresident (4/23/2012 6:22:19 PM)

@ Verlande: Magic has plenty of its own fantasy races: Vedalken, Kor, Metathran, Orochi (snakefolk), Moonfolk, Viashino (arguably close to lizardmen, but whatever), Phyrexians, etc. It's just that the fantasy standbys are the most popular. I love this card, it's adorable- a lobster with a little staff! I want to hug it to bits!

0/5

Posted By: Lord_Ascapelion (11/18/2012 3:13:09 PM)

Huh. Am I the only one who finds it odd that this Homarid is far more effective against Return to Ravnica's merfolk then it ever was against its own block's?

0/5

Posted By: ChippyForever (3/11/2014 1:04:36 AM)

Homarid Spawning Bed

Player Rating:

Community Rating: 3.802 / 5 (43 votes)

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An interesting card. Good synergy with Leviathan when you run out of ways to use it.

5/5

Posted By: Lateralis0ne (5/17/2010 8:44:22 PM)

While not the best card around, this has a lot of potential with Coat of Arms.

5/5

Posted By: AmericanVigor (11/29/2010 11:32:18 PM)

I just like the fact it creates something other than Homarids, despite the name. Are Camarids the juvinal name for Homarids? That would be like sacrificing a "tiger" card to put "kitties" into play... talk about flavor winning over sanity, but whatever. At least this thing was a good way to eat all those awful, huge blue creatures that existed back then: Sea Serpent, Island Fish, Elder Spawn, Leviathan, etc.

5/5

Posted By: Radagast (11/5/2011 10:06:15 AM)

Not as terrible as you'd expect for something pertaining to homarids.

4.5/5

Posted By: Opined_Fluke (10/23/2011 9:15:19 PM)

I built a deck around this and Mass Polymorph when 2011 came out. Basically the deck gets Avatar of Will, Errant Ephemeron or Maelstrom Djinn out, sacs it for a pile of tokens, then Mass Polymorphs the tokens into crazy stuff like Progenitus, Stormtide Leviathan, or... whatever you want, really. For a while I just polymorphed into and Elder Spawns, just for the lulz / thematic cohesion. It is a Spawning Bed, after all. You can speed it up with Show and Tell, and it's even possible to go sort-of-infinite by mass polymorphing into Great Whale, Palinchron, and Snapcaster Mage (to recur Mass Polymorph). So. Much. Fun.

4/5

Posted By: Salient (3/18/2013 8:03:25 PM)

Actually pretty nice card out of fallen empires. And it reminds me of crab people from south park. Any kind of +1/+1, maybe glorious anthem, becomes really nice with this. Coat of Arms becomes extremely deadly. A nice way to go is to keep 3 mana open and respond to single target removal with this ability.

4/5

Posted By: TheWrathofShane (7/17/2013 10:44:56 PM)

Ignoring colored mana requirements (since I'm not actually building this deck; assume some filter if you must) and using Homarid Spawning Bed, Scornful Egotist (as my general, assuming he was legendary) and Ashnod's Altar...with a face up Egotist on my turn... Mana Floating (after actions taken): Actions Taken -3 Mana Floating: Sac Egotist; get 8 Homarids. 13 Mana: Sacrifice your Homarids. 4 Mana: To get Egotist Again. Sac for 8 Homarids. 20 Mana: Via Sacrificing the Homarids 9 Mana: To replay egotist and sacrifice. 25 Mana: Via Sacrificing the Homarids. 12 Mana: To replay Egotist and sacrifice. 28 Mana: Via sacrificing the Homarids. 13 Mana: To replay Egotist and sacrifice. 29 Mana: Via sacrificing the Homarids. 12 Mana: To replay Egotist and sacirfice. 28 mana: Via Sacrificing the Homarids. 9 Mana: To replay Egotist and Sacrifice. 25 mana: Via sacrificing the Homarids 4 Mana: To get Egotist Again and sacrifice. 20 Mana: Via sacrificing the Homarids. -3 Mana: To get Egotist again and sacirifice. 13 Mana: After sacrificing the Homarids. That's pretty neat. See the pattern(s)?

2.5/5

Posted By: kitsunewarlock (3/14/2011 1:00:18 PM)

Steal your creature, turn it blue, Sac it, get tokens. 5 outta freakin' 5.

2.5/5

Posted By: Psychrates (1/10/2012 7:44:32 AM)

Need a Sleight of Mind here.

0/5

Posted By: DarthMetool (5/20/2013 4:57:37 PM)

Combos with-- ALL HAIL LORD SCORNFUL EGOTIST!

0/5

Posted By: Aquillion (4/17/2014 7:26:20 AM)

Homarid Warrior

Player Rating:

Community Rating: 2.060605 / 5 (33 votes)

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This card is replaced by Giant Crab.

5/5

Posted By: Crabby (6/25/2009 1:13:41 PM)

The art looks like something Ultraman would fight. Since the ruIes wording was a bit confusing when i first got him, I was fine using him as a 5 for a 3/3 that looked like one of gozillas cronies.

5/5

Posted By: KMcombine (5/22/2010 8:52:17 AM)

That sea serpent got out and out owned.

5/5

Posted By: Test-Subject_217601 (9/29/2010 12:12:36 PM)

Hey there, another creature which is now named identical to its creature type!!

5/5

Posted By: Lord_of_Tresserhorn (3/4/2012 5:06:10 PM)

Fail art.

3.5/5

Posted By: FragNutMK1 (2/25/2010 12:27:23 AM)

Homarid Warrior is a poor card for the fact that for five mana, it is a 3/3 creature that you give shroud and it doesn't untap for the next turn.

0/5

Posted By: Minion_of_Magic (10/30/2012 2:21:04 PM)

This is the linchpin of my Zoidberg deck.

5/5

Posted By: Enemy_Tricolor (10/4/2010 10:52:08 PM)

@enemy_tricolor Thats the best theme deck i've ever heard LOL "Now the Rubber Bands on the Other Claw!!"

5/5

Posted By: GoatKnapper (5/7/2011 9:48:49 AM)

A master spear-fighter.

5/5

Posted By: Stray_Dog (7/18/2011 9:38:33 AM)

If you find the idea of a spear toting crab hilarious, you can try to make a deck around these guys. Otherwise, steer clear.

4/5

Posted By: Bluehero (5/21/2010 8:43:53 AM)

IT DIES TO REMOVAL! Oh, wait.... Oh my god, this has to be the best creature in the game!

4/5

Posted By: BegleOne (10/20/2010 9:30:07 PM)

Hey there, another creature which is now named identical to its creature type!!

4/5

Posted By: Lord_of_Tresserhorn (3/4/2012 5:06:48 PM)

It's simple. Just do an advanced search for Subtype m/~/. "m/.../" indicates a regular expression, and the tilde is an alias for cardname.

0/5

Posted By: Tynansdtm (1/5/2013 1:10:15 AM)

You're thinking of lobsters, this is clearly an homarid

5/5

Posted By: DlCK (11/1/2010 4:10:58 PM)

Laughable by today's standards, but shroud was still new at the time this was printed, and they had no idea how to price it.

5/5

Posted By: Radagast (11/5/2011 10:07:00 AM)

I wonder if it turns red when you play Boil

4/5

Posted By: FragNutMK1 (2/25/2010 12:28:34 AM)

Hey there, another creature which is now named identical to its creature type!!

3.5/5

Posted By: Lord_of_Tresserhorn (3/4/2012 5:05:26 PM)

This isn't a Homarid, it's clearly and imposter in a lobster suit!

0/5

Posted By: Dragasm (8/17/2012 3:30:44 PM)

I thought the Homarid Club was more exclusive, turns out any old crustacean can have one...zing!

0/5

Posted By: Kyric1899 (3/27/2014 3:53:30 PM)

Zoidberg is pleased.

0/5

Posted By: tcollins (4/30/2014 3:31:50 PM)

Hymn to Tourach

Player Rating:

Community Rating: 4.85593 / 5 (118 votes)

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Mind Rot cries itself to sleep at night knowing it can never measure up to this card. Fearsomely powerful disruption.

5/5

Posted By: Claov (11/18/2008 7:39:16 AM)

No kidding! Fallen Empires is almost entirely horrible creatures and equally horrible enchantments. The very few sorceries/instants include this monster, Goblin Grenade, and Dwarven Catapult which are the only two removal spells of any kind!

5/5

Posted By: r-e-meatyard (8/16/2009 3:35:14 PM)

Aaaah. I still laugh at my friends discard deck for not running these.

5/5

Posted By: RafiqTheMiststalker (4/22/2010 9:07:10 PM)

Devastating card from an absurdly underpowered set.

5/5

Posted By: Radagast (12/17/2010 1:01:12 PM)

I thought this card was banned for years, still think they shouldn't be run in casual, just too nasty.

5/5

Posted By: desolation_masticore (3/2/2011 5:14:58 AM)

Hey, Fallen Empires has it's fair share of playable cards. Fungal Bloom Goblin Chirurgeon Goblin Grenade Goblin War Drums High Tide Hymn to Tourach Icatian Javelineers Icatian Infantry Night Soil Order of Leitbur Order of the Ebon Hand Of course, there are very few STELLAR cards in there.

5/5

Posted By: boneclub (4/22/2011 4:57:09 PM)

I couldn't even play mind rot knowing how utterly inferior it (and just about every other discarder) is to this beast. How is it that Fallen Empires could see this printed, in the same set as the likes of Homarid

5/5

Posted By: Smoked_Peasant (1/6/2009 12:03:51 PM)

your right about that claov. too bad this card aint legal in standard so i guess were stuck with mind rot.

5/5

Posted By: LeMaK (12/18/2009 6:59:05 AM)

my favorite art of the 4!

5/5

Posted By: Richard_Hawk (12/27/2010 8:56:27 PM)

by far my favorite card. 5 stars. this is up there with mind twist. @bonerot, i agree. i really liked fallen empires. i try to work order of the ebon hand and order of leitbur into my decks now and then because the artwork kicks so much butt and they're underrated. first strike, pumping, and protection from blah. so awesome. hymn to tourach is insane though. look at the top 8 vintage decklists from any time between 1995 and now... this will be in one of those decks. and it's from fallen empires. so weird.

5/5

Posted By: gasimakos1 (5/1/2011 7:49:58 PM)

Best art for a Hymn to Tourach -- the printing for Fallen Empires doesn't even do the original art justice (because it's less colorful on the card). There's a computer-wallpaper sized version of the art on Etsy: http://ny-image3.etsy.com/il_fullxfull.117627307.jpg

5/5

Posted By: Salient (8/21/2011 6:12:14 PM)

Even the fastest decks can't ignore this pearl. I like to compare this with Counterspell.

0/5

Posted By: Ratazana (3/3/2013 6:20:33 PM)

4.5/5 for dippy art. Unparalleled effect.

0/5

Posted By: MRK1 (3/22/2013 5:43:07 PM)

...MOON MOON?

0/5

Posted By: GCAcul (5/9/2013 1:20:58 PM)

This, Order of the Ebon hand, and Soul Exchange made playing black so awesome in Fallen Empires. You even had a Basal Thrull sitting around just so you could sacrifice it to play this card when all your lands were tapped and your opponent thought they were safe.

0/5

Posted By: N03y3D33R (10/19/2013 5:18:01 PM)

http://www.amazon.com/The-Mountain-Three-Short-Sleeve/dp/B007I4HHES/keywords=three+wolf+moon+t-shirt

0/5

Posted By: car2n (2/18/2014 3:26:31 PM)

My favourite turn 1 play when running discard is a zero drop creature (like phyrexian walker or something), culling the weak, and two of these. my opponent usually doesn't recover from that.

0/5

Posted By: wpnmstr22 (5/28/2014 7:00:04 AM)

Best Discard spell . . . .period.

0/5

Posted By: starsfan13 (5/30/2014 3:38:16 PM)

If you don't cringe when you see this... you've obviously never played against it.

5/5

Posted By: Mudbutt_on (12/5/2009 11:46:44 AM)

One of the few cards I can honestly say I like from Fallen Empires...

5/5

Posted By: Nocturno (1/26/2010 11:28:10 AM)

I like how this was a common, but Derelor was a rare. Oh-ho, this block...

5/5

Posted By: Bigg_ol_FATTKIDD (3/6/2010 10:43:52 PM)

Absolutely brutal. This card is here to kill your hand and chew gum, and it is all out of gum.

5/5

Posted By: jsttu (1/17/2011 9:58:44 AM)

Hands down the best card of the set.

5/5

Posted By: Pontiac (4/6/2011 10:41:27 AM)

excellent card, and I got the 4 arts. P i sses people off when they get duress at first turn, then this, then a nice hypnotic specter then abyssal specter, with thoughtseize, etc.Black can be so mean :-)

5/5

Posted By: bagilis (8/27/2010 12:39:34 AM)

This is up there with Mind Twist for utterly brutal discard. I once got two boxes of fallen empires for twenty bucks off a classmate, and I'm still a bit baffled by the fact that almost every playable card in the set is at common: I own at least four playsets of this and Goblin Grenade, and pulled just one copy each of (rare) chaff like Goblin Flotilla and River Merfolk. If it had been the reverse, I would have been so much less pleased with my purchase.

5/5

Posted By: Cubozoan (5/28/2012 6:53:06 AM)

hymn to tourach, sinkhole, necropotence, dark ritual. ah, those were the days.

4/5

Posted By: gasimakos1 (5/1/2011 7:54:33 PM)

One of the most powerful, if not THE most powerful, discard spells ever created. A set of these fired off an early game Dark Ritual effectively ended the game.

0/5

Posted By: Radagast (11/5/2011 10:08:14 AM)

Top 5 card in this set. Cheap, ugly, pain without payback. hate black, love this card.

0/5

Posted By: Psychrates (1/10/2012 7:10:46 AM)

How is this legal in any duel format? Because it's not a combo, I suppose? Just VERY high power?

0/5

Posted By: LordOfTheFlies87 (4/11/2012 5:56:05 PM)

I like this Hymn's art the most. Great sense of movement and sinister feel to it. You just know that mage is about to make you discard a Jace.

0/5

Posted By: Trygon_Predator (5/8/2012 5:04:53 AM)

two in your opening really makes people hate you

0/5

Posted By: TravisBlanchard (11/24/2012 2:15:44 PM)

True story: A friend was playing my vintage black deck which has four of these bad boys in it. I played my mono-black vampire deck. Here's how the first two turns went: Opponent T1: Swamp Me T1: Swamp, tap, Vampire Lacerator Opponent T2: Swamp, tap, Hymn. He picks... two Bloodghasts Me T2: Swamp, two Bloodghasts, tap, some Vampire (I can't remember because I was still laughing) The rest of the game was unmemorable. Good times. Moral of the story: Even 5-star cards have a bad day. Oh, and huzzah for Quinton Hoover.

0/5

Posted By: emlit (5/16/2013 6:55:46 PM)

est art of the card, Discarding at random is just unfun though... 5/5 Stars

0/5

Posted By: Hunter06 (6/5/2013 4:14:15 PM)

when i first saw this i fell in love, thus started a beautiful friendship. Whoever disagrees with the power of this card should try this: on turn two of a game look at your hand and think about how many things could go wrong for you if you get hymned. YOU UNDERESTIMATE THE POWER OF THE DARKSIDE!

0/5

Posted By: moonmist103 (9/29/2013 2:24:58 PM)

R.I.P. To Quinton Hoover. His Hymn to Tourach art is easily one of my favorite arts in the game. He had a way of making this card feel genuinely pure evil. Maybe cause those card is genuinely pure evil.

0/5

Posted By: BongRipper420 (1/20/2014 3:51:08 PM)

Tourach seems like he could have been a pretty tough customer. Dude was just a normal wizard and prayers to him rival the strength of Elder Dragons and Planeswalkers alike.

0/5

Posted By: N03y3D33R (3/6/2014 10:14:34 PM)

every time i play this card it ALWAYS discards the two cards i want to get rid of lol this card is just soooooooooo good i have never been dissapointed after playing it

0/5

Posted By: reawkwian (4/19/2014 7:31:52 AM)

My favorite hymn artwork

5/5

Posted By: Leonopteryx (12/31/2009 2:42:52 AM)

One of those "classic" good Magic cards that defines the game.

5/5

Posted By: madformedusa (10/1/2009 10:35:30 AM)

I agree with those who like this hymn artwork best. I mean, it actually looks like people engaged in some cultist chanting ritual.

5/5

Posted By: Gishra (9/1/2010 4:46:00 PM)

incredible artwork and by far the best straight discard in the game. two cards for one at only 2 mana AND the discard is random. you can't beat that. if discard worked with any deck, this would be a 5. discard is kind of like land destruction, though... doesn't always work with every type of deck. however, this should absolutely be in any black deck that can use discard in any way. 4.5/5

5/5

Posted By: gasimakos1 (4/26/2011 2:12:05 PM)

Fallen Empires didn't actually have any Rares, only Commons and Uncommons. The rarest cards were U1 Uncommons. Hymn was merely a common, but it is totally awesome. This is the best artwork for this card. Its very evocative.

5/5

Posted By: UrzasSlurpeeMachine (8/16/2012 8:47:35 PM)

when is wizards ever going to have a legit return to the sarpadian empires?

5/5

Posted By: TravisBlanchard (1/1/2013 10:42:29 AM)

I worship at the altar of Tourach.

5/5

Posted By: MRK1 (3/22/2013 5:55:18 PM)

The absolute best discard ever... nothing can replace it. also because its cheap at the store i buy it from

3.5/5

Posted By: inmypants22 (5/19/2010 7:33:53 AM)

Hymn to Tourach sounds like a Vulcan holiday song. But yeah this really is my favorite and in my opinion best discard spell in Magic.

2/5

Posted By: niallcmurray86 (8/8/2010 3:07:38 AM)

The only booster of this set I ever got a hold of, had this baby inside. Dont even remember seeing a rare (remember two uncommons at least), but was pretty happy at this even if it is a common (no high tide though). That plus some collector traded one elf I got (not the rare) for a few other cards, and considering that I got that for only +2 euros more than a normal pack at the time of kamigawa block, I think I got a good trade.

0.5/5

Posted By: Half-dead (11/4/2011 11:08:21 PM)

I think it's time to reprint this puppy. Perhaps in From the Vault: PWNED!

0.5/5

Posted By: Kragash (12/9/2011 3:53:33 AM)

The whole thought of this card reminds me of the beginning of the book Homeland by R.A. Salvatore. In it Matron Do'Urden is attacking a rival house and she uses the primal magic of giving birth to Drizzt to launch a devastating spell. This spell is like that: Devastating when the game is just beginning.

0/5

Posted By: Phelplan (12/17/2013 10:11:17 PM)

The staple of all true discard decks. And one of the only useful cards from FE.

5/5

Posted By: papajew (3/12/2009 7:21:23 PM)

"What the heck is up with this art?" They're not having dinner... they're playing a card game. I wonder what game it could be.

5/5

Posted By: Ivokk (1/3/2011 8:54:35 PM)

In my play group, this card is semi-restricted (we won't run more than 2.) Getting hit with one of these is one of the worst feelings in the world. What the heck is up with this art, though? Some elf getting wasted on ale while a flamboyantly dressed villain cackles at his drunkenness. Bizarre.

5/5

Posted By: Lord_Ascapelion (2/11/2010 6:24:33 PM)

My favorite art. An easy 5/5, and IMO should be banned. Opponents scooping after a turn 1 or 2 Hymn is not uncommon. I had to remove these from my pauper deck to give my friends a chance.

5/5

Posted By: SAllison87 (4/23/2011 4:27:44 PM)

I like this art. I can't say that I prefer it to the other arts, but this scene gives me some strange giddy feeling at the moment when I see it. I get from it a sense of knowing but uncaring evil. Like, I can sit here, across the table from you, and smile at you pleasantly, and know all the while that I'm about to be the cause of your unending torment. ... ... But I don't care...

5/5

Posted By: humor_love (1/4/2012 3:06:57 PM)

Desperately needs a modern reprint. Two cards. At random. A square kick in the jimmies if ever there was one. 5/5 hands down.

5/5

Posted By: MRK1 (3/22/2013 5:58:53 PM)

you guys are totally misunderstanding what's going on in this artwork. the one dude in the hat is casting hymn to tourach, brandishing his cards. the dude with the green and red deck is about to get his ass handed to him by the followers of tourach, all of those shady ass dudes in the background, but he doesn't know it yet. he's all "dude, what does this one do again?" PWNED!!!!!!

4.5/5

Posted By: gasimakos1 (4/21/2011 1:54:31 PM)

ossibly the worst art on a magic card ever, ironically adorning one of the best cards ever. It's a song so dark and disturbing that it drives anyone that hears it insane, and he draws two guys having dinner? I traded all of this version for the Quinton Hoover version when I was a kid.

4/5

Posted By: Laguz (12/12/2009 8:18:36 AM)

Should have been Hymn to Turok: Dinosaur Hunter! Then it would kill all dinosaurs on the battlefield too.

2.5/5

Posted By: The_USAgent (2/6/2012 2:27:53 PM)

This card needs reprint art in a VERY bad way-- I hope it's not Reserved.

0.5/5

Posted By: DarthParallax (10/6/2012 11:43:37 AM)

This art is awful 3/5 Stars

0.5/5

Posted By: Hunter06 (6/5/2013 4:13:03 PM)

most people who see this card for the first time are cool with discarding two cards till they find out its at random then they usualy say "that card is bulls***"

0/5

Posted By: TravisBlanchard (7/14/2012 8:11:14 AM)

A staple in Dinosaur Hunter decks.

0/5

Posted By: Kryptnyt (2/9/2013 10:55:37 PM)

While this artwork is interesting, this is easily my least favorite art for this card. I strongly prefer the Quinton Hoover version, With the Liz Danforth art being a close second. They both actually resemble evil, ritualistic hymns. This resembles, well, an elf getting smashed. I guess that's arguably pretty evil, though.

0/5

Posted By: BongRipper420 (3/8/2013 8:58:44 AM)

@DarthParallax, MRK1: This is getting a reprint. From the Vault: Twenty.

0/5

Posted By: A3Kitsune (7/25/2013 4:42:05 AM)

Laguz, your attitude disappoints me! I got four of this version simply because this Hymn is a drinking game. Only this time, the game is real!

0/5

Posted By: SeriouslyFacetious (10/3/2013 10:07:00 PM)

This is easily the most sinister art on a magic card ever. There is no need for overt grotesque horror because the art tells a story much more chilling.

0/5

Posted By: Phelplan (5/25/2014 5:20:21 AM)

Icatian Infantry

Player Rating:

Community Rating: 3.209675 / 5 (31 votes)

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This was my favorite white weenie back in the day. Banding and first strike are both good, unlike Benalish Hero or Tundra Wolves which only have one, and cheaper than Pikemen. Of course, you have to pay to get either ability, but that's OK, since both are only useful occasionally (though on those occasions, they're great). It's cheap and it's flexible.

5/5

Posted By: sonorhC (9/2/2011 9:58:31 PM)

Banding was remarkably useful, but it was absolutely confounding to deal with.

5/5

Posted By: NoobOfLore (11/6/2011 6:23:30 PM)

For those who do not understand banding or whine about it, it was a fantastic ability. Was it a bit convoluted, sure, but it definitely kept a super big creature from rampaging someone with small creatures. This is definitely a good 4 star card - minimum.

5/5

Posted By: Guest764171737 (2/29/2012 6:01:29 AM)

No it wasn't. Banding was awesome ability.

3.5/5

Posted By: tavaritz (5/16/2011 9:54:52 AM)

Thank god they got rid of banding. Horrible, horrible ability.

1/5

Posted By: Baconradar (8/13/2010 8:02:57 AM)

Banding is soooooooooooooo awful. Thank god it's gone.

0.5/5

Posted By: LordOfTheFlies87 (9/3/2012 3:48:46 PM)

I'm glad it has firststrike.

0.5/5

Posted By: Progle (8/9/2011 4:47:33 PM)

Not bad if you have a few power- and toughness-boosters.

0/5

Posted By: A3Kitsune (2/27/2010 6:52:13 AM)

So much effort to get it to do something, but at least it was a 1/1 for W with abilities.

0/5

Posted By: Radagast (11/5/2011 10:08:49 AM)

I happen to love banding, It was a cool ability if a bit tricky to use and understand.

0/5

Posted By: Zetto1995 (6/14/2012 1:48:44 PM)

No wonder Icatia was utterly defeated. A typical infantry man had a p/t of .33333.

0/5

Posted By: Demonic_Math_Tutor (6/20/2013 8:46:40 AM)

had to chuckle at the ruling "creatures in the same band must all attack the same player or planeswalker." hey, i'm sure it's happened once or twice in the history of casual magic. banding is not at all a bad ability, it was just an overly-ambitious rule for alpha. if they'd waited a few years and called it something more flavorful ('fellowship', or 'bloodbond', or 'unity' maybe) you'd all be spouting a million combos that would create third turn wins using it. i suspect wotc will eventually come up with a simpler, slightly more powerful version. sadly, this will not make my tolaria any more desirable to anyone.

0/5

Posted By: thevegetable (9/30/2013 5:52:27 PM)

Banding was a cool ability, but it was definitely convoluted. It would have been so much simpler to make it something like "Banding - tap: target creature gets +X/+Y, where X is this creatures power and Y is this creatures toughness." (They tried to do this to a small extent, see the comments on infantry veteran, but it wasn't done very well). They could have kept a lot of the same functionality with abilities like "sacrifice this creature: regenerate target creature this creature banded with this turn". Things like camel would still work: "prevent all damage dealt by deserts to creatures this creature banded with this turn". Sure, this misses out on the evasion loss, damage allocation, and things like first strike, lifelink, etc, but those just added to the confusion. Everyone understood a band could deal the sum of everythings power in damage. They didnt get that you could put more than lethal damage on your 1/1 banding to save the rest of your band and hose trampling or that they could block an entire band as long as they could block 1 thing or that you needed all but 1 bander on offense, but only 1 bander on defense. Banding had so many of its own rules that it needed to either be an extremely common ability or be simpler. As a somewhat rare ability in one color, it was just too confusing to keep. Sure, you understood it, but your opponent didn't.

0/5

Posted By: jonrds (1/31/2014 2:38:35 PM)

HERE COME THE HUNKS!

0/5

Posted By: car2n (2/11/2014 11:26:54 AM)

Banding is underrated.

5/5

Posted By: ClockworkSwordfish (2/3/2011 10:11:49 AM)

With all the power- and toughness-bonuses both White and the Soldier tribe get, this ain't bad.

5/5

Posted By: A3Kitsune (2/27/2010 6:56:09 AM)

Holy cool art Batman!

5/5

Posted By: Test-Subject_217601 (11/28/2010 12:41:56 PM)

Ranger of Eos anyone?

0/5

Posted By: boneclub (7/2/2010 11:57:34 PM)

I LOVE banding. It's better than Horsemanship AND Shadow!

0/5

Posted By: Joseph_Leito (10/29/2011 11:26:05 PM)

Well it only costs only W so it's better than Eager Cadet at least...

0/5

Posted By: HellkatOverlord (9/26/2012 6:38:11 PM)

Damn, that is one badass soldier! :O

0/5

Posted By: Lord_Ascapelion (11/18/2012 5:46:31 PM)

This was my favorite Infantry art back when I had three of them that I played with. It still holds up today.

0/5

Posted By: Kryptnyt (5/16/2013 3:52:17 PM)

Very playable 1-drop, still a good creature even today. 3.5/5

5/5

Posted By: Gaussgoat (1/22/2010 1:17:30 PM)

That Icatian wall fragment's got to be quite a collector's item nowadays.

5/5

Posted By: Salient (8/17/2011 5:00:41 PM)

Actually not a bad one drop. People just don't know what banding is apparently.

5/5

Posted By: Kryptnyt (1/15/2010 3:37:05 PM)

You're telling me that these three could die to a Sanctuary Cat? No wonder Icatia fell.

0.5/5

Posted By: Continue (2/1/2014 9:16:17 AM)

"What's that you're writing Jim?" "It's my latest work. Want to hear it?" "Sure." "Ahem... Never surrender! ...That's it. But I think it gets the message across, don't you?" "Stick to soldiering Jim."

0/5

Posted By: Reishyn (5/19/2014 3:59:14 PM)

I disagree A3K. Paying 1 more to have both abilities static is worth it IMO. A turn later, but better.

5/5

Posted By: Kruggles (8/9/2011 10:39:50 PM)

Better then Pikemen.

1/5

Posted By: A3Kitsune (2/27/2010 6:59:30 AM)

Icatian Javelineers

Player Rating:

Community Rating: 4.315 / 5 (54 votes)

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New players underrate this thing so hard. Taking away that early birds of paradise or noble hierarch before they get to use it could win you the game by itself. The number of powerful one-drops that this thing kills is staggering. Silly art though. The headpiece these fools are wearing doesn't make any sense, the guy on the Benson art looks like he's got down syndrome, and Beard's art is fairly boring.

5/5

Posted By: Laguz (4/19/2010 9:35:15 PM)

Reprint this for M11 please! Also @FragNutMK1: I do believe Mother of Runes is the best 1-drop for White. And to thaviel: It's a bloody SOLDIER for crying out loud. Odds are it'll be a 2/3+ after using it.

5/5

Posted By: boneclub (6/19/2010 7:55:38 PM)

Only better one drop for white is the Soul Warden...which this thing can kill.

5/5

Posted By: FragNutMK1 (2/25/2010 12:32:39 AM)

omg use humble

5/5

Posted By: ubii (7/5/2010 3:37:30 PM)

This was oneof my first cards, but my brother took it back because he needed it for his soldier deck.

5/5

Posted By: Test-Subject_217601 (8/28/2010 4:32:14 PM)

I don't know of any other white creatures or spells that can unconditionally deal damage to any target. good card

5/5

Posted By: greenmagicrules (9/5/2010 2:27:48 PM)

I'm gonna be "that guy" real quick. OMG PROLIFERATE YEAH! /being "that guy"

5/5

Posted By: pedrodyl (8/9/2011 2:03:59 PM)

A 1/1 for W that can ping something once? Sure, why not. Terrible art, however, but that was typical of Fallen Empires.

5/5

Posted By: Radagast (11/5/2011 10:09:31 AM)

A member of that most exclusive of clubs, "Usable Fallen Empires Cards".

4/5

Posted By: Enemy_Tricolor (10/7/2010 9:11:52 PM)

This card is my personal favorite from Magic's early period. I got laughed at for playing this card, which was justified, but only because I didn't know how to use it then. You can use its instant effect to kill Lotus Cobra, BoP, Prodigal Pyromancer, Bloodthrone Vampire...or you could have, if they had put it in M11. In a soldier deck, it then forms an extra body to block or attack with. Kirschner's Art is by far my favorite. I remember reading an article in the Duelist about the artist, and his philosophy on art was to create an image that was absent of any preexisting frame of reference. Benson's version is less imaginative (and she my favorite artist) and Beard went in a Greco-Roman direction. Also, the shadow halo effect is less obvious on the Fallen Empires original.

3.5/5

Posted By: colvincd (9/12/2010 7:50:20 PM)

uhh..huh.. and then you have a 1/1 for 1..thats rather lame.

0.5/5

Posted By: thaviel (6/4/2009 4:08:51 PM)

Nice ability for a one-drop, good with gateing creatures, counter-adding.

0/5

Posted By: A3Kitsune (2/7/2010 3:42:04 AM)

I love this. I use it to kill Dragonmaster Outcast in vintage.

0/5

Posted By: land_comment (3/9/2011 4:29:39 PM)

I like javelin counters! They should do more cards like this with 'ammunition' style abilities. A modern revision of this card would probably restrict its targets to "attacking or blocking" creatures as white prefers. A better home for the mechanic would be on a red goblin.

0/5

Posted By: Stray_Dog (7/18/2011 10:44:32 AM)

What a great card this was, and still is. Being a soldier makes it all the crazier.

0/5

Posted By: Scottevil912 (6/5/2012 10:44:07 AM)

Compare vs Mogg Fanatic, which can activate the turn it comes into play (or while tapped), but doesn't stay in play afterwards as a 1/1; also, of course, this is in a color where direct damage is harder to get. Anyway, this card is very useful. There's all sorts of annoying one-toughness creatures out there worth trading its token off with.

0/5

Posted By: Aquillion (4/7/2013 1:32:15 PM)

Radagast wins. That's a white Tim, and with proliferate and flicker effects these days it's better than ever.

0/5

Posted By: Psychrates (7/20/2013 2:11:34 PM)

You kill all the things I hate, let me bump you up to four stars.

0/5

Posted By: Mirrordin_Pure (8/22/2013 12:17:27 AM)

Insane clown javelineers, at least this art. These guys are powerful in a deck that runs a lot of recursion cards, like Lifeline. Strong tribe, as well. A solid 4.5.

0/5

Posted By: Nxwtypx (5/29/2014 6:02:50 PM)

Use Phyrexian technology to give him more spears.

5/5

Posted By: Goatllama (9/19/2012 10:00:32 AM)

So manly.

5/5

Posted By: Vedalken_Arbiter (10/13/2011 12:26:14 PM)

gotta love humble

4.5/5

Posted By: ubii (8/12/2010 4:54:39 PM)

Good creature, even better with a way to add counters or a way to return him to hand.

0/5

Posted By: A3Kitsune (2/7/2010 3:40:00 AM)

best art version

0/5

Posted By: Richard_Hawk (12/27/2010 9:21:57 PM)

Good even without counter-making tricks. This version has the best art.

5/5

Posted By: A3Kitsune (2/7/2010 3:42:56 AM)

Snipe those Dark Confidants! Actually, this card sees a slight bit of play in legacy because it can snipe Bobs, BoPs, Noble Hierarchs, Grim Lavamancers, Llanowar Elfs (practically all elves in fact), and Goblin Lackey, to name a few.

4.5/5

Posted By: Crag-Hack (6/28/2011 11:39:47 PM)

An unconditional 1-shot pinger for white. At common this is very good.

4/5

Posted By: vantha (6/19/2012 2:40:25 PM)

aww has my name in the card name, they got me

0.5/5

Posted By: ttian (3/21/2009 7:51:33 PM)

Wonderful flavor, this guy isn't a very good javelineer though, he can't retrieve his spear! He can collect them with proliferate, though. Which is kind of weird.

0/5

Posted By: Goatllama (1/1/2012 3:56:41 PM)

Giant Fan from a Dark Depths onto this for SO MANY JAVELINS YOU WON'T KNOW WHAT TO DO WITH THEM.

0/5

Posted By: pedrodyl (12/4/2012 4:59:47 PM)

Dude sees (occasional, but well deserved) play in both Legacy and Vintage. One of the underrated gems of Fallen Empires.

0/5

Posted By: rambocop (3/11/2014 3:00:10 PM)

Icatian Lieutenant

Player Rating:

Community Rating: 2.833 / 5 (30 votes)

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Many soldiers have first strike, so no need to buff toughness.

5/5

Posted By: tavaritz (5/16/2011 10:01:49 AM)

I think he'd be fine if he was a 2/2 with the same ability. He can, after all, pump himself.

5/5

Posted By: Kryptnyt (1/22/2012 10:34:31 PM)

This was the very first soldier-tribe boosting card, wasn't it? It's usable, but a bit overpriced to activate.

5/5

Posted By: Aquillion (6/2/2013 9:31:17 PM)

This guy would be great if only his ability costed just one white, or gave +1/+1, even. As is, he's just mediocre.

4/5

Posted By: Bluehero (5/24/2010 11:41:47 AM)

Marginally better than its Dwarven cousin since Soldiers are not yet extinct.

3/5

Posted By: Radagast (11/5/2011 10:10:40 AM)

lol i thought the exact same thing Bluehero, than i read your comment..2.5/5 cuase its a solider and gives solider buffs..

0/5

Posted By: GoatKnapper (5/12/2011 1:40:04 PM)

Icatian Moneychanger

Player Rating:

Community Rating: 2.60606 / 5 (33 votes)

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I wonder if I could switch my lifemoney account to a more aggressive, high risk high reward moneychanger. Flip a coin, get 2 on a heads and nothing on a tails. Or maybe a safer mutual fund? Half a Counter per round, but without the 3 life initial cost? Hmmm. Maybe one of those Roth IRAs I've been hearing so much about. Oh! Right. Trading cards. uhm... This is a weird one. Rather silly, gotta wonder why he has 2 Toughness other than Blubber Armor... And I mean... Seriously. It's an Investment Banking Magic Card featuring a scowling fat guy. I would be inclined to think this guy was an Unglued if he weren't so unpleasantly drawn.

5/5

Posted By: GradiustheFox (3/15/2010 7:36:51 PM)

If you happen to be a wealthy person then you, of course, know to pair your standard account with a Gilder Bairn option. Honestly, though, if you are just going for 1 mana cost white cards you will probably be FAR better off with Ghost-Lit Redeemer.

5/5

Posted By: ddde (8/9/2010 7:52:19 PM)

icatian money changer with doubling season, awsome

5/5

Posted By: thespectre (12/9/2009 10:57:03 AM)

Martyr of Sands is just better. Proclamation of Rebirth + Martyr is kind of like this + Doubling Season, but cheaper, faster and more potent.

5/5

Posted By: rubber (1/16/2010 7:51:58 PM)

This card is so bad it's awesome.

5/5

Posted By: funkyfritter (1/22/2010 9:42:21 AM)

I wish he had a class type. Would "Human Merchant" be so bad? :/

5/5

Posted By: alextfish (9/2/2011 6:11:14 AM)

Look, it's Ben Franklin!

5/5

Posted By: Ichorix (5/23/2010 8:00:16 AM)

To more accurately reflect the banking philosophy of today, it should be errataed to this: "Icatian Moneychanger enters the battlefield with three derivative counters on it. When Icatian Moneychanger enters the battlefield, it deals 3 damage to you. At the beginning of your upkeep, put a derivative counter on Icatian Moneychanger. Sacrifice Icatian Moneychanger: You lose 1 life for each derivative counter on Icatian Moneychanger. Activate this ability only during your upkeep."

3.5/5

Posted By: Ichorix (5/23/2010 8:00:16 AM)

This guy is tougher than you think. He can resist the blast of a rocket launcher!

3.5/5

Posted By: Carnophage_4ever (10/28/2010 4:00:25 PM)

I want to searing blaze this thing so badly. You lose 6 life and you're down a card, trololol

2.5/5

Posted By: Laguz (6/9/2011 10:06:45 PM)

I like the part where Fallen Empires.

2/5

Posted By: izzet_guild_mage (9/3/2010 8:00:10 PM)

Awesome flavor. But it sucks. :(

0/5

Posted By: SleetFox (9/11/2011 11:38:35 AM)

So this guy is the 1%? Seriously, he sucks. But at least he's cheap!

0/5

Posted By: RJDroid (11/4/2011 12:32:43 PM)

No use for this garbage. i tried for so long and lost too many times. One of the worst cards EVER printed in magic. A Lightning Bolt to the head as part of the casting cost, one counter a round and three rounds to break even, and a sac required but only during UPKEEP? Did you hate us, WoTC?

0/5

Posted By: Psychrates (1/10/2012 7:15:44 AM)

I love the flavour of this card, but let's face it, you're better off with Golden Urn on the first turn.

0/5

Posted By: Chamale (1/29/2012 3:31:46 PM)

Why does this seem racist to me?

0/5

Posted By: Shadoflaam (4/7/2012 8:53:31 AM)

Let's see... he's an investment banker who starts out by stealing a solid chunk of money, and then he promises great returns... sometime later... if conditions are right. If not, you lose. Yep, I'd say this card is painfully accurate. Useless, yes, but accurate!

0/5

Posted By: Radagast (6/4/2012 3:18:26 PM)

MMMMM Richer!

0/5

Posted By: Stinga (6/15/2012 7:36:17 PM)

Hey-sometimes you gotta break a few eggs to make an omelet. The worst goddam omelet you ever had in your whole life. No wonder you almost had to beg people to buy Fallen Empires boosters.

0/5

Posted By: themicronaut (6/17/2012 3:15:12 AM)

He'd be pretty good if he wasn't so easy to kill/get rid of, or if you could get the life back anytime instead of just your upkeep.

0/5

Posted By: JasonPaul601 (7/12/2012 9:27:58 PM)

"I promise you this will have a great payoff if I'm not thrown in front of some rampaging attacking creature before then."

0/5

Posted By: Kirbster (11/19/2012 10:11:23 PM)

I was gong to read the text but honestly, I'm sure it's not worth it. And WHAT is up with that insanely ugly white mana symbol?

0/5

Posted By: Jannissary (3/25/2013 7:42:18 PM)

Without timing restrictions this would be a very solid card. With timing restrictions it's clunky removal bait.

0/5

Posted By: TheWrathofShane (6/18/2013 11:46:50 PM)

If his sacrifice ability could be used at any time, you could at least chump-block with him and get your life (and a little extra) back. As he stands, he was unplayable, even at the time he was printed.

0/5

Posted By: Zetan (8/4/2013 12:27:23 PM)

Sheesh. No wonder Jesus had to throw these guys out of the temple 2,000 years ago. Jesus should'a thrown out the guy who designed this card, too. Okay, that last remark was pretty mean. I was jus' jokin' there, guys.

0/5

Posted By: DrJack (10/27/2013 11:33:37 AM)

Doesn't believe in compound interest :(

0/5

Posted By: TheKazu (5/28/2014 2:03:29 PM)

While you're wasting time with banking, your opponent will be smashing you with real creatures. A waste of time and mana, albeit a somewhat interesting one.

2/5

Posted By: luca_barelli (11/16/2011 6:03:51 PM)

With doubling season this isn't a have bad card because that is one mana to gain 6 life.

2/5

Posted By: Ace8792 (3/24/2010 2:38:35 PM)

@Ace8792: Actually, it's only a net gain of 5 life, since it deals 3 damage to you when it enters the battlefield, and since you can only activate his ability during your upkeep, when he'd get another 2 counters. 8 counters - 3 damage = 5 net gain of life. However, it's at sorcery speed, requires a turn of waiting, and is vulnerable to removal. tl;dr version: bad card, don't use it.

1.5/5

Posted By: WhereDidItGo (12/5/2011 1:32:17 PM)

he exchanges money at a profitable rate

0.5/5

Posted By: ttian (3/24/2009 7:16:02 AM)

Rating this abomination of a card more than half a star is a sin against the universe.

0.5/5

Posted By: DrJack (8/2/2012 6:04:12 AM)

Huh, that guy's nose looks a little big... oh geez. >_> Yeah, the card's pretty awful, too. I like how you get "interest," but geez is it ever not worth it, especially if it gets killed- 3 life down the toilet. Some investments just aren't worth it.

0.5/5

Posted By: Lord_Ascapelion (11/18/2012 10:45:59 PM)

Remember, kids: life is money.

0/5

Posted By: Kirbster (11/19/2012 10:12:34 PM)

Without timing restrictions this would be fantastic. Anyways, this artwork is interesting.

0/5

Posted By: TheWrathofShane (6/18/2013 11:48:39 PM)

Wizards has realized that life gain is only good when paired with something else, like damage, a decent sized body, or in copious amounts for very little mana. This card is everything good life gain is not: it hurts you first, it has the potential to be killed (in which case you Lightning Bolted yourself for nothing), it is quite slow if you want to net even 3 life, and the fact that its ability can only be used during your upkeep makes it useless in combat as well. Sure, it's cheap, but its uselessness in battle makes it a liability more often than not. Interestingly enough, you could think of Cathedral Sanctifier as an evolution of this idea. While not amazing, it is much better than this card.

0/5

Posted By: Equinox523 (7/2/2013 10:09:23 AM)

I clearly need glasses, I looked at the name and saw "Iced MonkeySinger"...

5/5

Posted By: divine_exodus (3/31/2011 1:19:22 PM)

These comments are truly stupid. @thaviel: You can't chump block and gain life with it. @ttian: Your name has two t's. @zoah: Nope. @psyklone: It was printed with three different arts. You can only have four of a card with the same name in your deck, art is irrelevant. @Radagast: It comes with 3 credit counters, read the card.

5/5

Posted By: Henrietta (9/14/2011 4:21:25 PM)

I like the concept, not the execution. Mana for counters would have made much more sense.

5/5

Posted By: dingophone (11/22/2011 7:14:25 PM)

Radagast: Are you dumb? It comes with three counters. RTFC.

4.5/5

Posted By: auriscope (6/4/2011 6:15:52 PM)

You can get your life back +1 next turn... if he's still alive.

4/5

Posted By: Mata-nui3 (2/12/2011 10:38:33 AM)

1 mana isn't much for a little chump block life gain goodness

3/5

Posted By: thaviel (2/10/2009 7:58:30 PM)

Hmm... the art looks like Cubism... */2 for the art.

2/5

Posted By: Zoah (2/10/2010 2:26:19 PM)

icaTIAN i'm on a card yay!

0.5/5

Posted By: ttian (3/27/2009 9:35:52 AM)

Apparently this was printed 3 times as a common in the same set. So, you can have 12 copies in a deck. Whatever you can make a judge believe is legal. Theres also a black creature that the rules say is red.

0.5/5

Posted By: psyklone (6/20/2010 2:17:05 AM)

@ Henrietta - what's stupider than many of these comments is the fact that the M:tG community actually rated this thing higher than 1 star. Astonishing. I like the way they often used Drew Tucker's art for the worst, most pointless cards out there, though. Other than his version of Plateau (from the Alpha/Beta/Unlimited set), his pictures either look like a poor man's Picasso, or like someone sneezed all over a canvas. Oh, and check out my little comments on the 1st version of this card. :-)

0.5/5

Posted By: DrJack (7/18/2012 4:01:48 PM)

Wonderfully pointless - and look how many lines of text they took up to do it. This card basically says: "Take 3 damage when it comes into play. If this bum survives until your next upkeep, you can get that life back... if it lives longer, you might get 1 life per turn if this crud card survives until your next upkeep." Against any deck with creature kill, this thing is often a Bolt to your own face, and even if it does live, it's not worth it. The sacrifice only during your upkeep part is really what kills this card, IMHO.

0.5/5

Posted By: Radagast (10/14/2012 5:13:17 PM)

Of all the cards for Drew Tucker to do art on, why did they choose this one?!? I'm not the biggest fan of Mr. Tucker, but I can see where his art would work... a friggin' bureaucrat probably isn't near the top of my list.

0/5

Posted By: Lord_Ascapelion (11/18/2012 10:49:17 PM)

What is up with this art...

0/5

Posted By: TheWrathofShane (6/18/2013 11:49:23 PM)

Drew Tucker: with the right card your artwork is amazing. But this time I have to give you a FAIL.

0/5

Posted By: BigBoyBrian (11/11/2013 9:28:56 AM)

Force Bubble

0/5

Posted By: Gandlodder (1/10/2014 3:13:53 PM)

Icatian Phalanx

Player Rating:

Community Rating: 2.333 / 5 (36 votes)

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Banding was an amazing ability. It made blocking much harder for your opponent. A 5/5 banded with a simple 1/1 will deal 6 damage if unblocked. But you can't just choose to block with a 6/6 creature and hope to kill both of them, in fact no block will let you kill the 5/5, you have to remove the banding creature before blocking and before damage is dealt. When blocking it was great too - My opponent could be attacking with a 20/20 trampling creature, but one banding creature blocking it and I can assign all the damage to a single creature and all the damage is assigned to that one creature (you didn't need to have more than 1 creature blocking to assign combat damage).

5/5

Posted By: Scottevil912 (6/5/2012 10:54:20 AM)

@ Scottevil912 Almost completely correct. Banding was indeed a great ability, and often a poorly grasped one. However, I'm pretty sure that if you're blocking a trampler with a banding group, trample damage will carry come through if there's more than enough to kill every single blocking creature. You can however choose to divide the damage up so that each of your blockers takes just enough damage to survive, and allow the rest to carry over to yourself. That way, youv'e minimized the damage you're taking, and kept all of your creatures alive as well.

5/5

Posted By: DrJack (7/18/2012 1:45:30 PM)

Too high CMC

5/5

Posted By: Moleland (2/27/2011 2:58:26 PM)

@DrJack I'm actually pretty sure banding nullifies trample--trample allows attackers to assign damage to their opponent, but the whole thing with banding is that the defender chooses how damage is assigned. So if you blocked a 10/10 trampler with this and a saproling, you'd say "I could kill both of them and assign the last 5 to myself, but it makes more sense to put it all on the saproling instead, which I can do because banding is awesome."

5/5

Posted By: jam_marie (9/13/2012 4:40:21 AM)

"I F**king LOVE being soldier!" "Calm down, man..."

5/5

Posted By: Ferlord (9/6/2013 10:59:15 PM)

Banding was seriously overrated.

0.5/5

Posted By: Kael_Hate (10/19/2011 7:17:55 PM)

No idea what happened when they priced this thing. I mean, seriously, it's an Ironroot Treefolk that gives up +1/+1 for Banding, which is a losing deal - and the Treefolk themselves were pretty bad for the time. Compare it to Serra Angel and weep a bit.

0/5

Posted By: Radagast (11/5/2011 10:11:53 AM)

HORRIBLE card. @Kael_Hate: Banding was seriously under-rated! Banding vampire decks were ridiculous...

0/5

Posted By: Psychrates (1/10/2012 7:46:34 AM)

This could go quite well with new Theros card Phalanx Leader.

0/5

Posted By: A3Kitsune (9/3/2013 12:01:54 AM)

It's so weird to see Foglio (K or P) art depicting soldiers, especially on this card. The flavour text indicates everyone is about to die, 300-style, totally overwhelmed. Then there's that one dude/chick on the left who's grinning like they just got laid before the battle and everyone's jealous.

0/5

Posted By: SeriouslyFacetious (10/25/2013 9:43:12 AM)

Icatian Priest

Player Rating:

Community Rating: 2.694 / 5 (31 votes)

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It's true, an enchantment is easier to kill than a 1 toughness white creature. You heard it here first.

5/5

Posted By: nibelheim_valesti (6/1/2010 6:34:23 PM)

Ah, Drew Tucker, I don't know what to make of your art. Your style makes some cards actually look cool. Like this one. Then you paint things that look like what I leave in the toilet bowl the morning after All-You-Can-Eat Taco Nite, like Necrite.

3.5/5

Posted By: Kefra (6/18/2010 4:41:35 PM)

Gerrard's Battle Cry is way better.

3/5

Posted By: mrredhatter (10/3/2009 7:34:32 AM)

You can't kill this guy with a disenchant.

0.5/5

Posted By: FragNutMK1 (2/25/2010 12:37:25 AM)

Expensive, but if you have the mana, why not. And it's a 1/1 for W with an ability.

0/5

Posted By: Radagast (11/5/2011 10:12:31 AM)

AND an uncommon...I have never played one of these. Not on accident, never. I have tons, and they just sit in my box, mocking me for my foolishness of ever owning them...Really though? After Blessing, WTF would want this POS?

0/5

Posted By: Psychrates (1/10/2012 7:49:08 AM)

At least it counts as a cleric for all your Onslaught/Odyssey decks....

0/5

Posted By: Scottevil912 (6/5/2012 10:55:53 AM)

Not bad. It's a human and a cleric, those are two relevant creature types. With one mana, you can play him early on and get some damage through (especially if you have some equipment). While his ability makes sure he is also useful late game, capable of pumping any creatures power and toughness at instant speed, as often as you got mana. 3.5 from me. Would be still playable today, in casual and limited.

0/5

Posted By: majinara (2/28/2013 4:55:31 AM)

Icatian Scout

Player Rating:

Community Rating: 2.94643 / 5 (28 votes)

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icatian-bat-riding-dude

5/5

Posted By: Kryptnyt (3/29/2010 10:22:17 AM)

he's the goddamn icatian batman

5/5

Posted By: NARFNra (7/27/2013 1:47:25 PM)

The real problem with the art is it shows the Scout flying when it dosn't have flying.

4.5/5

Posted By: A3Kitsune (1/27/2010 3:37:51 AM)

All the other Icatian Scouts are humans. Phil Foglio missed the memo. If there were a movie about Icatia, this guy would have to be the comic relief CGI character.

4/5

Posted By: GainsBanding (8/23/2009 5:26:49 PM)

I prefer Advance Scout.

2/5

Posted By: nammertime (12/29/2009 10:11:59 AM)

that doesn't look like it's from icatia

1.5/5

Posted By: DaaNz (3/24/2009 7:35:27 AM)

I always thought this guy always looked like he was just wasting time watching ants.

5/5

Posted By: sweetestsadist (5/5/2010 11:44:42 AM)

"They all look like ants from here, don't they?" "They ARE ants, man. They ARE ants."

5/5

Posted By: Kryptnyt (6/15/2011 7:05:27 AM)

"Of course I'm not a spy! The enemy has spies. I am a Scout." Said the spy to the pyro.

5/5

Posted By: MicrosizeMe (6/13/2012 11:23:57 AM)

Nice flavor text, good art.

5/5

Posted By: A3Kitsune (1/27/2010 3:39:10 AM)

"I could crush you all like bugs..."

3.5/5

Posted By: Stray_Dog (7/18/2011 9:53:04 AM)

Artwork and flavor text are really good, and to me the card also is: granting first strike to one of your creatures AT INSTANT SPEED can also mean saving one of your creatures in combat. OK, it's not one of the best cards in Magic, but it's a common 1/1 one drop, and there are far worse...

0/5

Posted By: Paolino (1/20/2012 2:03:07 AM)

First strike is a pretty sweet ability, nice take on tundra wolves. 3/5

0/5

Posted By: TheWrathofShane (12/9/2012 12:16:03 AM)

...but also not ununuseful.

5/5

Posted By: Kirbster (2/22/2011 6:11:49 PM)

Not unuseful.

0.5/5

Posted By: A3Kitsune (1/27/2010 3:42:58 AM)

the le reddit r/mtg army and its leejun loves this card! 5 stars if you agree!

0.5/5

Posted By: hot4boys (1/30/2013 3:28:33 PM)

;-;

0/5

Posted By: Crag-Hack (7/12/2011 12:10:55 AM)

Noble Steeds

0/5

Posted By: Sudosudo (11/28/2011 9:44:39 PM)

Orc hordes? Geez, must have been pretty pathetic to fall to that...

0/5

Posted By: Lord_Ascapelion (11/18/2012 10:59:36 PM)

Not awful, but having to pay mana really makes it bad. Without the cost it at least would have been mediocre but as it is, I'm not sure anybody ever bothered with this one.

0/5

Posted By: Jannissary (7/5/2013 2:45:13 PM)

If you play intelligently you pretty much give all of your attackers first strike. Why? Because with mana open and high enough power attackers, your opponent has to sacrifice creatures to block them because you *will* pay if he does. The threat of paying is 95% of the effectiveness of this card. That said, the fact that Field Marshal just *gives* all of your creatures first strike makes this not terribly useful.

0/5

Posted By: blurrymadness (7/9/2013 10:04:30 AM)

It's nice that people in these far-off ancient worlds showed no bias against women serving in the military. It took us until the 20th century.

5/5

Posted By: GainsBanding (8/23/2009 5:29:09 PM)

It's not terrible - which makes it positively great be Fallen Empires standards. Still, it's never going to show up in a constructed deck and no one sane plays Fallen Empires limited.

3.5/5

Posted By: VampireCat (1/14/2011 10:52:19 AM)

Couldn't this card have had its activated ability with the tap, but without the White?

0/5

Posted By: keeds4 (12/10/2010 10:10:40 AM)

Advance scout is probably better, and still not that good.

0/5

Posted By: jam_marie (8/26/2012 2:02:21 PM)

Icatian Skirmishers

Player Rating:

Community Rating: 2.614 / 5 (35 votes)

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Banding might have survived longer if there were more creatures like this that gave special bonuses to creatures in the same band, especially if they gave stat boosts. I can imagine first strike and banding working quite well together, but a four-mana 1/1 should have a better ability than this.

5/5

@Kryptnyt: What wordy is in word 'banding'? I have rulescards from various expansions telling for example what 'proliferate' means. The explanation is not longer than the explanation of 'banding'.

5/5

Posted By: tavaritz (5/16/2011 10:18:30 AM)

If this guy was 2/2 he would be a 5/5, i still love banding and I wish they used it more just like this card. Sadly, Camel is the only other creature with banding that shares abilities to my knowledge.

5/5

Posted By: Shoe2 (1/27/2012 9:48:54 AM)

They need to bring banding back, it was a great mechanic that only imbeciles didn't understand.

3.5/5

Posted By: FragNutMK1 (2/25/2010 12:38:31 AM)

Ugh, what a complex and costly mess of a card. Not worth it.

0.5/5

Posted By: Radagast (11/5/2011 10:13:15 AM)

I love Banding but I'll play a Knighthood before I spend four mana on this chump.

0/5

Posted By: mrredhatter (10/3/2009 11:28:10 AM)

This was pretty damn good when it 1st came out, and prob. my fave from the set. CMC was too much, but sharing an ability was UNHEARD OF then. 3.5/5

0/5

Posted By: Psychrates (1/10/2012 8:22:39 AM)

its not too hard to understand to bring back, just too wordy to fit on the cards. I was dissapointed to find no banding in Time Spiral block though. @Tavaritz If they brought banding back, they'd have to have some reminder text, just like any other new ability they come out with. The reminder text on banding is really, really wordy. Just look at the oracle reminder text.

0/5

Posted By: Kryptnyt (4/13/2012 1:45:19 AM)

See, this is why Soulbond was a really good idea. Banding that isn't impossible to understand.

0/5

Posted By: Shadoflaam (6/13/2012 8:01:05 PM)

The idea here is cool, but it's poorly implemented. Five mana could get you an Serra Angel, for heaven's sakes. They overvalued First Strike here, too. It should have cost three mana and granted first strike to a defensive band, too; or, alternatively, it should've given +1/0, +2/0, or even +3/0 to anyone in a band with it on top of the first strike.

0/5

Posted By: Aquillion (6/2/2013 9:43:19 PM)

Icatian Store

Player Rating:

Community Rating: 2.903 / 5 (36 votes)

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The Masque block storage lands are so much better than this, if you had something to untap it you could get storage counters. A much more intuitive way of doing it, and the land is open until end of turn.

5/5

Posted By: Deathtamoor (8/12/2010 5:27:08 PM)

This is part of a cycle of "storage lands" from Fallen Empires which are all plagued by their slow, slow speed. At a time when land destruction was so rampant and cheap, this could easily set you back very very far. To give you some idea of how slow these lands are, note that they all enter the battlefield tapped, and then require you to tap to remove counters. To get more benefit than a simple Plains, you'd need to invest 4(!) turns. Compare this to Ruins of Trokair, and that cycle of lands, from the same set, which provide a little optional burst after they come into play tapped. This one might be more playable than some of the others, due to white's combination of cheap quality creatures like Savannah Lions and White Knight, and its propensity to stall and control the board in the early days of Magic. Land Tax could allow you to fetch tons of lands, while you continued pumping out creatures, holding the white mana for a big Akron Legionnaire or Elder Land Wurm or whatever bloated white fatty people used to use in the lategame (I know, I was joking about when Serra Angel was considered too powerful to be printed). Here's the storage land cycle for the curious: Black: Bottomless Vault Blue: Sand Silos Green: Hollow Trees Red: Dwarven Hold White: Icatian Store

5/5

Posted By: Equinox523 (2/12/2013 10:52:26 AM)

The problem with lands like this and their potential combinations with Doubling Season / Gilder Bairn or Proliferate is that you still have to spend mana to get mana. Usually, getting a net gain isn't worth it unless you have an Variable Colorless cost worth paying. But if you're patient, I suppose it wouldn't be bad.

3/5

Posted By: Weretarrasque (2/22/2011 8:30:06 AM)

This is way better than the more modern Calciform Pools and it's ilk. This doesn't require you to bank mana, it just gives it to you.

2/5

Posted By: FragNutMK1 (2/25/2010 12:46:57 AM)

Chunky and hard-to-use. No reason to use this, either.

0/5

Posted By: A3Kitsune (2/14/2010 9:23:26 AM)

Decent card if for no other reason than it doesn't require any input (other than leaving it tapped) to charge it up.

0/5

Posted By: Radagast (11/5/2011 10:13:43 AM)

For the color that loves to stall, this is a requirement. For the long drawn out spell combo, likewise. Stall deck: 5/5 IRL 3.5/5

0/5

Posted By: Psychrates (1/10/2012 8:25:17 AM)

At least it has great art.

0/5

Posted By: car2n (2/11/2014 11:04:06 PM)

Icatian Town

Player Rating:

Community Rating: 3.329 / 5 (35 votes)

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Even if it is easy and accurate to say that Fallen Empires was a weak expansion, it is very difficult for one to deny that it was a very flavourful set.

5/5

Posted By: SirZapdos (11/4/2011 11:49:27 AM)

A bit more costly than it should be, but it was still an interesting card.

5/5

Posted By: Radagast (11/5/2011 10:14:24 AM)

CITIZEN TOKENS - Y U NO BE HUMANS NOW?? *rant*

5/5

Posted By: Lord_of_Tresserhorn (3/4/2012 3:30:32 PM)

Look to cards like Increasing Devotion to see how badly this has been obsoleted. Still, it occupies its own historical niche in the game.

5/5

Posted By: Lord_Ascapelion (11/19/2012 10:43:48 AM)

Quick answer - Nostalgia. This was definitely printed to compliment Hand of Justice, and that relationship is timeshifted as well with Gaze of Justice and the aforementioned citizen-makers.

4.5/5

Posted By: Equinox523 (5/15/2009 8:32:26 AM)

Very flavourful, interesting concept. Would have been better as an instant though.

4.5/5

Posted By: FragNutMK1 (2/25/2010 12:48:53 AM)

I realize the mana cost on this is high but it makes 4 tokens. There is a card that makes spirit tokens from Eventide.. but this does give you 1 more token that the eventide card wont bring you, its way easier to cast, and 4 chump blockers is not easy to deal with for todays decks.

4.5/5

Posted By: Hovercraft (3/12/2011 8:19:12 PM)

One of the original token-generators. A decent card back in the days when things like Crusade were powerful, now it is probably a reach for the bum-rush white deck. 1.5/5

3/5

Posted By: Gaussgoat (1/10/2010 10:06:57 PM)

i don't get why they kept this creature type and even printed it on the cards Icatian Crier and Sarpadian Empires, Vol. VII. it's neither a profession nor is it a species, isn't it? townsfolk also got changed to human. so why didn't they change these to human as well, or at least changed townsfolk into human citizen instead?

2/5

Posted By: Mode (1/24/2009 9:38:32 AM)

Implements of Sacrifice

Player Rating:

Community Rating: 2.819 / 5 (36 votes)

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So..."Implements of Sacrifice" are used to sacrifice themselves? How paradoxical.

5/5

Posted By: Champion_Kitsune (3/17/2010 8:07:42 PM)

Is sending this card to the graveyard really a sacrifice?

5/5

Posted By: scumbling1 (3/25/2011 8:43:33 PM)

@GainsBanding... "weak boon cycle" I've never noticed that before! So that explains Balm of Restoration, Elven Lyre, Aeolipile, and Conch Horn!

5/5

Posted By: longwinded (2/3/2011 8:20:04 PM)

She looks like she gave herself a hair cut with the bowl from Implements of Sacrifice.

5/5

Posted By: Satuu (8/2/2011 2:13:20 PM)

She reminds me of my third grade teacher... knife and all.

5/5

Posted By: ChumleyX (11/30/2012 12:35:34 PM)

Situationally, this is better than Dark Ritual. It's hardly acceleration, but it's mana fixing. So it's more like a pale, pale, pale shadow of Black Lotus.

4.5/5

Posted By: Lord_of_Tresserhorn (3/4/2012 3:27:29 PM)

This is part of Fallen Empires's cycle of super weakened "boons" (after the Alpha ones). So weakened that they are almost unrecognizable as based on that original cycle. This one was dark ritual.

4/5

Posted By: GainsBanding (10/17/2010 11:44:12 PM)

Yet another reason why for most Magic players, Fallen Empires is pretty much Forgotten Empires.

4/5

Posted By: A3Kitsune (1/12/2010 3:05:31 AM)

Yet another reason why for most Magic players, Fallen Empires is pretty much Forgotten Empires.

3.5/5

Posted By: A3Kitsune (1/12/2010 3:05:31 AM)

Not the most versatile card, but I use it for casting Channel in a mono-red burn deck. Awesome.

0/5

Posted By: stuzzicato (9/17/2010 2:17:39 AM)

"hideous"

0/5

Posted By: axiobeta (8/22/2011 5:40:28 AM)

Rather pointless... Dark Ritual this is not.

0/5

Posted By: Radagast (11/5/2011 10:15:18 AM)

Astrolabe is a slightly improved version of this. It won't get you a 4 drop on turn 3, though.

0/5

Posted By: Kryptnyt (5/29/2012 9:35:45 AM)

Looks like Black Lotus is still the only card strictly better than this. Pentad Prism is usually better, though.

0/5

Posted By: HuntingDrake (11/5/2012 4:01:41 PM)

I like how the woman on this card looks just so... mediocre. She's not really that attractive, nor is she hideous. She looks just like some average, overweight 40-something-year-old woman. Not exactly the kind of individual I'd expect to see on a Magic card, lol.

0/5

Posted By: Lord_Ascapelion (11/19/2012 11:43:03 AM)

I have one of these in my rare (but not powered) cube. It isn't an early pick, but it's useful for a few situations. This is especially nice in 3 color decks to fix you into that Wood Elves or Borderland Ranger you can't quite get to on a bad opening draw, or for mono/two color decks that have splash situations. In other instances, it can become just a simple thing that for one turn gets you an additional mana. Not the best card ever, but still decent.

0/5

Posted By: Morendo (7/11/2013 3:26:38 AM)

Soccer Mom says, "It's time for the bloodletting now!"

0/5

Posted By: Phelplan (8/5/2013 1:07:28 PM)

"...NO! You were supposed to use them to MAKE a sacrifice, not sacrifice the implements themselves!"

0/5

Posted By: Raibys (3/31/2014 8:54:47 PM)

Initiates of the Ebon Hand

Player Rating:

Community Rating: 3.625 / 5 (36 votes)

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That's either one stoopid good tat or one creepy gene mutation.

5/5

Posted By: TheHandyman (2/9/2011 7:03:50 PM)

"Sir, you really don't need to do that, you can just have the Mardi - - OH MY GOD YOUR CHEST, JUST TAKE THE BEADS, TAKE ALL THE BEADS!!!"

5/5

Posted By: Stuflames (7/2/2013 1:14:17 AM)

This card has helped me get Nicol Bolas out so many times.

3/5

Posted By: Master-Crimson (6/4/2010 12:31:59 AM)

not mono but multi! you get as much black as you need but without the lands being the right colors!

2.5/5

Posted By: ordaikenogvorius (11/9/2009 7:17:57 PM)

I agree with the flavor text.

2.5/5

Posted By: TomWarleader (6/23/2013 7:28:30 PM)

one for an 1/4?? That's amazing even without the swamp producer. EDIT Woaaah that border threw me off. I now realize it is a 1/1. He's not so great anymore.

2/5

Posted By: divine_exodus (10/27/2010 5:47:10 PM)

first and best card for mono black

2/5

Posted By: inmypants22 (8/18/2009 8:02:57 PM)

first and best card for mono black

1/5

Posted By: inmypants22 (8/18/2009 8:02:57 PM)

Strangely has nothing in common with Order of the Ebon Hand.Also, @inmypants22: wtf.

0.5/5

Posted By: Weretarrasque (2/22/2011 9:03:57 AM)

@Zoah: Good job spotting a joke there. Anyways, it's black mana fixing, which isn't quite what I want to play in most B decks, but could have been ok at some point.

5/5

Posted By: Dragon23 (12/1/2010 12:56:09 PM)

not to mention the art is weird and creepy, which is totally black.

5/5

Posted By: DlCK (1/28/2010 11:27:06 PM)

Useful if you want to run Drain Life in a Black/Green ramp deck. Very limited in its appeal, but at least it has a use.

5/5

Posted By: VampireCat (1/4/2011 7:09:18 PM)

Helps you go infinite if for some reason this requires lots of black mana and all you have is lots of off-colour mana? Much like Orochi Leafcaller.

5/5

Posted By: ClockworkSwordfish (4/22/2011 9:29:37 AM)

I can picture the Ebon Hand putting up "Help Wanted" adds to recruit mana-producing elves.

5/5

Posted By: A3Kitsune (6/13/2011 12:37:17 AM)

best card in mono black deck

3.5/5

Posted By: inmypants22 (8/18/2009 2:47:32 PM)

Re: Art O_O

3/5

Posted By: Weretarrasque (2/22/2011 9:00:25 AM)

Why mono black? You will only have swamps anyway.

0.5/5

Posted By: Zoah (5/24/2010 2:06:05 AM)

I think they stole these critters from Shadowmoor... Another case where multiple artworks showing different creatures prevented the creature from getting the Human subtype later on. On the other hand, you can say the Ebon Hand were equal-opportunity employers, whereas the Leitburians and Farrelites were racist bastard humans-first organizations. :P

0.5/5

Posted By: Lord_of_Tresserhorn (3/4/2012 4:05:57 PM)

Pretty darn good card back in the day along side the Urza lands from Antiquities. Tapping one Urza's Tower for 3 B mana still has a happy place in my heart.

0/5

Posted By: Yukikah (9/10/2011 1:33:07 AM)

Interesting how the different art on common card thing that FE did threw a monkey wrench into the great creature-type update. Now we don't know what race these guys are- just "Clerics"

0/5

Posted By: Lord_Ascapelion (11/19/2012 11:45:45 AM)

I love this art. Looks like the guy in front is shocked to find a human intruder disguised as one of them.

0/5

Posted By: Phelplan (11/22/2013 2:28:24 AM)

VERY cool art, looks like silhouette in the background! i like the flavour that if you demand too much of your followers they will die for you!

5/5

Posted By: purplesweatshirt (5/12/2010 1:44:20 AM)

A staple in casual W/B cleric decks.

5/5

Posted By: car2n (6/14/2010 1:37:46 PM)

@Weretarrasque: Where do you think all that Black that Order of the Ebon Hand uses comes from?

5/5

Posted By: tavaritz (5/15/2011 3:00:28 PM)

Strangely has nothing in common with Order of the Ebon Hand.

2/5

Posted By: Weretarrasque (2/22/2011 9:02:42 AM)

the le reddit r/mtg army and its leejun loves this card! 5 stars if you agree!

0.5/5

Posted By: hot4boys (1/22/2013 11:02:32 PM)

The ability is narrow, but not too much so, and it's the kind of narrow that applies to what you're running, which just means you have to pay attention during deckbuilding rather than getting lucky on what your opponent is running. It's a 1/1 for 1 that does a decent job of mana fixing, if only one way. Obviously not to be used in {B}{G}, where you have much better options, but there are other colors to pair with. It only explodes if you're going hog wild to wash everything for a Drain Life.

0/5

Posted By: Tanaka348 (8/12/2011 1:34:19 PM)

I really like the art by Liz Danforth here. I don't really understand what's going on in the picture and that is what intrigues me.

0/5

Posted By: Lauritz (3/19/2012 5:15:07 AM)

Merseine

Player Rating:

Community Rating: 2.0625 / 5 (24 votes)

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Picture the tense situation in Fallen Empires limited. Your opponent has just used High Tide to summon the infamous Deep Spawn on turn 5. What are your removal options? Necrite? Too situational, and your opponent has been pumping out chumps for the last few turns with Homarid Spawning Bed. Goblin Grenade? The unstoppable lobster shrugs it off! Your only hope is this crappy card. That this would've been the best option should say something about Fallen Empires in general. This is just about the closest it comes to removal. But seriously, Mystic Restraints has the same casting cost. So does Control Magic, for that matter.

5/5

Posted By: Wanderer25 (3/20/2011 5:26:56 PM)

Darksteel Colossus i got a present for you lol.

0/5

Posted By: Ace8792 (2/17/2010 4:54:47 PM)

i have like 12 copies of this card..... it annoys me each time i see it.... at least your opponent cannot reduce the casting cost

0/5

Posted By: Ava_Adore (2/10/2011 7:35:16 AM)

I want to play this card with a deck full of proliferate shenanigans, just for the yucks.

0/5

Posted By: MaddAddams (7/3/2011 12:52:12 PM)

Rather worthless, even back then, since Control Magic was far more powerful and had the same casting cost.

0/5

Posted By: Radagast (11/5/2011 10:16:15 AM)

Three net counters, you say? Sounds like it's a... *puts on nerd glasses* Merseine Prime! AWWWWW YEEEAAAAHHHH!

0/5

Posted By: Lord_of_Tresserhorn (3/4/2012 5:16:38 PM)

this art is the best

0/5

Posted By: Lord_of_phyrexia (7/28/2013 5:47:07 PM)

How many cards are strictly better than this? All of these keep a creature tapped, no questions asked: 1999 Dehydration - Blue lighter 2003 Frozen Solid - 1 cheaper, kills when damaged 2004 Mystic Restraints - flash, taps right away 2009 Paralyzing Grasp - Blue cheaper 2010 Bonds of Quicksilver - Blue lighter, flash 2011 Claustrophobia - 1 cheaper, taps right away 2012 Encrust - 1 cheaper, enchants artifacts, shuts off activated abilities I reckon Blue or 1Blue would be a fair price. Narcolepsy/Curse of Chains is still stronger, but not against e.g. Visara.

0/5

Posted By: HuntingDrake (6/6/2014 12:49:05 AM)

Don't even know what to say; this is beyond facepalm. I suppose the art sums this card up pretty nicely.

4/5

Posted By: AlphaNumerical (8/31/2009 3:11:12 PM)

Is that a nude merman?

3/5

Posted By: TheFrostReaper (5/1/2009 5:31:42 PM)

I don't know if that's a merman or not but it is naked...The CMC is far too high for the temporary nature of this enchantment...

3/5

Posted By: Guest57443454 (7/10/2009 7:13:52 AM)

They had the perfect chance to draw a half-naked woman netted and they messed it up. Plus other spells do the same with no side effect and even lower casting cost.

0/5

Posted By: OpeeFomenom (9/21/2010 11:06:59 PM)

Better with proliferate... but useless since there are spells for half the cost that do the same thing with no draw back.

0/5

Posted By: Enelysios (5/1/2012 5:16:28 PM)

@Enelysios: While I agree there are better things, not completely useless. Enchanting a creature with a high CMC may set your opponent back 2/3 turns. Then, when he finally thinks he has his creature back you can Mind Control it (if mono blue) or Doom Blade (if not mono blue) it just for the fun of it. It will not win the game but it's always nice to cut out all hope for your opponent.

0/5

Posted By: MillingMaster (5/12/2014 1:19:59 AM)

Or, instead of using this costly and silly card, we could spend the same amount of mana and cast Control Magic and take the creature and use it to beat up its controller. Yep, typical Fallen Empires silliness.

4.5/5

Posted By: Radagast (12/17/2010 1:54:33 PM)

Three net counters, you say? Sounds like it's a... *puts on nerd glasses* Merseine Prime! AWWWWW YEEEAAAAHHHH!

2.5/5

Posted By: Lord_of_Tresserhorn (3/4/2012 5:17:43 PM)

What? Why?

0/5

Posted By: Shadoflaam (7/8/2011 7:32:08 AM)

Could be used with proliferate... Yeah there are things that deal with it permanently for 2Blue, but giving them the false hope to sink mana into it might actually work out.

0/5

Posted By: TheWrathofShane (2/7/2013 8:07:43 PM)

It's becasue the "Any play may activate this ability" caluse lets anybody use it (if it were restricted to opponens only then you would'nt be able to use it yourself, not that it would come it in any game I'd ever play) normally cards like this would grant the effect to the creatue, but the effect had to be on the aura so it remains functionally the same (for cases where you might cast Humble on the creature or saomething) Basically just another card with ardwards prinded wording making the oracle text even worse.

5/5

Posted By: Kurraga (7/12/2010 1:30:25 PM)

Confusing and useless! Fallen Empires to the max! Later, in Homelands, they simply did away with the confusing part of the design and stuck with useless. There are a pile of blue cards out there that do a better job of tapping down a creature, but what I like is how this thing compared to Control Magic which was in print at the same time... Yeah...

4.5/5

2.5/5

Posted By: Radagast (7/21/2011 10:00:30 AM)

The oracle text reads, "Any player may activate this ability, but only if he or she controls the enchanted creature." Um... Wizards? That's not what 'any player' means. That's what 'enchanted creature's controller' means.

0/5

Posted By: ScissorsLizard (5/20/2010 10:56:18 AM)

Three net counters, you say? Sounds like it's a... *puts on nerd glasses* Merseine Prime! AWWWWW YEEEAAAAHHHH!

0/5

Posted By: Lord_of_Tresserhorn (3/4/2012 5:18:47 PM)

Why is this rated so low? It isn't bad at all. Permanently Tap something unless your opponent pays its mana cost 3 times? Pop it on a titan or something equally large and you probably wont have too many worries for a couple of turns

0/5

Posted By: sincarnation (4/2/2012 1:43:49 PM)

Pretty complex for a common, a very clunky old mechanic. Nonetheless can still help lockdown the field...i guess. {2}{U}{U} is a hefty cost for the effect though, and at sorcery speed. Yikes. Although it's functionally slightly better with the proliferate mechanic, since you can pile on the 'net counters' I enjoy that the original text refers to the enchantment ability as a fast effect.

0/5

Posted By: tcollins (4/17/2012 3:19:13 AM)

Ugh, dat face D:

0/5

Posted By: Lord_Ascapelion (11/19/2012 12:50:00 PM)

Mindstab Thrull

Player Rating:

Community Rating: 3.97143 / 5 (35 votes)

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Looks like a changeling!

5/5

Posted By: Mudbutt_on (2/28/2010 9:50:23 AM)

This little guy is a bomb in limited

5/5

Posted By: Kryptnyt (4/2/2011 5:26:37 PM)

This is a pretty sweet card. Three mana for a 2/2 isn't great, but if it gets through, it's quite devastating. Plus the art is awesome.

5/5

Posted By: Fanaticmogg (2/26/2011 5:13:13 PM)

Some days you can't get rid of a bomb!

5/5

Posted By: Bouchart (10/5/2009 1:49:11 PM)

This card is a very good card for cube drafting and decent in EDH.

0/5

Posted By: ScurbyPirate (4/26/2012 5:00:40 PM)

I'm so glad that creatures that do wonky things when hitting a player no longer have the annoying drawback of having to give up the damage to get the effect. That's what made so many cards like this underplayed or utterly useless. At least this guy can get you some card advantage, but still, compare him to a Hypnotic Specter, which while admittedly very good, was just an uncommon back then.

0/5

Posted By: Radagast (9/22/2012 9:36:21 AM)

I like this art best. This card is pretty sweet. Works well with the newer land Rogue's Passage.

0/5

Posted By: Pollinosis (3/21/2013 3:50:43 PM)

As for the card itself, this is not too bad considering the times. With Dwarven Warriors and like effects, this could get through and potentially knock out a big chunk of an opponent's hard. This is all fun and games, but with a Megrim (Liliana's Caress for you newer folks) on the board, this is 6 life AND discard. Fallen Empires had a little subtheme of "damage OR effect" from attacking creatures, and this one is not a terrible trade some of the time.

0/5

Posted By: Equinox523 (5/14/2013 12:41:17 PM)

Funeral Charm and Unearth work very well with him. Non-targeted discard is a big deal and so is non-dead discard (as he's still a 2/2 chump, trade, or attacker if you don't need them to discard.) Trying him in a pox deck. The sheer number of plays with the above cards and dark ritual make it easy to obliterate someone's hand and mana base before they can do anything. If you T1 or T2 smallpox and discard this guy, you have the mana to unearth him; they likely don't have the mana, nor a blocker, and now they need a 1-2 mana answer and have to hope you don't have creature kill in your hand. Very powerful..

0/5

Posted By: blurrymadness (7/14/2013 1:05:34 AM)

I love this fallen-empires fashion of having 4 different editions of the same common card to chose among. So vorthosianly delicious .

4/5

Posted By: Teotanek (2/8/2010 11:49:04 AM)

Damn, badass art. :O

0/5

Posted By: Lord_Ascapelion (11/19/2012 12:54:26 PM)

Very happy to see there was many arts available, this art is easily my favorite.

0/5

Posted By: blurrymadness (7/14/2013 1:02:12 AM)

That is some of the most badass art I've ever seen on a Magic card. Also, the card isn't dreadful, for something made in Fallen Empires.

5/5

Posted By: Zulp (1/12/2010 3:37:35 PM)

Best Artwork in set. It's actually a meaner card in use than theory. Love/hate this one much.

5/5

Posted By: Psychrates (1/10/2012 7:17:12 AM)

Whispersilk Cloak or some other sort of evasion, and you have a really annoying card, especially in a multiplayer game. In fact, you could say that you'd want to keep one of these handy for a discard deck.

5/5

Posted By: Enemy_Tricolor (12/10/2010 9:35:46 PM)

the artwork is kinda creepy...i mean look at it, it has no freaking body and is walking on tethered arms. but then again, most thrull artworks from old cards are somewhat creepy^^ i'd like that one more if it wasn't for the "either combat damage or trigger effect"-clause, another typical feature only older cards have.

5/5

Posted By: Mode (12/10/2009 12:15:36 PM)

A 2/2 for {1}{B}{B} is nothing spectacular, but the additional ability will likely have your opponent topdecking, since (in most cases) the earliest this guy will swing is turn 4 (assuming you never miss a land drop, and don't have any mana acceleration, summon him T3, then swing T4). Even then though, your opponent has to find a way to deal with him, either by blocking or by wasting a removal spell on him (which against a {B} creature can be hard to come by). My only criticism is the fact that using the ability negates the combat damage, this is a mechanic often seen on older cards but it still isn't as threatening to have this guy come through unblocked and deal 2 damage or that player discards three cards, instead of dealing 2 damage and that player discards three cards. Works well with mechanics that make him unblockable, such as Goblin Tunneler, or Whispersilk Cloak as other players have mentioned.

5/5

Posted By: tcollins (8/24/2011 8:39:24 AM)

The artwork leaves an impression to say the least. Not a bad card mechanically either. 4/5

5/5

Posted By: pedrodyl (11/8/2011 8:13:16 PM)

Well, it's not a Hypnotic Specter, but it can force a serious discard early in the game. Probably saw some play at the time.

3/5

Posted By: Radagast (11/5/2011 10:17:13 AM)

that's actually sutton

2/5

Posted By: Hydrogoose (3/15/2009 6:49:15 AM)

Play him turn 1 with Dark Ritual. Hypnotic Specter might be a better choice for turn 1, but forcing them to discard 3 cards on turn 2 does have its appeal.

0/5

Posted By: SirMalkin (5/3/2012 12:20:57 AM)

This card in the same format as Dark Ritual is no joke. Discarding three cards so early in the game is a real backbreaker.

0/5

Posted By: JasonPaul601 (7/12/2012 9:32:09 PM)

I like the other 2 versions of the art for this card. This one gets a minus 500 out of 5 stars for being hideously ugly. Retch.

0/5

Posted By: DrJack (8/2/2012 6:32:14 AM)

Thrulls are never depicted the same twice. I guess they didn't have an art director to lay out a style guide... I mean, I guess it's neat that you get to see all the artists' inpressions of what a thrull is supposed to be, but it's kind of jarring when you're playing with a thrull deck and nothing looks like anything else...

0/5

Posted By: Lord_Ascapelion (11/19/2012 12:53:02 PM)

Mark Tedin was the master at creating disturbing fleshy artwork.

0/5

Posted By: Technetium (4/30/2013 7:05:12 AM)

Necrite

Player Rating:

Community Rating: 3.051725 / 5 (29 votes)

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Really not a big fan of Drew Tucker's art. Maybe cool for some people though.

4/5

Posted By: zombietomb (2/5/2010 7:21:30 AM)

It hits any creature, which is a rarity among black cards. It forces your opponent to leave something back to block, and if you can remove that, then this guy can get in and take out whatever big black creature they have. It's also a 2/2 for 3, which, while not outstanding, is still kinda OK.

4/5

Posted By: Fanaticmogg (2/26/2011 8:51:36 PM)

Definitely the sight. Thanks, Drew Tucker.

4/5

Posted By: TDL (5/6/2011 11:20:24 AM)

Wtf am I looking at.

3.5/5

Posted By: Weretarrasque (2/22/2011 9:09:40 AM)

I like this art. We don't get ANY interesting art anymore. We get good art, just not much wacky stuff like this.

3.5/5

Posted By: land_comment (3/30/2011 5:23:50 PM)

Drew Tucker is pretty cool. I don't see him doing any cards today, but Drew and artists like him did a lot to make Magic flavorful before the story lines were so prevalent.

3/5

Posted By: themlsna (7/6/2010 12:51:23 AM)

You will most likely never see thrulls like these in the light of day. With the budget crap cards i made in a black deck, it was going fine until i changed it around and added these stupid thrulls that have an effect if not blocked and sacrificed. It failed miserably. Necrite is pretty bad, and should deserve even less stars. I would give it a 1.5 for effect but the rest is just crap, except weird art, gotta love the nostalgia factor. 3 mana for 2/2 ain't helping either.

3/5

Posted By: aznxknightz (10/28/2010 8:25:39 PM)

It's a creepy zombie/construct assassin, and we get a paper-mache love scene? The Tuck sucks.

1/5

Posted By: Laguz (6/8/2011 4:16:14 PM)

1/5

Drew Tucker is a badass! Returned in Time Spiral block and a litte in Lorwyn (Curse of Chains, Deathbringer Liege, Eternity Snare, Viscid Lemures)! While I don't love abstract paints, I absolutely love watercolor, so I think Drew is outstanding for being an artist that uses a technic not seen everyday in a Magic card, resulting in a crearly distinguible sign among a hundred of other artist that looks similar each others! I'd like to see more Drew Tucker arts in the future (and Richard Kane Ferguson, too)

0/5

Posted By: leomistico (6/29/2011 10:59:39 AM)

Blind Zealot

0/5

Posted By: hid@n (8/1/2011 1:11:22 PM)

Horrible artwork on this version. Given how Black already had a zillion ways to kill creatures, this card doesn't cut it.

0/5

Posted By: Radagast (11/5/2011 10:18:10 AM)

Amazing art. Seriously, very interesting style.

0/5

Posted By: LordOfTheFlies87 (10/1/2012 5:57:50 PM)

"Kiss me, you fool!"

0/5

Posted By: Kirbster (11/5/2012 9:43:36 PM)

Oh my gosh, if you look at the top right corner you can see a face. And then you will realize those weird hats on the thrulls are actually the hands to its robes. Drew Tucker is a genius.

0/5

Posted By: TheWrathofShane (12/8/2012 3:43:53 AM)

Not as bad as people make it out to be. There are repeatable shadow granting engines: -Shadow Rift -Phyrexian Splicer -Dauthi Trapper -Dauthi Embrace While Blind Zealot is easier to use most of the time, there are also Flying granting engines, Whispersilk Cloak is a thing, etc.. What matters here is that it's a Kill spell with legs, much like Shriekmaw (but backwards.) This means it can perform an aggro role until it needs to kill something.

0/5

Posted By: blurrymadness (7/15/2013 11:20:32 PM)

Oh... My... God. I can't decide whether I love or fear the art on this guy...

5/5

Posted By: Dragon_Whelp (5/26/2010 2:48:08 AM)

@Dragon_Whelp Welcome to Black.

5/5

Posted By: jbrsci1 (4/8/2011 10:16:19 AM)

mmm. Tongue-blood has excellent flavor.

5/5

Posted By: Kryptnyt (1/31/2011 8:02:08 PM)

Could be that his blood is poisonous to anyone but himself.

5/5

Posted By: A3Kitsune (5/20/2011 1:23:24 AM)

It's undead knife and jelly time! Undead knife and jelly time! Undead knife and jelly time!

3/5

Posted By: Weretarrasque (2/22/2011 9:12:57 AM)

The "is not blocked" clause holds it back, but at least its a deterrent for attackers. And it can be gravedigger back and whatnot. 3.5/5 As for the art, its very dark and solid. The card feels like an assassin thrull, 4.5/5

0/5

Posted By: TheWrathofShane (12/8/2012 3:22:08 AM)

Back in the day among my circle of friends, Ron Spencer was one of our favorite artists, especially his black and red cards. Along with the immortal Richard Kane Ferguson, we loved opening any pack with one of his cards, good or not. I think this was a slightly above average card for its time. Several thrulls had abilities that activated when not blocked, so one of them was bound to get through and do some damage. A pretty unreliable form of removal, but definitely fun in a thrull deck.

0/5

Posted By: The_Riddle_of_Steel (2/12/2014 6:32:21 PM)

Predator?

5/5

Posted By: garbagegatherer (12/17/2010 11:41:42 PM)

I like to imagine this guy bursting out of the monster's chest when he kills it.

5/5

Posted By: Weretarrasque (2/22/2011 9:12:29 AM)

an early example of post-modern flavor text

4.5/5

Posted By: iandustrial (8/10/2009 8:29:14 AM)

And now we have Blind Zealot. Same cost, size, and rarity but you get to keep the damage AND it has evasion but it only loses the anti-regen clause. Gotta love the Creep.

0/5

OmegaSerris

This dude looks like an early version of the Phyrexian Negator and Phyrexian Obliterator. It was actually pretty good when it was printed. People played vanilla 2/2 for 3 mana back then ( i.e. Grey Ogre ) and this at least gave you some removal potential. Esp vs. black decks (mono colored was the way it was back then) where Terror was the key removal. Plus this Cpl. Dobbs guy sounds like a real joker- talk about being afraid? See Goblin War Drums - you are a coward Dobbs.

0/5

Posted By: ScaryKoolaid (8/9/2012 11:10:50 AM)

Probably one of my favorite pieces of art in Magic, period. Kind of inspired some creatures from a book I never finished. 5/5 for the art alone!

0/5

Posted By: Lord_Ascapelion (11/19/2012 12:57:25 PM)

The "is not blocked" clause holds it back, but at least its a deterrent for attackers. And it can be gravedigger back and whatnot. 3.5/5 As for the art, I love it. Feels like I am in an amazon or something and a headhunter is about to assassinate one of my creatures. 5/5

0/5

Posted By: TheWrathofShane (12/8/2012 3:22:52 AM)

"Ever been to a Turkish prison, kid?"

0/5

Posted By: Guest392185251 (2/19/2014 7:21:43 AM)

Night Soil

Player Rating:

Community Rating: 4.02778 / 5 (36 votes)

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Nice way to prevent the black player from reanimating.

5/5

Posted By: A3Kitsune (2/4/2010 4:45:09 AM)

Fairly gross name, considering Nightsoil was a polite way of referring to what came out of chamberpots. AKA, urine and feces.

5/5

Posted By: jsttu (1/17/2011 7:51:01 PM)

Genesis, eat your heart out!

1/5

Posted By: FragNutMK1 (2/25/2010 12:52:39 AM)

Aged well.

0/5

Posted By: sean999 (12/28/2013 11:32:14 PM)

I believe Daanz is providing an insightful critique of not the mechanics but the art.

5/5

Posted By: metalevolence (1/25/2011 10:55:04 AM)

Looks like a muddy Dan-Dan. Great card though!

5/5

Posted By: FragNutMK1 (2/25/2010 12:51:49 AM)

Top 5 card from FE. Grinding your opponents graveyard for 1/1s for 1 is too efficient to be ignored. 5/5

5/5

Posted By: Psychrates (1/10/2012 7:19:39 AM)

1 mana is amazing. Two cards is nothing and you can do it to any graveyard, at instant speed. Deals with nasty threats like dredge or flashback or unearth or reanimators. The 1/1s will add up and provide nice recovery to board wipes. This thing is main deck material 4.5/5

5/5

Posted By: TheWrathofShane (3/26/2012 4:16:32 PM)

Umm, DaaNz has no idea what he is talking about. There are a billion decks that use graveyard fodder for power, Death Soil eats zombies and gives you creatures! At a cost of only 1C per activation, this is a pretty good card, particularly after something like a Wrath of God obliterates a bunch of creatures.

3.5/5

Posted By: Gaussgoat (12/28/2009 8:31:38 PM)

This is the version I have somewhere. This is my favorite variation of the flavor text, but I think it also has the worst art in MTG history. Just because a card has "soil" in the name doesn't mean you should only draw dirt, Drew Tucker. The version with the rake is much cooler: even though the saproling in that one is a green turd with arms, it beats dirt and an indistinguishable blur that might be a root or something. The card itself is too slow to use in its original purpose, a saproling deck, where creatures in your graveyard is generally the result of you getting set back, and your opponent may or may not be using a lot of creatures. Back in Fallen Empires, there weren't that many saproling cards, but today there's too many better choices to put in a saproling deck to need this. Not bad for any deck with green that's running a lot of disposable creatures though.

2/5

Posted By: Lauch (7/29/2011 2:32:03 AM)

so first you vomit, and then you eat the vomit and shit it out onto the card. tada, night soil

1/5

Posted By: DaaNz (3/14/2009 3:44:11 AM)

The art really leaves something to be desired. Decipherability, for one.

0.5/5

Posted By: Kirbster (3/6/2012 1:59:05 PM)

Well, it does provide a way to eat opposing graveyards, which can be handy in Commander.

0/5

Posted By: Radagast (11/5/2011 10:19:36 AM)

Hi Reanimator/Dredge Decks I like this more than witheredwretch

0/5

Posted By: Scottevil912 (6/5/2012 11:03:09 AM)

How dare you Drew Tucker? I mean this is actually a playable card in some situations. Not like an Icatian Moneychanger.

0/5

Posted By: themicronaut (6/17/2012 3:25:44 AM)

This art is lovely, actually. Filthy, fungal, dirt ambient. I like the style.

0/5

Posted By: LordOfTheFlies87 (7/29/2013 11:38:48 AM)

@Kirbster: Given that Nightsoil was a term for overnight chamber pot leavings, it is better for the art to be less realistic in this case.

0/5

Posted By: Gishra (10/6/2013 7:53:09 AM)

That's one lizard-y saproling.

5/5

Posted By: Kirbster (6/24/2010 3:02:46 PM)

@Shadoflaam... Goblin Shrine

5/5

Posted By: GainsBanding (4/29/2011 4:41:39 AM)

Interesting looking saproling

3.5/5

Posted By: brunsbr103 (9/24/2009 7:40:07 PM)

The only card in MTG to reference shit.

3/5

Posted By: Shadoflaam (4/2/2011 5:07:53 PM)

@GainsBanding: Nope. That's actually a reference to the flavor text of Jade Statue from Alpha: "Some of the other guys dared me to touch it, but I knew it weren't no ordinary hunk o' rock." - Norin the Wary

0.5/5

Posted By: Lord_of_Tresserhorn (5/16/2012 5:37:08 AM)

Nightsoil Kami Nightsoil is shit.

0/5

Posted By: Stinga (4/29/2013 7:20:04 PM)

@Lord_of_Tresserhorn Actually... I think GainsBanding is right and you are not. Something tells me Norin got dared to touch a lot of stuff by the guys and that the shrine and the statue were separate incidents. Plus the Jade Statue is referred by Norin as a HUNK o' rock while he called the shrine a PILE o' you know. I think they really were going for "shit" being the "you know" in Goblin Shrine. I think the corrector just got corrected.

0/5

Posted By: Phelplan (11/22/2013 4:08:58 AM)

Orcish Captain

Player Rating:

Community Rating: 2.770 / 5 (50 votes)

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A great creature killer with Unnatural Selection if you are patient.

5/5

Posted By: holgir (10/15/2010 3:46:00 PM)

"Baby Ruth!"

5/5

Posted By: scumbling1 (6/22/2011 3:46:49 PM)

Given this kind of leadership, it's clear the Orcs only *barely* beat the equally worthless Dwarves in the realm of Fallen Empires. Now that both Dwarves and Orcs are basically extinct in the game, this guy is even less useful than before. He should probably just use his ability on himself and rest in pieces.

0.5/5

Posted By: Radagast (11/5/2011 10:20:50 AM)

Let's say I can remove the Orc creature type from this card and there are no other orcs in play. I can activate this ability because the targeting doesn't happen until the coin flip, right? I can keep flipping coins and winning them to trigger Chance Encounter?

0/5

Posted By: Bouchart (9/26/2009 6:37:17 PM)

Bouchart, I think the ruling answers your question.

0/5

Posted By: izzet_guild_mage (12/31/2009 10:05:39 PM)

I have fond memories of playing this with 3-toughness Orcs back in the day.

0/5

Posted By: HuntingDrake (8/29/2010 10:44:23 PM)

Use it with Krark's Thumb and enjoy :)

0/5

Posted By: Earthdawn (5/29/2013 9:29:06 AM)

Orcish Spy

Player Rating:

Community Rating: 3.534485 / 5 (29 votes)

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The lady quoted on the flavor text has an Ice Age-style name.

0/5

Posted By: A3Kitsune (2/19/2010 7:43:15 AM)

That's because FE is frozen over Ice Age.

0/5

Posted By: Psychrates (4/18/2012 2:23:03 PM)

This card is odd. I can't see it giving that much of an advantage, unless you're using it with some kind of milling strategy and something like Stolen Goods where you WANT to know what's on top of your opponent's library.

0/5

Posted By: ParishInquisitor (3/2/2013 5:26:56 PM)

See what they've Sensei's Divining Top'd their top few draws. Combat Counterbalance...

0/5

Posted By: MattLynn (4/10/2013 6:21:14 AM)

@Parishinquisitor The reason why this card is so good is because it's pretty much the same reason why Goblin Guide is so good, you know what's in their hand and what's coming up next.

0/5

Posted By: V_For_Vile (8/30/2013 4:19:04 PM)

Back in the day, this and a Millstone in a deck full of CoP's, land destruction and 4 Mishra's Factorys was a hoot to play. Once you blow up their land, you mill the rest into the grave yard. It worked back then. Might be good for casual play now.

0/5

Posted By: elhajjaj (10/6/2013 6:09:19 PM)

Orcs! WotC should have used the 'Orcs are bigger and smarter then Goblins' distinction more.

5/5

Posted By: A3Kitsune (2/19/2010 7:39:25 AM)

@achilleselbow: Exactly what I thought. I agree with A3Kitsune: They seem exactly the same in this game to me. If that was fleshed out more, maybe I wouldn't get that idea.

5/5

Posted By: sarroth (4/25/2011 4:10:24 PM)

Orcs never did get a fair shake in the world of Magic. This guy is certainly none too bad, especially considering the standards of the day. Abilities like that became quite rare in red after the "color pie" became more established.

5/5

Posted By: jfre81 (10/28/2011 3:20:32 AM)

"Orcs! WotC should have used the 'Orcs are bigger and smarter then Goblins' distinction more." -- A3Kitsune "I agree with A3Kitsune: They seem exactly the same in this game to me. If that was fleshed out more, maybe I wouldn't get that idea. -- sarroth Agreed! Red has enough dumb races like Goblins and Ogres, we need more smart tacticians. Viashino seem to be comparably smart, but Orcs In Magic tend to get portrayed just as dumb and suicidal as Goblins. Admittedly, their recklessness is portrayed as being more aware of it, at least regarding the captains. Warcraft is a big aspect of red afterall, between all the impulsiveness and spontaneity. (Or at least it once was... although Boros (or the RedWhite combination) suggests this still is the case.) So it would be nice to have a more distinct separation between these two, and to get smart Orcs in a Future Set. "The flavor text suggests that this is a goblin, but the creature type completely contradicts it." -- achilleselbow Well, not completely. All the flavor text says is that Goblins were used often, making this Orc is the rare exception.

5/5

Posted By: Mode (9/12/2013 2:07:28 PM)

The flavor text suggests that this is a goblin, but the creature type completely contradicts it.

4/5

Posted By: achilleselbow (5/5/2010 2:40:05 PM)

Goblins have been there from the beginning, and they flat out had more tribal support and had the tribal trademark of being comically incompetent, barring overwhelming numbers. I don't see orcs as capable of spawning that many belligerent little green berserkers in the amount of time it takes goblins to win a game. Given, a lot of orc cards have been pasted over with the goblin stamp; Orcish Artillery being reprinted as Goblin Artillery comes to mind. In the end, WotC clearly wants to represent a core group of tribes in each core set. White gets Soldiers and Knights and Clerics; Blue gets Merfolk and Illusions and Wizards; Black gets Vampires and Zombies; Red gets Goblins and Minotaurs and Elementals, and Green gets Elves, Beasts, and Druids. They seem much more willing to branch a color or some colors into new tribes with every expansion; Allies in Zendikar, Artificers in Scars of Mirrodin, and the Humans, Spirits, Zombies, Vampires, and Werewolves of Innistrad each appearing in 2 allied colors.

3/5

Posted By: DacenOctavio (11/5/2011 12:17:22 AM)

I love this card... it was very good to me in the old days against blue control decks... but in this day and age I just can't justify rating it above 2.5 - and I'm aware that even that is probably being generous. Still, it's not a bad card, and I can still see playing it in sealed and some casual or draft decks, especially multiplayer.

5/5

Posted By: stygimoloch (12/1/2008 10:49:43 AM)

This card and booby trap is an easy 10 damage

5/5

Posted By: Drastion (9/22/2010 1:46:33 PM)

He's got some new game now with clash cards. And being a 1/1 guy for Red with an interesting ability, you can't go that wrong. I give him 3 points for roleplayer status.

5/5

Posted By: holgir (8/11/2009 1:38:48 PM)

yea i like this card. might just be the artwork i dont know. and thats the artwork of all the fallen empire versions. im just commenting on this 1 since its the 1 that everybody is commenting on. but i believe there are more uses for this card that people know. but the best one that i know is using it with Grindstone. check your opponents deck to find out if you even wanna bother spending the mana on the stone. but then again while you might not get the stone to repeat its process why wouldnt you want to mill your opponent for 2. then again if your only doing 2 then Millstone is cheaper but it only happens once. but also you could always look at your own library and mill yourself to get to better cards. but when it comes down to it more often than not seeing the cards in an opponents hand is more valuable than seeing the cards in an opponents library so for that go with Glasses of Urza. but on the other hand the glasses is an artifact not a creature and costs 2.

5/5

Posted By: LeMaK (12/14/2009 3:30:54 PM)

Ironic that for lumbering brutes, the Orcish Spy is perhaps one of the best Orcs created.

4.5/5

Posted By: Radagast (11/5/2011 10:21:36 AM)

has strong potential and hes a 1 for a 1/1 nothing wrong with that

2.5/5

Posted By: aba1 (1/3/2010 9:05:37 PM)

I know the comment is 2 and a half years old, but where exactly do you expect to play a Fallen Empires sealed draft Styg?

0/5

Posted By: Anathame (9/13/2011 5:48:21 AM)

T'is a very interesting red control card that works great for either sabotage or a ponder(without the draw a card).

0/5

Posted By: Binaro (12/6/2011 6:26:36 PM)

@ LeMaK Your comment is stupid & Indecisive. Let me show you how to play Orchish spy Madblind Mountain, any Fetchland, any clash card, any tutor. I would say 1 of red's best 1 drops, elegant yet simple. Look at your Library to see when that next land or bomb is coming up, or if you have a bad stack shuffle it away, or check your oppoents stuff and get ready. Poor man's sensei's divining top, if he allowed you to rearrange, it would be tooooo broken. As is Awesome card, Awesome picture, Totally Red

0/5

Posted By: AnubisIncarnate (7/21/2012 4:34:39 AM)

Orcish Veteran

Player Rating:

Community Rating: 2.805555 / 5 (18 votes)

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"Durr, what's that on the horizon?"

0/5

Posted By: Goatllama (5/24/2012 5:47:31 PM)

I like the flavor of not being able to block, but I don't see where the first strike comes in. I guess they had to give him something goodish..

0/5

Posted By: Hereditist (9/25/2012 8:25:16 AM)

Of course, out of the four different artworks, i get the ugly one. Yippee.

5/5

Posted By: divine_exodus (11/14/2010 10:49:02 AM)

Finally decided on the new wallpaper for my kitchen. I got so many of these, my friends did as well, and couldn't find a use for them. I hope they are durable and can withstand microwave lasagna stains. If they can't, they better make good insulation for my attic. If that doesn't work, I guess I'll tape them together and use it as a stepladder or something.

5/5

Posted By: NuckChorris (7/5/2011 8:39:39 AM)

The orks from Warhammer would like to have a word with these orcs. WAAAGH

4/5

Posted By: Angry_Puppy (4/19/2011 5:31:12 PM)

Seriously, did they have to make the first strike cost mana?! Heaven forbid we have an Orc with an actual free ability... even though it already has a drawback to balance out that free ability. Were they really afraid of Orc Tribal rolling over the tournaments back then? Argh...

0/5

Posted By: Radagast (11/5/2011 10:22:51 AM)

Orcs suck. THat's pretty much all there is to say on the matter.

0/5

Posted By: Lord_Ascapelion (11/19/2012 7:21:14 PM)

Again with the specific color hosing. In this case, it's white hosing red... on a red card! I don't know what kind of sense this could possibly make, but I guess it doesn't matter since this isn't ever going to be reprinted. Also I knew a dude's grandfather who looked just like this, minus the green skin. Kind of creepy.

0/5

Posted By: Jannissary (7/4/2013 5:17:33 AM)

Why hasn't these been reprinted.

4/5

Posted By: tavaritz (5/16/2011 9:28:46 AM)

Because Orcs have always been crappy and boring and no one misses them.

2/5

Posted By: Lavrant (10/13/2011 12:28:10 PM)

I want an orc tribe, if only because of Orcish Lumberjack.

2/5

Posted By: Psychrates (2/19/2013 6:53:42 AM)

Really badass art.

0/5

Posted By: TheWrathofShane (8/25/2013 5:29:23 AM)

The weakness on this may make sense flavor wise, but feels overly specific and arbitrary rules wise. Add to that a mediocre 2/2 for 3 with a minor upside and you have a creature that just feels like a bit of a mess to me. Not a bad creature, but nothing here to make me interested.

0/5

Posted By: Enelysios (9/11/2013 11:50:58 AM)

I like how a lot of the Fallen Empires flavour text is like a historical account of what happened. It tells a neat story, which sadly should have resulted in a stronger and more unique set. That being said, I love how a lot of the flavour texts are meant to be ridiculous and comical, like this one. This text is probably my favourite Orc flavour text from FE.

5/5

Posted By: SirZapdos (10/6/2011 3:27:13 PM)

calm down, he's not so bad. The first ability is almost nothing. The second one could perhaps be useful. The goblins printed back in that day were just as good/bad. Orcs were not brought back for Onslaught block or Llorwyn block, so they haven't been power creeped yet. If they throw an orc randomly into some future set, most of the comments on its page will probably be "wow this is the best orc ever," just because of what is accepted as the norm of creature strength these days.

4.5/5

Posted By: Kryptnyt (3/28/2011 4:00:40 PM)

WHY DO ORCS HAVE TO BE SO ATROCIOUS GOD

2/5

Posted By: allmighty_abacus (10/12/2010 2:45:54 PM)

By todays standards 2/2 for 3 is terrible. First strike can be very nice though, he might have been dominate in limited back then. The drawback is rarely relevant.

0/5

Posted By: TheWrathofShane (8/25/2013 5:25:38 AM)

Order of Leitbur

Player Rating:

Community Rating: 4.142855 / 5 (42 votes)

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because all artworks depict humans, unlike order of the ebon hand

5/5

Posted By: ultratog1028 (3/24/2010 10:47:11 AM)

The Order of the Ebon Hand arn't Human-only, why are these guys?

5/5

Posted By: A3Kitsune (3/6/2010 8:52:47 AM)

Solid - they hit fast and reasonably hard, and can shrug off some removal.

5/5

Posted By: Radagast (11/5/2011 10:23:30 AM)

Steep pump cost, even for their time. Absolute must-kill on the board. 4/5.

5/5

Posted By: Psychrates (1/10/2012 7:22:38 AM)

Order of Light Beer... Protection from {B} is probably the best protection, and I think the first strike ability is very handy both offensively and defensively.

0.5/5

Posted By: tcollins (1/19/2014 12:08:58 PM)

more like order better cards

0/5

Posted By: DaaNz (5/26/2011 2:36:05 AM)

So glad they kept it a Cleric when they gave it Knight.

3.5/5

Posted By: mrredhatter (10/2/2009 5:46:58 AM)

You'll prefer white knight almost every time, but if you want to play with it in sealed (right...), it's good.

2.5/5

Posted By: Ombrenuit (7/11/2009 7:44:12 PM)

this beats white knight for most purposes. Pushing extra points of damage through is great for this kind of card, use it to trade with bigger creatures or finish a game...

2/5

Posted By: Kryptnyt (1/1/2011 7:27:36 PM)

Interesting. These are Human Cleric Knights, whereas the Order of the Ebon Hand are just Cleric Knights. Possibly due to showing one human, one, urm, demon, and one centaur...

0/5

Posted By: Lord_of_Tresserhorn (3/4/2012 4:02:04 PM)

Interesting. These are Human Cleric Knights, whereas the Order of the Ebon Hand are just Cleric Knights. Possibly due to showing one human, one, urm, demon, and one centaur...

5/5

Posted By: Lord_of_Tresserhorn (3/4/2012 4:01:16 PM)

the art on this is redolent of fairy tales that start with once upon a time, long long ago and ends happily ever after..

5/5

Posted By: zenitramleirdag (6/21/2012 2:10:32 AM)

order of lite beer

3.5/5

Posted By: gasimakos1 (9/1/2009 12:11:29 PM)

Say hello to the leit-brites...

0.5/5

Posted By: Skyknight (4/22/2009 10:40:51 PM)

Order of the Ebon Hand

Player Rating:

Community Rating: 4.539325 / 5 (89 votes)

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Classic black beatdown, still highly playable today.

5/5

Posted By: holgir (8/3/2009 9:44:13 AM)

This card has my favorite art of all time (the Chris Rush version). Plus, it's a decent card, to boot.

5/5

Posted By: Dr_Draco (9/18/2009 7:55:52 PM)

i love this card

5/5

Posted By: gasimakos1 (9/1/2009 12:08:32 PM)

Awesome card, still very playable.

5/5

Posted By: FragNutMK1 (2/25/2010 12:54:45 AM)

KNIGHT? Since when? *rushes to find old black deck*

5/5

Posted By: nunyaJs (2/5/2012 12:14:00 AM)

Great card, glad to see it live on in cards like stillmoon cavalier

4.5/5

Posted By: Smoked_Peasant (1/13/2009 2:05:48 PM)

Honey, that's one darn big eldritch sword you are wielding there...

4.5/5

Posted By: Lord_of_Tresserhorn (3/4/2012 3:59:44 PM)

good card

3.5/5

Posted By: penguinmage25 (11/6/2011 10:00:40 AM)

Currently rated higher than High Tide and Goblin Grenade.

0/5

Posted By: OlvynChuru (5/18/2014 4:30:33 PM)

@abacus; What, Centaurs can't join evil cults? Racist.

5/5

Posted By: Kryptnyt (12/25/2010 6:17:31 PM)

Toss it in with a black wieny deck and Song of the Damned. Voila, you have a 10/1 first striker.

5/5

Posted By: FragNutMK1 (2/25/2010 12:55:42 AM)

This is one of the best older cards ive seen! Great for sideboards in black decks.

5/5

Posted By: Exclaimer999 (3/20/2011 11:01:07 AM)

Good to see WotC looked at the artwork of all versions of this befor they decided on if this should get a race type or not, like they didn't do with Yavamaya Enchantress and several other creatures.

4.5/5

Posted By: A3Kitsune (3/6/2010 8:47:39 AM)

...And then Melissa Benson painted a centaur, forever denying Order of the Ebon Hand a racial creature type...

4.5/5

Posted By: scumbling1 (3/30/2011 7:27:12 AM)

wow, this card is totally great for EDH. especially cuz it only costs two. i have it in my mono shama mill deck agro/ elve goblin tokens with a splash of cascadde combbo

2/5

Posted By: inmypants22 (8/18/2009 3:05:55 PM)

Wow, this versions' art is horribad. It looks like it should be a centaur warrior. And red/green.

0.5/5

Posted By: allmighty_abacus (8/1/2010 12:47:09 PM)

Begging for a core reprint.

0/5

Posted By: LordOfTheFlies87 (7/29/2013 9:03:30 AM)

Cleric Knight? It's not even human! Sweeet.

5/5

Posted By: creepycrawler (6/23/2011 7:56:43 PM)

Better than Black Knight for Cleric status. 4/5.

5/5

Posted By: Psychrates (1/10/2012 7:23:44 AM)

I'll give you one good reason these are better than Black Knight and Knight of Stromgald: Summon Clerics.

5/5

Posted By: MacBizzle (3/20/2011 12:19:52 PM)

Protection from White is the best ability a creature can have in Legacy. Combine that with First Strike and 'firebreathing' to make use of your Dark Rituals later game... Whenever I wanna play my mono-black-aggro deck I am wrestling with whether or not to put these and Knight Of Stromgald (remember, Runed Halo!) or Nantuko Shade. There is the expression 'Dies to removal'. Although, the weight of Nantuko barrelling into your opponent's face conventional wisdom is that the lack of first strike and protection from- dont matter if you can close the game quicker. Im not so sure. Nantuko doesn't 'stick'. This is a fine option as a budget Nantuko or ourtight replacement.

5/5

Posted By: Hovercraft (2/8/2011 2:38:02 PM)

Very nasty back in the day, these guys came out fast and hit hard, often following up devastating discard like Hypnotic Specter and Hymn To Tourach. Nice in Necropotence decks, too. Buzzsaw shield for the win!

5/5

Posted By: Radagast (11/5/2011 10:24:28 AM)

this artwork rules. i used to sit around as a 10-year old staring at my copy of this card with no f-ing clue what it did until my cousin taught me how to play. even after that, this card was always in my deck because of how much of a bad motherfather it was.

4.5/5

Posted By: gasimakos1 (5/20/2011 8:22:49 PM)

Rated 4 stars for artwork alone.

4/5

Posted By: SirSabin33 (10/30/2009 6:24:38 PM)

....... aaaaand this one has the best art. All around awesome card though.

4/5

Posted By: Goatllama (9/19/2010 2:29:42 PM)

yea definitely some of the best artwork

3.5/5

Posted By: LeMaK (12/18/2009 6:35:13 AM)

Black Knight is better but u cant use for Dark Supplicant's effect to bring out Order of the Ebon Hand's dark master Scion of Darkness.

3.5/5

Posted By: Dragonwizard99 (3/20/2011 8:37:40 PM)

Ron Spencer dose the best art on every card no matter how bad it is. Most of the time his art is on wicked cards like this.

3.5/5

Posted By: RetroGamer3 (10/11/2013 11:08:56 AM)

ALL HAIL THE GREAT LORD SATAN!!!

3/5

Posted By: jumpingjacked (10/5/2009 3:21:48 PM)

Absolutely, without a doubt, the BEST artwork on any MtG card. I sold all my cards but just couldn't part with this one. If I could find a print of this I'd frame it.

3/5

Posted By: Dack_Attack (9/22/2010 12:40:05 PM)

The armor is dumb looking, but the buzzsaw shield is epic.

2.5/5

Posted By: themlsna (6/23/2010 4:22:02 AM)

Badass art. Worse than Black Knight, though, especially if you enchant that Black Knight with Shade's Form.

2/5

Posted By: Test-Subject_217601 (9/2/2010 12:54:28 PM)

This art is f'in' metal.

0/5

Posted By: Lord_Ascapelion (11/20/2012 9:13:32 AM)

I'm getting some GWAR vibes from this piece. In all seriousness, Ron Spencer is my favourite Magic artist, but I don't like what he did here. I find it a tad too cartoon. I prefer his more grotesque pieces.

0/5

Posted By: Pollinosis (3/21/2013 3:54:26 PM)

METAL.

0/5

Posted By: LordOfTheFlies87 (7/29/2013 9:03:43 AM)

Orgg

Player Rating:

Community Rating: 3.351 / 5 (37 votes)

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I like the guy. It's flavorful, and even aged acceptably well (for casual decks). Play it in a red black deck, use single target removal to kill large creatures opponents have and keep attacking with the orgg.

5/5

Posted By: majinara (7/4/2013 10:05:53 AM)

Remember-- Orgg attacked Bob from Accounting. This means that Bob was a 2/2 or less, and probably no bigger than a Crimson Kobolds.

4.5/5

Posted By: theorgg (10/16/2009 12:07:23 PM)

@NeoKoda Bob from Accounting is from a Magic the Gathering commercial http://www.youtube.com/watch?v=SgPEhrB7ebc

4.5/5

Posted By: Ladon--- (8/23/2011 10:30:59 AM)

What's with all the Bob from Accounting jokes? Who is that?

4/5

Posted By: NeoKoda (8/14/2011 2:33:18 PM)

If Orgg is 6/6, then Bob from Accounting must be 5/5 or less.

3/5

Posted By: iandustrial (4/19/2009 10:41:15 AM)

Gotta love this card.

2.5/5

Posted By: Qwernt (2/4/2009 2:58:52 PM)

@iandustrial: "greater than 2" and "3 or greater" have the same meaning.

2.5/5

Posted By: KicktheCAN (7/30/2011 4:34:58 PM)

@MagnusHawk: Wow, epic math fail...

2.5/5

Posted By: Lord_of_Tresserhorn (3/4/2012 6:11:59 PM)

Well hang on now, Is Bob from accounting attacking or blocking?

0/5

Posted By: XTwistedsoulX (5/19/2010 3:40:34 PM)

Wait so does the newer Orgg card text regarding power of three apply to all Orgg cards or am I at a disadvantage if I play with my original Fallen Empire cards that have power of two mentioned?

0/5

Posted By: MagnusHawk (3/23/2011 6:36:16 AM)

Well, okay, the Orgg has some serious problems, but this is red, the color of blowing stuff up, so getting the board clear of threats so this thing can lumber over shouldn't be that hard. Better than it looks, believe me... won't see play today, of course.

0/5

Posted By: Radagast (11/5/2011 10:26:14 AM)

He wasn't terrible back in the day, though nowadays a card like this would cost 2RR. If nothing else, he was a wonderful deterrent to weenie decks.

0/5

Posted By: JasonPaul601 (7/12/2012 9:36:11 PM)

I like the fact that he kept 'orgg' as a creature type.

0/5

Posted By: Aquillion (4/7/2013 1:05:49 PM)

Oddly enough, there exists yet another infamous Bob from Accounting these days with a power no greater than 3.

0/5

Posted By: Mode (1/23/2014 4:33:51 PM)

Raiding Party

Player Rating:

Community Rating: 2.974 / 5 (38 votes)

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Orcs in thongs. Stay classy, Wizards.

5/5

Posted By: blindthrall (3/16/2011 3:10:14 PM)

This enchantment is so strange, I'll always keep an orc deck with this and some Mind Bends. That's the kind of wacky land destruction you can get away with in multiplayer without being frowned upon.

5/5

Posted By: holgir (8/11/2009 2:49:07 PM)

This thing is great, agree with you holgir on the multiplay part.

5/5

Posted By: FragNutMK1 (2/25/2010 1:00:58 AM)

This card is very flavorfil in my opinion. You send an orc in a suicide mission destroy fields and lands, and if your opponent has enough ready guys they catch him. The card is kinda narrow, but still not bad. Play it in a deck that is about creating tokens and changing creature types. Like, red blue. Change "plains" to the land type you like, and your creatures to orcs, and get some token producers. From then on you can destroy your opponents lands at instant speed.

5/5

Posted By: majinara (2/11/2011 2:01:18 AM)

Fallen Empires was a commendable attempt at introducing the tribal concept, but for the most part the mechanics didn't become playable until around the time slivers came around. You can pay 3 CMC and go through this Orc-sacrificing mumbo jumbo or you can just pay 1 more for Flashfires, nuke their plains and be done with it. I guess you can get opponent to tap creatures to save a bit of mana, but you might as well just use an Icy Manipulator if you want something tapped that badly. This is bad even considering only the cards that existed up to this point.

5/5

Posted By: jfre81 (8/3/2011 2:32:21 AM)

Hm. Red/Blue changelings plus Whim of Volrath? And of course once you hit Amoeboid Changeling you can sacrifice anything. What awesome jank.

4/5

Posted By: nibelheim_valesti (6/14/2010 1:01:10 AM)

From where i get the Orcs ? From Moria ? Or i think there are an Enchantmet in an new edition

2.5/5

Posted By: H3llra1d3r (3/26/2010 12:03:24 PM)

A fun card, if you hate white and need an incentive to play with orcs which are usually sucky.

2/5

Posted By: Kryptnyt (11/23/2010 7:42:05 PM)

Just another crappy fallen empire card. 1.0.

0.5/5

Posted By: Dark_Monkey_316 (5/13/2010 8:39:10 PM)

PARTY ON THE PATIO!!!

0/5

Posted By: luxma (4/25/2011 2:26:22 PM)

Orcs in thongs is something I'd prefer to never again see... Oh, as for the card, it is complex and useless. Flashfires works better, as does just killing your opponent with direct damage and such.

0/5

Posted By: Radagast (11/5/2011 10:27:41 AM)

Look at the rightmost orc... Is that his ballsack?

0/5

Posted By: immelmann (8/28/2012 5:31:19 AM)

I used to Magical Hack it

0/5

I will never own this card, just because of the artwork.

0/5

Posted By: BigBoyBrian (11/12/2013 5:22:56 PM)

Rainbow Vale

Player Rating:

Community Rating: 2.733 / 5 (43 votes)

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Comboes well with Fellwar Stone.

5/5

Posted By: tavaritz (5/29/2011 9:41:17 PM)

Kinda silly, though I suppose in Commander it could be fun to pass this around the table as a way to make friends. Also, it does work with Zebruu the Greathearted (or whatever the name of that female Minotaur commander is who grants you bonuses based on the number of cards you've given away.)

5/5

Posted By: Radagast (11/5/2011 10:29:05 AM)

Not enough red mana in your Obsidian Fireheart deck? Then this is for you! See also: Zedruu EDH, the aforementioned Fellwar Stone and Land Tax, Exotic Orchard, Price of Progress, Storm Cauldron, Mana Web I guess, Ward of Bones, Weathered Wayfarer, Wilderness Elemental, and it can help along an Avatar of Fury There, this card's not so bad, right? No, it's still pretty bad.

5/5

Posted By: pedrodyl (8/29/2012 11:38:21 PM)

land tax

4.5/5

Posted By: Teotanek (2/8/2010 10:27:20 PM)

Kaja's best art piece to date. Pure Awesome.

4/5

Posted By: FragNutMK1 (2/25/2010 1:02:07 AM)

This card is just plain fun.

3.5/5

Posted By: Dr_Draco (8/27/2009 10:20:03 AM)

Turn 1 - Rainbow Vale for a Thallid. "go." Opponent's first turn - 2 lighning bolts?! Ok, my second turn, I've got the Rainbow Vale back now now, that's cool. Two Icatian Infantrys, that'll show him. Opponent's second turn - Oh man! Now he has three lands and I only have one and it's tapped! Hymn to Tourach plus another Lightning Bolt?! Why couldn't my rare have been an Ebon Praetor?

3/5

Posted By: GainsBanding (8/30/2009 4:16:02 AM)

Strictly worse than Double Rainbow Vale. And even by itself, I'd still call it strictly worse than City of Brass.

3/5

Posted By: Weretarrasque (2/22/2011 8:48:51 AM)

Multiplayer with 4 of these in your deck?

3/5

Posted By: A3Kitsune (2/27/2010 5:19:02 AM)

OH MY GOD RAINBOW VALES ALL ACROSS THE SKY!!!!! Play it turn 1, then play Reflecting Pool turn 2. Problem solved.

0/5

Posted By: Ideatog (7/15/2011 12:09:30 AM)

Fallen Empires - where even golden lands suck. Still, I do wish to point out that there was a time - especially outside the US - where City of Brass was hardly available and very expensive (pre-Chronicles). During that time, this was one of the few available alternatives.

0/5

Posted By: Lord_of_Tresserhorn (3/4/2012 3:24:10 PM)

rainbow vale + cursed land = hot potato in multiplayer

0/5

Posted By: Scottevil912 (6/5/2012 11:08:38 AM)

Excellent political card in EDH.

0/5

Posted By: DacenOctavio (11/20/2012 2:47:13 AM)

It combos with Brooding Saurian too but that's not very convenient. Still best served with Fellwar Stone. Another little combo would be with Dryad Sophisticate.

0/5

Posted By: velkaarn (12/17/2013 6:01:35 PM)

...and then all Icatian knights were recalled from Operation: Rainbow Vale in order that they could die in hopeless battles against innumerable Thallids and Thrulls, Orcs and Goblins. Man, Fallen Empires was dark!

0/5

Posted By: SeriouslyFacetious (3/31/2014 10:45:56 PM)

Ring of Renewal

Player Rating:

Community Rating: 1.917 / 5 (36 votes)

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you don't have to discard. notice how it's not part of the already huge cost? also the discarding happens before the drawing.

5/5

Posted By: OverfiendSurprise (7/13/2010 6:44:11 AM)

Had the discard not have been random, it could have been used in some decks, even though it is too expensive.

5/5

Posted By: Radagast (11/5/2011 10:29:54 AM)

The only problem with this card is the mana cost. If it tapped for 3, it'd be amazing.

5/5

Posted By: draco_nite (5/3/2011 5:36:21 PM)

Well, if you think of it as Hellbent - {5}, tap: draw two cards, it's ok, 3/5 for those decks. But there are better things to use for Hellbent decks - Mindstorm Crown for instance. It's not that much worse than Jayemdae Tome though.

5/5

Posted By: djflo (5/12/2012 6:42:09 PM)

Others have hinted at this, but to say it explicitly: Because the discard is not of the cost, you can activate this when you have no cards in your hands; first it will try to make you discard a card at random (which you won't do because you don't have any), then you get to draw two cards. Or, in simple English, when you have an empty hand it lets you draw two cards without discarding anything. So it's not totally useless in the right deck. Still, five mana is too much.

5/5

Posted By: Aquillion (4/7/2013 10:47:34 AM)

Uh, colorless mana is easy to get. This allows insane card advantage over the course of any casual artifact deck's lifetime. The idea that drawing 2 for 5 mana is somehow unacceptable is beyond me when you use Urzatrong, Everflowing Chalice, and/or coalition relic. Hardly a 4-of; but a reasonable 2-of. Remember that "discard a card at random" is not only at instant speed (use during your upkeep) but is also an effect, not a cost; so you don't have to lose *any* cards.

5/5

Posted By: blurrymadness (2/4/2014 1:06:43 PM)

Use the same logic as Tibalt, the Fiend Blooded - make the average card in your hand worse than the sum of two average cards in your deck. That may sound like a silly thing to do but it really works. If only the cost wasn't ridiculous.

5/5

Posted By: MCcreator (3/26/2014 4:13:41 AM)

Try Emmessi Tome instead.

5/5

Posted By: nammertime (12/30/2009 8:53:40 AM)

Hence the flavor text: "To the uninitiated, the Ring of Renewal is merely an oddity. For those fluent in the wielding of magic, however, it is a source of great knowledge." I think of cards like Drowned Rusalka, Riptide Survivor, and this as basically Hellbent.

5/5

Posted By: HuntingDrake (10/9/2010 4:05:04 AM)

hahahaha, high CC, high ability cost, you have to discard a card...AND the discard is at random! Just wow.

4/5

Posted By: Mudbutt_on (11/30/2009 9:59:27 PM)

The saving grace to this card is that the discard is not part of activation.

0/5

Posted By: Scottevil912 (6/5/2012 11:09:48 AM)

River Merfolk

Player Rating:

Community Rating: 3.038 / 5 (40 votes)

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that goes without saying. but i still like this card for its flavor and mechanic. i like when cards have opposites like this one being the opposite of goblin flotilla

5/5

Posted By: LeMaK (12/18/2009 6:40:27 AM)

Lord of Atlantis is better than this as a rare.

5/5

Posted By: ALEXRyugami (11/26/2008 1:22:04 AM)

A merfolk with WHATwalk??

5/5

Posted By: divine_exodus (11/18/2010 2:24:36 PM)

i still keep one in my merfolk deck...

5/5

Posted By: thevegetable (8/15/2013 11:05:45 AM)

This card has amazing flavor! I love the old cards from before around 1998. I love all the sets, but the flavor of the very original sets have this crazy feeling. Maybe it's because i played magic back in it's early days, i dunno. Amazing flavor, HORRIBLE card hahaha. Ya, Fallen Empires was horrible. I'm just glad I was there during the beginning.

3.5/5

Posted By: EvilCleavage (8/13/2010 1:59:00 PM)

Poor Fallen Empires... you had so few good cards, even your rares were sub-par.

0/5

Posted By: Mudbutt_on (4/4/2010 12:58:05 PM)

Reasonably effective merfolk beatstick for its time.

0/5

Reasonably effective merfolk beatstick for its time.

They swam around under mountains, but they were mostly known for their stoicism. Many a dwarf lost his weekly wages to the river merfolk.

0/5

Posted By: Goatllama (11/5/2012 10:17:21 AM)

MOUNTAIN STREAMS GOBLIN AND ORCISH FOES ... STOICISM

0/5

Posted By: Lord_Ascapelion (11/20/2012 9:38:38 AM)

i bet you cant name any other blue creatures that have mountainwalk

0/5

Posted By: TravisBlanchard (12/1/2012 6:10:16 AM)

It's so blue. O_O

0/5

Posted By: neongecko06 (3/19/2013 8:53:19 AM)

Ruins of Trokair

Player Rating:

Community Rating: 3.190 / 5 (29 votes)

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Run with Swamp and Dark Ritual for a Turn 2 Baneslayer Angel.

5/5

Posted By: SirZapdos (9/5/2011 2:23:28 PM)

Not bad. Sacrificing a little speed so you have a little extra mana at the right time. White isn't usully a high-speed color, so it's happy to let a land or two come into play tapped.

0/5

Posted By: A3Kitsune (1/27/2010 1:55:31 AM)

Lands like these are an obvious trade-off, and whether or not it is useful for you should be determined by your personal play preferences. But there's one problem: they're non-basic, which is almost always a liability, and limits synergy with other cards. Yet you could also argue that they prevent landwalk, so... Whatever. Take it if you like it.

0/5

Posted By: Weretarrasque (2/22/2011 8:41:22 AM)

Power jump in white. To hell with the Sac, gimme my MANA! 5/5

0/5

Posted By: Psychrates (1/10/2012 7:52:25 AM)

Later referenced in Flagstones of Trokair.

0/5

Posted By: Lord_of_Tresserhorn (3/4/2012 4:12:11 PM)

Sand Silos

Player Rating:

Community Rating: 3.250 / 5 (34 votes)

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"Sir, reports from the beaches have just come in." "What do they say, Lieutenant?" "They say that the storage of sand is going smoothly, and they are ready to deliver at a moment's notice." Yeah...not this week. Let's go with more sand, and see where we are in a week." "Understood, sir."

5/5

Posted By: theDAYtheMUSICdied (8/21/2009 5:37:06 AM)

At least from The Dark on, blue got in pretty much every set a massive creature with a ridicullously large casting cost, many with 4 blue as part of the cost. The Silos were useful for getting these giants into play.

5/5

Posted By: A3Kitsune (1/25/2010 7:07:06 AM)

This land has -0/-1 against frisbees.

5/5

Posted By: FragNutMK1 (2/25/2010 1:05:33 AM)

This original group of storage lands got played as 1- or 2-ofs in a lot of decks, and proved to be a good way to strike a big late-game blow in many cases. However, blue was among the colours with the least need of this; black and red are the kings of this type of "B" plan. Still, as a way to drop a creature late while still leaving counter mana open, this guy definitely had its uses.

4/5

Posted By: jeff-heikkinen (10/24/2009 12:39:39 PM)

Posted By: jeff-heikkinen (10/24/2009 12:39:39 PM)

2.5/5

Posted By: Silverware (8/28/2009 8:12:27 PM)

Crap! I didn't know this was a rare and traded my whole playset away. The expansion symbol was black not gold.

0.5/5

Posted By: NecroticNobody (9/19/2010 3:13:28 PM)

Made for a Proliferating control deck with Fatties. 4/5

0.5/5

Posted By: Psychrates (1/10/2012 8:29:52 AM)

The problem with lands like this and their potential combinations with Doubling Season / Gilder Bairn or Proliferate is that you still have to spend mana to get mana. Usually, getting a net gain isn't worth it unless you have an Variable Colorless cost worth paying. But if you're patient, I suppose it wouldn't be bad.

0.5/5

Posted By: Weretarrasque (2/22/2011 8:31:21 AM)

Decent card if for no other reason than it doesn't require any input (other than leaving it tapped) to charge it up.

0.5/5

Posted By: Radagast (11/5/2011 10:31:16 AM)

I like the card. One reason is nostalgia. Fallen Empires was new when I started playing, and I had one of these sand silo cards. Another reason is the art. It seems so peaceful somehow. A nice sandy beach with some mysterious sand-piles. Not, like on many other cards, something getting killed or burned or slaughtering something else or being at war or not. Just a beach with some sand piles, that in mysterious ways generate mana, and tell a tiny part of a story about a plane. :) The card by itself can be ok for Commander or other slow multiplayer formats, I guess. Most storage lands require mana to do their thing. This one doesn't. It is very very slow though. It does like to be comboed with paradox haze though. With two of them in play, this land already generates three mana a turn.

0/5

Posted By: majinara (10/26/2012 1:46:50 AM)

Its slow, but in control or turbo fog, it can help give some reach for an expensive win condition.

0/5

Posted By: TheWrathofShane (2/5/2013 4:37:23 PM)

This is part of a cycle of "storage lands" from Fallen Empires which are all plagued by their slow, slow speed. At a time when land destruction was so rampant and cheap, this could easily set you back very very far. To give you some idea of how slow these lands are, note that they all enter the battlefield tapped, and then require you to tap to remove counters. To get more benefit than a simple Island, you'd need to invest 4(!) turns. Compare this to the difficult-to-pronounce Svyelunite Temple, and that cycle of lands, from the same set, which provide a little optional burst after they come into play tapped. However, this one is arguably more playable than its contemporaries, because of the nature of blue decks in those days to grind the game out many turns. However, its design prevents it from being used unless you leave it untapped, which prevents it from getting more counters. This is obviously not a great fit in a deck running countermagic, though it might have more use powering out Deep Spawn and the like. Here's the storage land cycle for the curious: Black: Bottomless Vault Blue: Sand Silos Green: Hollow Trees Red: Dwarven Hold White: Icatian Store

0/5

Posted By: Equinox523 (2/12/2013 10:39:17 AM)

Seasinger

Player Rating:

Community Rating: 4.033 / 5 (61 votes)

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This + Aquitect's Will = Jankest blue deck I ever made. Fun though.

5/5

Posted By: nibelheim_valesti (6/30/2010 4:21:17 PM)

I remember making a DnD 3.5 Prestige Class based around this card. It could cast dominate person on people who were in contact with seawater.

4.5/5

Posted By: Lord_Ascapelion (11/20/2012 11:03:56 AM)

Rather silly since Control Magic worked so much better.

3/5

Posted By: Radagast (11/5/2011 10:31:53 AM)

Guys. Mind Bend really helps this card. Think about it.

2/5

Posted By: DarthMetool (5/20/2013 4:52:33 PM)

Obviously, not that great of a card. But MAD fun!!! And can do some sick things in a multiplayer game. Fun card is fun.

0/5

Posted By: Malachorn (11/9/2011 6:46:27 PM)

Strategically placed arm prevents her from being played more often...

0/5

Posted By: Lord_of_Tresserhorn (3/4/2012 5:08:49 PM)

I love how her name and mechanics reference Rubinia Soulsinger. Not terrible, but in most cases Control Magic and Mind Control are better.

0/5

Posted By: Equinox523 (2/15/2013 9:57:04 AM)

Tidal Warrior and Life Chisel with her made for a fun way to control, capture and life gain. Along with Lord of Atlantis, you had a means to Islandwalk.

0/5

Posted By: Liquidprism (4/23/2013 7:35:14 PM)

Soul Exchange

Player Rating:

Community Rating: 3.938 / 5 (56 votes)

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Thrull Deck FTW! Use this and Ebon Praetor along with Breeding Pit. There you go, a hard hitting setup, FROM FALLEN EMPIRES!

5/5

Posted By: FragNutMK1 (2/25/2010 1:07:29 AM)

@mode Good point +2/+2 counters would/will really hurt with proliferate...

4.5/5

Posted By: Moleland (4/4/2011 11:02:29 AM)

Nothing like trading a blood pet for an 8/8 Akroma all for just a couple of mana. The only reason this doesn't get a higher ranking is because Wizards stopped making good cheap thrulls maybe because of this card.

4.5/5

Posted By: Digit (6/27/2010 7:49:20 AM)

I don't think they'll ever replace the old weird counters. Sure, you could replace a +2/+2 counter with a pair of +1/+1s with little change (aside from things like proliferate), but you're still going to be stuck with the +1/+0 counters, or +1/-1, or whatever. If you're going to have weird counters anyway, you might as well keep all the weird counters.

4.5/5

Posted By: sonorhC (10/24/2011 9:37:22 AM)

This card could really use some flavor text.

4/5

Posted By: TDL (11/2/2010 9:20:24 PM)

Works good if your creature is pacified or what not VS U/W control.

4/5

Posted By: GrimGorgonBC (12/17/2009 10:24:32 PM)

Pop out breeding pit, get your lord of the pit in the GY and pop this sucker out, you know have a sustainable 9/9 lord of the pit =) Pssh and people say hes useless lolx.

3.5/5

Posted By: Behalter (10/19/2009 8:52:51 PM)

Gaaaack...+2/+2 counters...gaaaack...5/5 because WoTC hasn't errata'ed this yet.

2.5/5

Posted By: Psychrates (1/10/2012 7:56:20 AM)

this card would be quite awesome if you wouldnÄt have to remove the creature from the game :) btw, i wonder when wizards decides to change the oracle of cards with +2/+2 or similar counters to get replacved by +1/+1 counters.

2.5/5

Posted By: Mode (2/6/2009 1:09:03 PM)

Yeah, this card be used in some funny ways to bring back monsters. It's not that powerful, but it is funny at times.

0/5

Posted By: Radagast (11/5/2011 10:32:44 AM)

Every other old "as an additional cost" spell used one of these wordings: "(Sacrifice a creature) to _" "(Sacrifice a creature): _" "At the time you play ~ (sacrifice a creature). _" If it weren't for the flavorful name, it would be very easy to assume that this card kills your creature on resolution, and possibly even works more like Innocent Blood than Bone Splinters.

0/5

Posted By: HuntingDrake (4/16/2012 12:15:56 AM)

Thrull deck? I'd rather run some of the more efficient changeling creatures available out there if I really wanted the +2/+2 effect. Regardless this is reanimation for {B}{B} which is astounding, despite the sorcery speed (which most reanimation is anyways) and the exile requirement.

0/5

Posted By: tcollins (5/23/2012 9:00:53 AM)

Not only that, but with proliferate +2/+2 counter would be a game play change compared to 2 +1/+1 counters. Wizards wants to avoid game play changes.

0/5

Posted By: TheWrathofShane (3/20/2013 3:14:26 PM)

I wonder, has anyone gotten back a Treasury Thrull with this yet? In some Thrull tribal deck. Make your own Sun Titan.

0/5

Posted By: Pollinosis (3/21/2013 4:23:22 PM)

The +2 +2 counters for this card were printed and placed in a certain magazine back in the day. You can probably find all the Fallen Empire Creature and Counter tokens on Ebay if you're lucky. +2 +2 counters are very likely to stay simply because they were intended to be +2 +2 counters and not two +1 +1 counters. Thrulls make funny counters, like the +1/+2 counters on Armor Thrull, it's their thing. That being said, this card is amazing. Exiling your Putrid Imp will probably not hurt you in the long run, especially not when you have an 8/8 Simic Sky Swallower walloping the opponent.

0/5

Posted By: N03y3D33R (1/17/2014 8:07:52 PM)

What people seem to be failing to realize is that it can be used without thrulls at all, and is still fairly costed even without that clause. Anything that takes creatures from the graveyard and puts them directly onto the battlefield is worth at least some consideration. This has beautiful synergy with Putrid Imp, as you can both drop a threat into the grave by using its ability, as well as sacrifice it to reanimate the target you just buried. If you look at it as a cheaper, more conditional Zombify rather than a buff, it's really not that bad.

0/5

Posted By: Equinox523 (4/15/2014 9:52:27 AM)

Spirit Shield

Player Rating:

Community Rating: 1.654 / 5 (39 votes)

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Ah, one of the original equipment cards, along with the Tawnos ones and that wonky sword.

5/5

Posted By: FragNutMK1 (2/25/2010 1:10:17 AM)

Hehe, just because it's a pseudo-equipment, it get's to be a rare.

5/5

Posted By: NeoKoda (6/23/2011 8:14:06 PM)

I like the face on the shield... looks all "Yeah... whatever, I guess."

5/5

Posted By: Lord_Ascapelion (11/20/2012 11:13:31 AM)

Indeed. Compare to Slagwurm Armor (a common at that!)

4.5/5

Posted By: Kefra (6/18/2010 5:01:21 PM)

Nooo, compare to Endoskeleton!

4.5/5

Posted By: HuntingDrake (10/9/2010 4:09:16 AM)

Oh, look, proto-equipment. Oh so very, very proto...

3.5/5

Posted By: Lord_of_Tresserhorn (3/4/2012 3:17:39 PM)

Spore Cloud

Player Rating:

Community Rating: 3.179 / 5 (39 votes)

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This card is great for leaving not one, but two playes defenseless during multiplayer.

5/5

Posted By: FragNutMK1 (2/25/2010 1:12:21 AM)

Reminds me of a sneeze, with the pictured spores being bacteria and mucus, while the creatures are too grossed out to do anything.

5/5

Posted By: jsttu (1/19/2011 6:53:58 PM)

If done properly (without blocking), this thing can almost be a green Time Walk. Considering how good green is at smashing face with huge creatures, one successful casting of this might basically end the game.

5/5

Posted By: Radagast (11/5/2011 10:34:19 AM)

FragNutMk1: That's a genius idea and one I hadn't thought of. This is IMO a much better card than Clinging Mists.

5/5

Posted By: LocoLarue (3/3/2012 10:05:29 AM)

Not bad, but Tangle is better.

4/5

Posted By: achilleselbow (7/17/2010 9:14:43 PM)

It seems like a fog would be more usefull than this in most situations. It almost always will leave a few creatures on the attacking players side able to attack the next round. I suppose it could be usefull to feign an attack and tap out all the blockers. But there are already better cards for that in red.

3/5

Posted By: Silverware (8/26/2009 2:38:31 PM)

Do you have to have blocking creatures in order to use this card? Or can "blocking creatures" be zero?

3/5

Posted By: lopedawgg (10/24/2009 2:13:50 PM)

@Silverware Or you could attack with a creature with Lure (eather enchanted with, or has it as an inate ability).

0/5

Posted By: A3Kitsune (4/7/2010 2:14:47 AM)

It's sorta strange the Cards name is written as 'SporeCloud' on the card itself, but it's gatherer places a space between the words. Suspicious...

0/5

Posted By: BongRipper420 (6/2/2012 2:33:26 AM)

This card actually has some pretty decent strategic depth. Combined with ways to untap your creatures Seedborn Muse, for instance, you can trick your opponent into tapping everything down, then attacking the next turn. It can be used like Tangle, or as another poster said, utilize it against two feuding folks at the multiplayer table. Overall, above the curve for a Fallen Empires card, lol.

0/5

Posted By: Lord_Ascapelion (11/20/2012 11:26:13 AM)

Taunting Elf INCOMMING

0/5

Posted By: sean999 (12/28/2013 11:33:43 PM)

Spore Flower

Player Rating:

Community Rating: 3.600 / 5 (35 votes)

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I can't be the only one who thought this was an enchantment.

5/5

Posted By: Grimnbo (6/10/2011 9:48:17 PM)

The power of this card comes from the creature type. The fact that it gets spore counters from other cards that grant spore counters, which will be in a deck that contains other cards that have spore counters. Sure, it's pretty good by itself - but if you have Fungal bloom out (for example) - you can fog every turn if you really wanted for GGGG

5/5

Posted By: Scottevil912 (6/8/2012 7:40:20 AM)

A reusable Fog has to have some power, despite how slow and fragile this critter is.

4.5/5

Posted By: Radagast (11/5/2011 10:35:11 AM)

This thing's best use appears to be to amass three and fog every turn? Not awesome per se...

3.5/5

Posted By: Drecon84 (9/22/2010 3:55:58 PM)

Like so many other Fungi, this shines in combo with cards that give your Fungi extra spore counters. Use it as a defensive wall in your next Thalid theme deck.

3/5

Posted By: A3Kitsune (4/7/2010 2:22:06 AM)

Man, for once I really feel like I'm missing something, seeing a 3.5 average rating on what I see as a complete crap card. 2 for a 0/1 that gets me a fog every third turn? At least you can save the fog for when you need it, but... I'm honestly asking, actually. I could be missing something.

0.5/5

Posted By: Tanaka348 (8/12/2011 1:23:30 PM)

Svyelunite Priest

Player Rating:

Community Rating: 1.729 / 5 (35 votes)

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This ability should have been playable during any player's upkeep or at least your opponent's upkeep.

5/5

Posted By: iandustrial (10/5/2009 11:23:51 PM)

It is pretty much useless, but its an important part of the history of Magic, since it were the first creature having an ability that does what shroud does.

5/5

Posted By: Nikeyeia (5/8/2010 6:52:02 AM)

If you're afraid your opp may buff up one of his critters this could come in handy, other than that, nadda.

5/5

Posted By: FragNutMK1 (2/25/2010 1:17:40 AM)

The last line is what kills this card. Otherwise, it would have been very good for its time.

5/5

Posted By: Radagast (11/5/2011 10:35:43 AM)

The inclusion of "play this ability only during your upkeep" is the difference between a 1.7 rating and a probable 4.5 rating.

5/5

Posted By: Technetium (4/30/2013 7:18:22 AM)

When I first re-read him here, I'd forgotten about the last clause, and was wondering why such a good card got one-and-a-half stars. Then I noticed and oh wow. What on earth were they thinking? What could this card possibly be used for? Even if your opponent had instant-speed removal, they could just use it in response to you activating him. Now I remember why Fallen Empires was considered such a terrible set at the time. It did have a few cool cards and even a few neat concepts (it used token creatures a lot better than they had been previously, and was the first set with actual cost-effective playable token generators), but it had a huge number of cards that just sucked, too, especially in blue.

5/5

Posted By: Aquillion (5/12/2013 4:55:49 PM)

Wow, I forgot how bad this card was. At the time, I kept trying to look at it from different angles... but no, they thought of everything. Useless.

4.5/5

Posted By: ZEvilMustache (11/23/2009 3:23:38 AM)

Uninteresting card, but part of the power balance of the time. Art is excellent though

4.5/5

Posted By: bagilis (9/9/2010 6:05:56 AM)

Wow! Completely useless!

4/5

Posted By: Laguz (3/9/2010 6:14:04 PM)

Whenever I use this I just completely forgo the last line of text in its ability so I can use it as removal protection.

1.5/5

Posted By: Test-Subject_217601 (8/29/2010 9:32:10 PM)

There's a reason this guy's ability costs UU.

0/5

Posted By: Goatllama (11/5/2012 10:02:23 AM)

Svyelunite Temple

Player Rating:

Community Rating: 3.265 / 5 (34 votes)

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Stupid comment is stupid.

3.5/5

Posted By: A3Kitsune (6/8/2010 8:41:35 AM)

Lands like these are an obvious trade-off, and whether or not it is useful for you should be determined by your personal play preferences. But there's one problem: they're non-basic, which is almost always a liability, and limits synergy with other cards. Yet you could also argue that they prevent landwalk, so... Whatever. Take it if you like it.

1.5/5

Posted By: Weretarrasque (2/22/2011 8:42:35 AM)

that doesn't look like svyelun to me

0.5/5

Posted By: DaaNz (3/24/2009 3:20:22 AM)

Love this. 3U in turn 2 = boohoo for you. 5/5

0/5

Posted By: Psychrates (1/10/2012 7:57:54 AM)

The red frame and text box really bugs me.

0/5

Posted By: Moxxy (2/11/2014 12:48:26 PM)

@Weretarrasque. Nonbasic is not a liability. Only few cards have actual synergy with basic lands, you can build around those but being nonbasic is not a drawback in itself. This card is a liability though because it comes into play tapped. The compensation is that you can sacrifice it for an extra mana boost for that turn, it might be worth in some decks.

0/5

Posted By: TheWrathofShane (5/6/2014 9:44:58 AM)

Thallid

Player Rating:

Community Rating: 4.050 / 5 (50 votes)

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I think the squiggly things along his back form the name "JaCK."

5/5

Posted By: Kirbster (7/1/2010 5:06:44 PM)

Love the picture. Shows the potential wierdness of green.

5/5

Posted By: jugglingguy (11/24/2009 7:57:54 PM)

There's a fungus among us! :O

4.5/5

Posted By: Lord_Ascapelion (11/20/2012 11:34:52 AM)

Very good. For just one, you've got a saproling every three turns and a 1/1.

4/5

Posted By: Dilleux_Lepaire (11/24/2008 7:05:49 PM)

Like many another thing, combos with proliferate. 3/5 Stars

2.5/5

Posted By: Hunter06 (2/5/2013 6:35:28 PM)

I remember being so enamored with this art. So creepy, but also illustrates the power of green really well.

0/5

Posted By: PatrickWR (12/28/2012 2:58:32 PM)

Yes! the absolute coolest Thallid, squid-man with a walking stick.

5/5

Posted By: zombietomb (2/5/2010 7:22:53 AM)

squid man!

5/5

Posted By: brunsbr103 (9/24/2009 7:48:28 PM)

Frankly, I think this version of Thallid is adorable. I love its squid-like limbs and that cute little walking stick. It's like, you see this thing in the woods... and you just kind of wave hi. And it waves back. And you go about your business. Everybody wins.

5/5

Posted By: Lord_Ascapelion (11/20/2012 11:36:27 AM)

That ain't no walking stick, that's his John Henry!!!

0/5

Posted By: JunkHarvester (3/29/2014 1:18:40 PM)

Creepy Thallid - looks like an animated hairball.

5/5

Posted By: Radagast (10/13/2010 12:53:21 PM)

Would you like some dressing with your thallid???

0/5

Posted By: LunarAvenger (12/15/2011 9:20:13 PM)

"T is for thallid. That's good enough for me..."

0/5

Posted By: Kryptnyt (6/19/2013 2:44:45 AM)

The art is awesome.

5/5

Posted By: NeoMint (1/2/2011 2:15:47 PM)

Yet another artwork of thallid, as customary during fallen empires. It got to confusing when people didn't recognize the card from the artwork, so Wizards cut back to only one artwork for a card, barring reprints. I think they made the right decision. This guy is ok, but Utopia mycon is better i think. It may have no power, but it can accelerate your mana.

5/5

Posted By: jsttu (2/12/2011 6:53:32 PM)

Sure, they are slow, but how many 1/1 creatures for G can eventually build an army of fungal clones? Cool flavor.

0/5

Posted By: Radagast (11/5/2011 10:36:29 AM)

Do all 3 spore counters have to be from the same thallid?

0/5

Posted By: Onion01 (5/2/2013 10:29:52 AM)

Fallen Empires had a lot of flaws, but cards like these are what I feel rescues it from the nadir of sets like Homelands or Prophecy -- while it had a lot of bad cards, it was still willing to experiment with new ideas here and there, and some of them were decent. In particular, Fallen Empires was the first set to take tentative steps towards making token swarm decks playable. Thallids were hardly overpowering, but they were a cool idea that was both mechanically and thematically interesting, using both tokens and counters in a way players hadn't really seen before. And they were just fun to play, all else aside.

0/5

Posted By: Aquillion (4/17/2014 7:16:03 AM)

Thallid Devourer

Player Rating:

Community Rating: 3.027 / 5 (37 votes)

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Thallid Atog?

5/5

Posted By: Test-Subject_217601 (10/6/2010 12:14:38 PM)

I like Pallid mycoderm better. Use Utopia mycon to get the mana in order to play him.

5/5

Posted By: jsttu (1/17/2011 7:41:58 PM)

All Thallids are awesome.

4/5

Posted By: AlphaNumerical (8/11/2009 6:57:44 PM)

Had it given a bigger bonus when eating Thallids, it might have worked.

2/5

Posted By: Radagast (11/5/2011 10:37:04 AM)

Thallid Druid

Player Rating:

Community Rating: 3.511 / 5 (45 votes)

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It's like Joreal, only better.

5/5

Posted By: FragNutMK1 (2/25/2010 1:18:23 AM)

Thelon welcomes all followers, regardless of race. Human? Insect? Kithkin? All are welcome.

5/5

Posted By: A3Kitsune (9/1/2010 12:07:10 AM)

He's not bad. Especially now that he is a human druid cleric. That way he got three creature types that are all supported by other cards. I guess he is best in a druids deck, with seton. There, in the late game, you can tap some druids to create mana and have this guy sac himself. That way you have still all your forests untapped to attack with. With 6 forests, them being 2/3, that's already 12 damage attacking. And not that many will die either, with their three toughness. And if you got some pump spell... Not awesome, but over the near 20 years of powercreep, he's still somewhat playable. Might also be good in a deck, where you want to sacrifice creatures constantly. In the worst case, he allows you to sac your forests then.

5/5

Posted By: majinara (10/21/2012 3:53:31 AM)

Surprisingly playable. Might be the only mass convert-land-to-creatures ability that doesn't make them 1/1s.

5/5

Posted By: Technetium (4/30/2013 7:23:08 AM)

Had this. Wish I'd thought to Sac to self, woulda been way more useful. 3.5/5

3.5/5

Posted By: Psychrates (1/10/2012 7:59:40 AM)

Its the bearded lady!!!!

2/5

Posted By: @go (10/18/2009 7:47:41 PM)

Well, it can sac itself to give you a one-shot army. Not bad, but not great either.

0/5

Posted By: Radagast (11/5/2011 10:37:46 AM)

Thelonite Monk

Player Rating:

Community Rating: 2.893 / 5 (42 votes)

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Thelonious Monk?

5/5

Posted By: ChippyForever (9/3/2010 9:45:04 AM)

Jazz reference in praying mantis form? 5/5 I DONT CARE ABOUT ANYTHING ELSE.

5/5

Posted By: Maraxas-of-Keld (6/16/2012 9:13:57 AM)

only if a creature in fallen empires had forestwalk. well at least you can still make your opponents lands next to useless or make your lands more useful if you have the wrong kind.

5/5

Posted By: LeMaK (12/18/2009 6:44:50 AM)

This card made everyone who is over 30 and/or familiar with Thelonious Monk deliriously happy. 4/5 for that alone.

5/5

Posted By: Salient (8/29/2011 7:26:45 PM)

People don't seem to be realizing that if you're running a Saproling deck, this is an excellent nonbasic hoser. It completely screws over multicoloured decks running dual lands by probably denying them color access, foils nasty things like Inkmoth Nexus, and given enough time eventually denies the opponent any non-forest lands. Run with Mwonvuli Acid-moss and others for green land denial!

5/5

Posted By: LordRandomness (12/28/2011 4:23:08 PM)

Fallen Empires is rather mixed in the flavoring of it's art. WotC constructed up a solid setting, and made sure that each bit of flavor text built up the setting in the minds of the players, but they didn't bother to make sure the art did the same thing. Because of that, there is great inconsistancy in the flavoring of the art, with a lot of it looking like it belongs in another set. Like this guy. He was supposed to be an Elf. But no-one told the artist that. And @ClockworkSwordfish, Thelonites are not a race. They are the followers of Thelon of Havenwood, and thus are a religous order.

5/5

Posted By: A3Kitsune (8/31/2010 11:57:54 PM)

I wonder if this creature was the inspiration from the Nantuko from Odyssey and Onslaught block.

5/5

Posted By: Nagoragama (2/12/2013 5:19:51 PM)

Jazz mantis. JAZZ MANTIS.

5/5

Posted By: Kirbster (11/5/2013 12:45:54 AM)

Long before there were Nantuko... there was Thelonite Monk. I give it a 2.5... it's not really powerful, but it's a strange enough effect in green that I think it stands out. @ClockworkSwordfish: Where is the pun here? I don't see it (but very much want to). -EDIT- @ChippyForever: Ah, thanks! Not at all familiar with the musician, but at least now I can pretend to be more cultured. =)

4.5/5

Posted By: Leshrac_Nightwalker (10/6/2010 11:40:05 AM)

This card exists solely as a vehicle for the pun. The entire race of Thelonites exsists solely so that this card could be hilarious.

4/5

Posted By: ClockworkSwordfish (2/14/2010 7:28:24 PM)

All your Valakut are belong to Gaea!!!

3/5

Posted By: Lord_of_Tresserhorn (9/26/2011 3:17:34 PM)

great with forest walkers and mana manipulation, but that's it.

2.5/5

Report Abuse Posted By: FragNutMK1 (2/25/2010 1:19:53 AM)

Puns aside, this thing is basically useless except as a slow and nutty way to shut down enemy lands - unless they are playing green, in which case it is totally useless. Love the vastly out of place art.

0/5

Posted By: Radagast (11/5/2011 10:39:08 AM)

Obnoxious card to play against. Maybe they created this specifically so that Hidden Path would have a use.

0/5

Posted By: Technetium (4/30/2013 7:24:26 AM)

It's too expensive; it should've cost Green2 even at the time, and would probably be Green1 today. That said, I can see this being useful.

0/5

Posted By: Aquillion (5/11/2013 6:32:25 PM)

Jazz Mantis says "Oh, are you running Mono-Green? Well, you are now."

0/5

Posted By: Silver-Paladin (3/27/2014 6:45:06 PM)

Thelon's Chant

Player Rating:

Community Rating: 2.593 / 5 (27 votes)

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"I play Thelon's Chant. Then I Mind Bend that swamp to (insert opponent's land here)." Later... "Oh, you played that land. -1/-1 token? Okay. Proliferate. Proliferate. Proliferate."

5/5

Posted By: DarthMetool (5/20/2013 4:08:01 PM)

In the realm of color screw, this is pretty weak, particularly against black since they can spawn little guys with things like Breeding Pit or just sacrifice their creatures for mana. Do yourself a favor and pick up a Lifeforce instead. 2/5

5/5

Posted By: Gaussgoat (4/28/2010 12:16:28 PM)

@ psyklone, I don't think you can choose the latter. If you have no creatures, there's nothing to put the counter on, and it says it does the damage UNLESS you put the counter on a creature... Doesn't seem to be a choice situation.

5/5

Posted By: llirreh (3/25/2011 6:26:24 PM)

Wow, even the harsh color hosers are ridiculously janky and weird in Fallen Empires.

5/5

Posted By: Tanaka348 (8/17/2011 10:51:33 AM)

Bah, color-hosers... never much fun, even back then, and this thing didn't even perform that task too well.

4.5/5

Posted By: Radagast (11/5/2011 10:39:46 AM)

I have no creatures, I choose the latter.

0.5/5

Posted By: psyklone (10/31/2009 8:11:34 PM)

It's the anti-Landfall!

0/5

Posted By: niceguygreensboro (10/6/2010 7:50:50 PM)

...Urborg, Tomb of Yawgmoth, after you've dropped your mana base?

0/5

Posted By: NARFNra (10/7/2013 7:46:05 PM)

Don't think of it as a sideboard color screw, think of it as an undying enabler in a B/G deck. Maybe not the best way to do it, but it could be fun. Get Mikaeus, the unhallowed out and you can keep those creatures undying with every swamp.

0/5

Posted By: Nebulium (4/7/2014 10:37:42 AM)

Thelon's Curse

Player Rating:

Community Rating: 2.883 / 5 (30 votes)

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I concede that this card is rather narrow, relevant only against blue creature decks. With that in mind, against blue creature decks, it a very relevant field advantage card.

5/5

Posted By: HedgeIII (10/9/2009 8:39:42 AM)

Obviously focused against one color, but pretty devastating for blue players. Tsunami a guy and then lay this down... goodnight! 3.5/5

5/5

Posted By: Gaussgoat (1/15/2010 11:30:16 AM)

Yet another combo for painter's servant...

3.5/5

Posted By: Havens (8/1/2010 8:48:41 PM)

Dude, this card hoses blue summin fierce , and in blue i mean stupid gay fairies. 4.5/5

2.5/5

Posted By: GrimGorgonBC (10/28/2009 9:56:12 PM)

Question about this & other enchantments alike: If I play 4 of this & you're playing mono blue, do you pay 4 U/creature if I get all of them down on the field?

0/5

Posted By: Mike-C (2/24/2011 5:53:48 AM)

No you don't. Each enchantment gives the same option to untap. They all work, but the first one triggered untaps the creature if paid and you don't need to untap it anymore.

0/5

Posted By: tavaritz (5/16/2011 8:34:50 AM)

Useful against blue horde decks (Homarids?) but stupid against blue control where they merely spend U and untap the single thing that's been smashing your face ever since they took control of the game.

0/5

Posted By: Radagast (11/5/2011 10:40:39 AM)

good old-fashioned color hate. 3/5

0/5

Posted By: nunyaJs (2/4/2012 7:21:57 PM)

I hate that this card isn't even good in EDH because of that Blue, makes me grumpy... xD

0/5

Posted By: Dr.Pingas (2/20/2012 11:18:40 PM)

Painter's servant would make the owner of this card's creatures blue as well so all creatures would be tapped...

0/5

Posted By: wholelottalove (10/22/2012 11:00:22 AM)

The card's garbage, but I love that guy's face. He's so upset, lol.

0/5

Posted By: Lord_Ascapelion (11/20/2012 12:03:44 PM)

By itself? Yeah. Narrow. It's just.... It's like you guys have never heard of Sleight of Mind before.

0/5

Posted By: DarthMetool (5/20/2013 4:42:38 PM)

Blue aggro says gg I say "That's what I paid"

0/5

Posted By: yesennes (5/3/2014 9:32:39 PM)

Thorn Thallid

Player Rating:

Community Rating: 3.01724 / 5 (29 votes)

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Those thallids look like something out H.P. Lovecraft, and the ability being different from the majority of thallids supports the weirdness of it. Quick question: Is that three thallids or one? They could either be multi-headed or standing back to back to back. I personally think it is one thallid, but it is open to debate.

5/5

Posted By: jsttu (4/10/2011 8:01:57 PM)

use R&D secret lair to deal damage to some guy on the street

4/5

Posted By: kingoftheuniverse (5/31/2011 8:03:35 AM)

...WHERES MY TOKENS :(

2.5/5

Posted By: Necrolysis (1/6/2010 7:53:52 PM)

GIVE US OUR TOKENS NOW!!!!!!!!!!!!!!!!!!!!1

2.5/5

Posted By: Rakdos.Da.Purifier (11/17/2010 7:26:41 PM)

WE WANT TOKENS, DAMMIT!!!!!1!!!!

2/5

Posted By: Goatllama (5/20/2012 3:01:08 PM)

So creepy looking, but awesome. Green direct damage! At the low low low price of waiting around for 3 turns! :D

0/5

Posted By: Lord_Ascapelion (11/20/2012 12:29:16 PM)

Holy shit look at that thing. It's a clown! No, it's a mold! NO, IT'S YOUR WORST NIGHTMARE!

0/5

Posted By: Arachnos (1/12/2013 9:00:32 PM)

If you look at it right, it looks just like one of the goblins from the movie Labyrinth.

0/5

Posted By: NuckChorris (5/31/2013 10:54:33 AM)

Hahaha this is athlete's foot as a creature card.

5/5

Posted By: Etregan (5/23/2010 3:50:54 AM)

Not a bad card, especially when used with Paradox Haze this card can be a decent annoyance to your opponent, along with the fact that its a 2/2, all for only 3 mana.

0/5

Posted By: Londemonium (7/26/2010 3:41:33 PM)

Could also be a "fungus horror", what with the creepy art and flavor text.

0/5

Posted By: majinara (6/30/2012 12:55:00 PM)

Guaranteed M.T. art. Best of the four.

5/5

Posted By: tavaritz (5/16/2011 8:41:41 AM)

I wonder if they ever just tried ASKING the thallids if they were sentient?

4.5/5

Posted By: Lord_Ascapelion (11/20/2012 12:30:19 PM)

Slothorn Slothallid.

0/5

Posted By: Goatllama (9/20/2011 5:09:37 PM)

Fat green fartbag

5/5

Posted By: RafiqTheMiststalker (4/22/2010 9:11:58 PM)

****** ******* *** * *** **********.

5/5

Posted By: Anathame (10/23/2010 11:09:48 AM)

Green is normally not capable to deal direct damage, as such, green cards which allow you to do so are always worth a look. For people who love Thallid decks, and have plenty of Fungal Blooms in their deck, this might be worth adding. Also, with Fungal Bloom, this is one of greens ways to kill each and every player and creature at instant speed, in case you build up an unlimited mana combo. Slapped randomly in any deck though, it's a bad card.

5/5

Posted By: majinara (2/4/2009 8:01:54 AM)

AHAHAH CHOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!

4/5

Posted By: divine_exodus (10/7/2010 3:34:30 PM)

This guy isn't very fun... doesn't even make saprolings. (See what I did there?)

0.5/5

Posted By: KikiJikiTiki (6/5/2011 9:00:21 AM)

The sixty turn clock begins now!

0/5

Posted By: OrangeAir (1/26/2013 6:06:05 PM)

Thrull Champion

Player Rating:

Community Rating: 3.806 / 5 (36 votes)

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Thrull Lord rules!

5/5

Posted By: Ajani_is_da_man (11/23/2009 4:16:38 AM)

Heh, stole one of those white changlings with this guy, man was that guy ticked.

5/5

Posted By: FragNutMK1 (2/25/2010 1:23:11 AM)

Opponent not playing Thrulls? Take his creatures anyway, just use Amoeboid Changeling or another card that gives a creature the Thrull type.

5/5

Posted By: A3Kitsune (2/27/2010 4:05:52 AM)

changeling and shapeshifters.....

5/5

Posted By: GrimGorgonBC (12/2/2009 9:23:16 PM)

Rather surprised it buffs itself. Maybe they were getting away from the "lords that aren't their own creature type" even back then. Well, it can steal Changlings, so that's something.

5/5

Posted By: Radagast (11/5/2011 10:41:28 AM)

Oh look, it's the Alliances symbol! This beast plays like a weaker Sliver Overlord. He does pump himself though, and the pump is enough to give it a place in Thrull decks. If you really want to use his Tap ability, consider using Amoeboid Changeling or any of the many ways of changing creature types.

4/5

Posted By: Trygon_Predator (4/26/2012 9:22:19 AM)

I'd like your Mutavault with my thrull deck pass it to this side of the table please k thx. While you're playing merfolks or something I'll just Soul Exchange my Breeding Pit tokens and bring back my Ebon Praetor that I discarded with Cabal Therapy... ok you die now.

2.5/5

Posted By: Hovercraft (3/12/2011 8:25:34 PM)

goes great in your...thrull deck?

2.5/5

Posted By: thaviel (2/10/2009 8:59:15 PM)

Thrull Lord....not much else to say...

2.5/5

Posted By: Guest57443454 (11/26/2008 8:42:30 AM)

Terribly overcosted for anything but using type changing effects to steal opponents' creatures turn after turn after turn with no mana. When you're doing that, the effect is pretty powerful but needs two cards, one of which is utter dreck outside the combo, and will take all your progress away if it dies. It still might be worth it. Of course, there wasn't any of that stuff back in the day.

0/5

Posted By: Tanaka348 (8/12/2011 12:57:16 PM)

A really cool card, but he's not very good.

0/5

Posted By: Pollinosis (3/21/2013 4:06:47 PM)

Fallen Empires really was a flavor homerun, the cards really tell the story. Unfortunately their power level also reflects the hard times every single faction has fallen upon. I read on Salvation that the entire continent of Sarpadia has been overrun with Thrulls now, to the extent that their numbers unnerved the Phyrexians. I always thought Slivers would do the same thing if they were real. Too bad Thrulls kinda suck, Thrulls vs Slivers could be an interesting Duel Deck.

0/5

Posted By: SeriouslyFacetious (8/3/2013 7:50:35 AM)

See? SEE?? Fallen Empires didn't suck.

0/5

Posted By: car2n (2/22/2014 5:34:53 PM)

Thrull Retainer

Player Rating:

Community Rating: 3.293 / 5 (46 votes)

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I admit I am faintly aroused by the artwork. Mmmm.

5/5

Posted By: Motorival (3/2/2010 11:32:38 AM)

totem armor?

5/5

Posted By: Uhhsam (4/30/2010 7:44:49 PM)

Tribal Enchantment - Thrull?

5/5

Posted By: ChippyForever (8/14/2010 9:04:43 AM)

'Retainer' is a less demeaning term for servant or attendant. This enchantment is very odd because it's actually a summon spell in flavor...i don't even want to think about how that thing regenerates your creature though.

4/5

Posted By: Laguz (6/7/2010 9:09:40 PM)

One of Fallen Empire's most memorable cards because of the awesome art.

4/5

Posted By: Pollinosis (3/21/2013 4:09:33 PM)

It's a retainer: -It pumps because it helps you fight. -It regenerates you because it save you from a death blow

4/5

Posted By: blurrymadness (1/23/2014 3:15:49 PM)

He regenerates the creature by taking the shot. Look out, sir!

3.5/5

Posted By: NeoMint (2/16/2011 11:40:18 AM)

I fail to see what the art has to do with dental equipment :)

1/5

Posted By: pumaman83 (5/26/2010 4:40:01 PM)

I have a friend who owns just one of these (I think) but always seems to draw it. Reese, if you're reading this, use Demonic Appetite!

0.5/5

Posted By: Weretarrasque (2/22/2011 8:59:06 AM)

Protototem armour :

0/5

Posted By: Baconradar (8/27/2010 4:31:48 AM)

i'm going to make an all-black, all fallen empires deck. that'll show em

0/5

Posted By: gasimakos1 (4/23/2011 8:25:00 AM)

The artwork is something I could do without, but the card is good. One of the first attempts to make it so creature enchantments were not wasted when the creature died, and it's even priced about right for the era.

0/5

Posted By: Radagast (11/5/2011 10:42:35 AM)

The art implies that this is a creature... and eww, it's guts are sagging down D:

0/5

Posted By: Lord_Ascapelion (11/20/2012 12:35:38 PM)

This should have been a Licid effect. A 1/1 Thrull that can tap to become an aura enchantment. *shrug*

0/5

Posted By: Earthdawn (5/29/2013 9:48:16 AM)

i find it funny that while 'persist' warranted its own keyword, there were, to my knowledge, no enchantments that granted it. rewind to this fallen empires staple that offered a creature one better than persist (since it got the +1/+1 now and lost it after the regen), and you've got an entirely playable card for a single B

0/5

Posted By: thevegetable (8/28/2013 8:57:33 PM)

Thrull Wizard

Player Rating:

Community Rating: 2.784 / 5 (37 votes)

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Awesome artwork on this, and a black countering ability is nothing to scoff at.

5/5

Posted By: FragNutMK1 (2/25/2010 1:24:41 AM)

Mind Bend could help this one.

5/5

Posted By: TreeTrunkMaster (4/12/2010 2:05:39 PM)

It has the same name and creature type :D

5/5

Posted By: izzet_guild_mage (6/9/2010 6:13:28 PM)

Say goodbye to those pesky Progenitus turn 2 combos. Say hello to buying an entire deck with four of this and Dark Ritual just to spite your friend.

5/5

Posted By: asandberge (7/5/2011 7:16:17 PM)

He looks like Gix's younger brother

4.5/5

Posted By: Teotanek (2/8/2010 6:16:42 PM)

painter's servant anyone?

4/5

Posted By: KismetSamba (6/4/2009 2:54:21 AM)

Summon Steve Buscemi.

4/5

Posted By: cthulubbq (10/12/2009 12:12:21 PM)

As Kismet mentioned, Painter's Servant is good. I'd also pay the 1 extra mana as opposed to Death Grip.

4/5

Posted By: MisterMelancholy (10/3/2010 7:51:12 PM)

This allows you to cast Phage the Untouchable from your command zone without losing the game. Then you're just a Disentomb away from having it on the battlefield.

3.5/5

Posted By: Etsap (7/13/2011 2:18:11 PM)

Only useful in silly ways, and even then, it's pushing it.

1/5

Posted By: Radagast (11/5/2011 10:43:16 AM)

COMMUNIST!

0.5/5

Posted By: blindthrall (3/16/2011 7:20:31 PM)

I like his ability one of the few fallen empires cards worth playing with Blue Black control could have fun with this and freed from real.

0.5/5

Posted By: Budden (12/19/2011 1:26:11 PM)

Man, all the thrulls looked awesomely creepy and this guy is near the top of the list.

0/5

Posted By: Lord_Ascapelion (11/20/2012 12:39:12 PM)

Swirl the Mists if you want to permanently hose a specific color.

0/5

Posted By: tcollins (1/15/2014 3:38:27 PM)

Anyone else think the flavour on this one is very rich? Like others have mentioned, it's a creature from Fallen Empires that has reasonably withstood the test of time... It also tells us how the {B} human faction in Sarpadia met their fate, name drops Endrek Sahr, Master Breeder, makes us imagine the "Thrull Rebellion", and provides more great Anson Maddocks art. This ol' boy is wild, 4/5.

0/5

Posted By: SeriouslyFacetious (6/7/2014 9:53:20 PM)

Tidal Flats

Player Rating:

Community Rating: 2.74138 / 5 (29 votes)

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In flavor for blue, since at the time mana reduction and adding prices to effects was one of blue's tricks. Not a bad card, though rather weak.

5/5

Posted By: Radagast (11/5/2011 10:44:17 AM)

I think flavourwise your creatures gain first strike, because your mighty water magic allowed you to influence the tides and have the water recede, giving your army a tactical advantage and set up a trap or something for the attacks. Thus, your non-flying units get firsts trike. Unless an opponent invests some mana to prevent that, I guess. Weird card. I mean, giving blockers first strike is powerful. If you have maybe ten 1/1 camarid tokens from homarid spawning bed, and give them all first strike, they can easily take apart any attacker without dying. And preventing your dudes from gaining first strike would cost your opponent up to 10 mana. And even if your opponent does pay it, you can just activate the flats again to give your units first strike anyway. So, I don't think it's that bad... still bad, but not unplayably bad.

4.5/5

Posted By: majinara (5/9/2010 8:08:24 AM)

Another confusing old card that you slowly realize isn't that good. The flavour's a bit inexplicable too; why do my creatures gain first strike?

0/5

Posted By: ClockworkSwordfish (2/25/2010 2:52:53 PM)

As long as you don't gang-block something, it can be used to drain your opponent of mana. With the majority of players casting stuff in the second main phase, it can screw up their timing. If you could manage to give this flash (Vernal Equinox), you can surprise your foe with this.

0/5

Posted By: Alsebra (9/24/2011 12:52:56 AM)

What other nonflyer-hosing enchantment from the previous expansion cost Blue to cast and BlueBlue to activate? That's right, it's Flood! Simple ways this could've been better: -Activation cost of 1Blue or Blue -Make it usable before assigning blockers -Make the opponent pay per blocker, not per attacker -Remove the non-flying restriction

0/5

Posted By: HuntingDrake (5/28/2014 2:21:53 AM)

the cool thing is it's not restricted to one use a turn.

4.5/5

Posted By: thaviel (2/10/2009 8:24:52 PM)

Cool artwork as well. Looks like a place I once visited.

3.5/5

Posted By: Crag-Hack (6/22/2011 11:33:29 PM)

Seeing as blue has a serious lack of first strikers, this thing is awesome.

4/5

Posted By: FragNutMK1 (2/25/2010 1:26:14 AM)

Holy crap this card is awful. So much text for so little gain... You're basically spending UU to have your opponent spend 1... ack.

3/5

Posted By: Lord_Ascapelion (11/20/2012 2:16:58 PM)

Great flavour. Subterrean power level.

0/5

Posted By: majinara (2/4/2009 12:28:39 PM)

This card completely shaped the Meta back then. Every deck splashed blue for this card

0/5

Posted By: Coactus (1/9/2011 12:14:02 PM)

So, even if they do pay the 1, you could pay the BlueBlue again, force them into losing more mana? I like the idea.

0/5

Posted By: BastianQoU (7/26/2011 1:36:27 AM)

Tidal Influence

Player Rating:

Community Rating: 2.552 / 5 (29 votes)

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SUDDENLY, EVERYONE WAS HOMARIDS

5/5

Posted By: NARFNra (12/12/2010 7:34:28 PM)

@ garbagegatherer The first sentence wasn't added. In the original version, it was just the last sentence. I guess they added it because they thought it is a bit strong with homarid spawning bed. Like, you have 10 camarid tokens in play and 4 tidal influence. In two of four turns, they'd be 1/1. In one of four turns, they'd be 0/1, and in one of four turns, they'd be 11/1.

5/5

Posted By: majinara (3/20/2010 1:36:50 AM)

Exactly what we need - a way to make everything blue Homarid-like. Naturally, when used with actual Homarids, it is annoyingly confusing and a great way to waste a lot of time and effort on nothing. And, like Homarids, it starts weak just to prevent it from being useful. No idea why this wasn't Legendary or an Enchant World... it is as if they forgot those types of cards existed as a way to prevent duplicates.

5/5

Posted By: Radagast (11/5/2011 10:46:09 AM)

tl;dr

5/5

Posted By: Goatllama (1/1/2012 3:54:37 PM)

cool rules

0.5/5

Posted By: Tezz (10/17/2009 5:53:22 AM)

Why was the first sentence added? I mean, it's not like the enchantments would interact with each other, same with delusions of mediocrity/grandeur.

0/5

Posted By: garbagegatherer (11/8/2009 4:31:49 AM)

that looks like an effort on making legendary enchantments. it wasn't really necessary here, though...except for flavor reasons. a -2/-0 drawback when it enters, no advantage on the next turn either and finally a +2/+0 buff after two turns that even vanishes again on the subsequent one? no, thanks... it would have been an interesting card for a single blue mana, but like that it's terrible. i would consider using it with Chisei, Heart of Oceans and Power Conduit then to keep exactly three counters on it continiously.

0/5

Posted By: Mode (11/29/2009 2:53:50 AM)

Oh yeah, it's terrible...until you realize that it's a blue card, targets a specific colour of creature, and effects all creatures. Whim of Volrath anyone?

0/5

Posted By: FragNutMK1 (2/25/2010 1:28:14 AM)

Get a Painter's Servant into play and use a defensive spell on the opponent's +2 turn. The game will become a lot more fun too~

0/5

Posted By: Daikoru (8/31/2010 9:22:59 PM)

The four counter clause should have said "four or more". It wouldn't have made a difference at the time, but now we have ways of putting more than one counter at a time on something, and if this ever got to five counters, it'd just keep accumulating them with no effect.

0/5

Posted By: sonorhC (7/25/2011 10:57:56 PM)

It's not often that you find a card that interacts POORLY with Doubling Season (besides the obvious persist suspects), but here it is.

0/5

Posted By: SkyknightXi (10/3/2011 10:40:45 AM)

With Doubling Season, this does absolutely nothing.

0/5

Posted By: eisbrecher03 (2/11/2012 11:42:07 PM)

Far too narrow for anything but a homarid deck. KILLS in a Homarid deck.

0/5

Posted By: Psychrates (2/29/2012 5:19:18 PM)

Well, at least with this card all those Homarid fans can make them for themselves instead of having Wizards make more.

0/5

Posted By: kazenpaus (11/2/2012 6:02:11 PM)

Wow, I can't believe such a needlessly complex card even exists... flavorful, but GEEZ is it awful. Counters shuffled around for no real reason.

0/5

Posted By: Lord_Ascapelion (11/20/2012 2:19:47 PM)

"Okay, I have 2 unblockable blue creatures. I cast 4 Tidal Influences. Proliferate. Proliferate. Both my unblockables get +8/+0 each. Both swing. Oooh, Counterspell that! I win."

0/5

Posted By: DarthMetool (5/20/2013 3:41:50 PM)

Simply oozing with flavour. Tastes like salt.

0/5

Posted By: MCcreator (11/3/2013 7:58:42 AM)

I actually really like this card. Strictly less complicated than chaos moon. Seriously, ever seen that card? It takes ten minutes o read, half an hour to get everyone to count their cards, and another day and a half To get everyone to realize the number doesn't count, just total odd/even. This card is so much more elegant, and thats sayin something.

0/5

Posted By: Dr.Pingas (3/31/2014 10:11:56 PM)

Tourach's Chant

Player Rating:

Community Rating: 2.914 / 5 (29 votes)

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that sounds very much like a hymn

5/5

Posted By: DaaNz (3/14/2009 8:23:42 AM)

Funny how the green version of this has such a bad rating compared to this.

0/5

Posted By: FragNutMK1 (2/25/2010 1:29:39 AM)

Not a stellar card by any means. While the effect is nice, the cost means that you usually get this out a lot later than what would have been ideal, not to mention the upkeep required for it is also annoying. To top it off, this is the type of card that only begins to truly shine when there are multiples of them on the field, but the upkeep, in addition to the prohibitive hard-casting cost, makes this a shaky prospect. A possible sideboard, but I'm not sure it's good enough for even that. I haven't tested it out in practice, though, so I may be mistaken.

0/5

Posted By: Tiggurix (6/5/2010 1:35:07 PM)

Green/Black deck, use this with the Grim Poppet, weak combo, but at the same time it really can come in handy for free -1/-1 counters to fling around.

0/5

Posted By: DjDym (8/28/2010 11:55:24 AM)

Usually, one shouldn't sideboard hosers that are a minor annoyance at best. You could destroy your opponent with Dystopia, or slightly inconveinece them with this card.

0/5

Posted By: scumbling1 (6/16/2011 4:35:29 PM)

With proliferate around today to grow the -1/-1 counters, this is not that bad for anti-green sideboard. Probably the biggest thing against it is green's ability to deal with enchantments, especially with Naturalize and most of all Back to Nature.

0/5

Posted By: jfre81 (8/4/2011 2:05:30 PM)

I prefer the hymn.

0/5

Posted By: NeoKoda (10/31/2011 4:36:54 PM)

It could work OK in a BG deck with lots of undying creatures.

0/5

Posted By: SirZapdos (5/31/2012 5:22:01 PM)

Maybe put in a deck with Grim poppet and painters servant. Its too bad scarecrows work around persist rather than undying though. It may have a couple extremely specialized uses, but I'm pretty sure it gets outclassed by some other color hate card.

0/5

Posted By: jonrds (2/28/2013 12:44:23 PM)

Dudes. Mind Bend. Sheesh.

0/5

Posted By: DarthMetool (5/20/2013 4:44:17 PM)

Tourach's Gate

Player Rating:

Community Rating: 2.512 / 5 (40 votes)

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Tourach's Gate 2BlackBlack Sorcery Until your next turn, creatures you control get +2/-1. "Even *I* don't pay this thing's upkeep cost." -- Tourach

5/5

Posted By: Salient (12/13/2012 6:17:54 PM)

This was never a great card, and it relies on a very narrow creature type (there are currently only 16 thrulls, not counting all the alternate art) but the artwork is just so amazingly surreal I can't help but give it an extra point.

5/5

Posted By: ChippyForever (8/14/2010 8:59:52 AM)

I got excited when i read the words "time counter". I was hoping it be something like take another turn for black. Then read further down and was so disappointed.

5/5

Posted By: aznxknightz (10/28/2010 9:48:22 PM)

It was an okay card at the time because of Breeding Pit

5/5

Posted By: llirreh (3/8/2011 4:22:22 PM)

You don't attack with the bred 0/1 thrulls, you sac them for this and Ebon Praetors.

5/5

Posted By: tavaritz (5/15/2011 3:21:35 PM)

No, to both of the first posts. This card effectively has Fading, an older version of Vanishing that is similar in all ways, except it is sacrificed if you cannot remove a counter at your upkeep, not if there is no time counter. It's not a static effect, it is a state-based effect that is only checked during an upkeep, The same way your max. hand size check occurs at the end of your turn.

5/5

Posted By: OpenSeasonNoobs (4/8/2010 5:20:26 AM)

this seems like it has a great effect, with an obvious deck strategy it's pointing you at (use Thrull tokens and death triggers), but the big drawback is that Land Destruction, which already hurts pretty bad even on a basic land, will 2-for-1 this minimum- if you sacced a bunch of Thrulls to it, then they kill it...bad times. I'm sure this can be exploited, but it paints a target on a land, when lands don't even need targets painted on them. I'd only believe this could be good in Commander, since you'll only have one in your deck, and it'll tempt you, at most, to lose only 1 land, and you CAN try to play politics to keep your land safe. Still- this an all-around posterchild for 'RISK-RIDDEN STRATEGY', and those don't usually turn out well. 3 stars, because I'm a softie.

3.5/5

Posted By: DarthParallax (8/13/2011 1:39:52 PM)

Shouldn't this card be errataed to have Vanishing?

1.5/5

Posted By: mirrorman95 (3/26/2009 8:37:06 AM)

But... it comes into play with no time counters. And it is sacrificed as a state-based effect if it has no time counters. So as soon as you cast it, it must be sacrificed. I think this card needs some errata.

1/5

Posted By: HappyKitty (2/20/2010 11:59:01 AM)

This card wouldn't have been any good even with Breeding Pit, since Breeding Pit creates 0/1 creatures, and this card makes attacking creatures +2/-1, instantly killing the army of tiny Thrulls you've spent half-a-dozen turns breeding. I suppose if you also had a Bad Moon or a Thrull Champion it would make this card slightly more worthwhile...slightly.

0.5/5

Posted By: grifone_coronato (3/9/2011 2:05:54 PM)

was this the first card to use time counters?

0/5

Posted By: luca_barelli (7/6/2011 7:52:03 PM)

Tourach's One-Use Buff {1}{B}{B} Sorcery As an additional cost to cast {Cardname} tap a land you control. When creatures you control attack this turn, each gets +2/-1. You can just use this once and not care about thrulls or it going away. Or you could go {B}{G} and use land untappers.

0/5

Posted By: Ideatog (10/5/2011 2:40:03 PM)

Could have been useful if it started with some counters and then ate Thrulls to get more. As is, it is stupid and clunky.

0/5

Posted By: Radagast (11/5/2011 10:48:01 AM)

@ grifone_coronato Tourach's Gate gives all of your ATTACKING creatures +2/-1 until end of turn. It won't hurt your 0/1 critters. @ Ideatog You have the right idea. If you can't/don't want to sack any creatures you can still get a single use +2/-1 for an attack; it's almost an Army of Allah (though without instant-speed advantage). @ HappyKitty You're making me unhappy, kitty. It doesn't check for time counters until during your upkeep (note it's not even "at the beginning of your upkeep" like so many newer cards), so you can even sacrifice something during your upkeep just before removing a counter.

0/5

Posted By: DrJack (9/13/2012 10:18:23 AM)

One really weird thing about this card: The original printing tapped the land as an effect rather than a cost, yet lacked wording requiring that it be untapped, so you could activate it unlimited times. The modern oracle text now taps as a cost, yet it has the text saying that the land must be untapped, even though that is now redundant.

0/5

Posted By: Aquillion (3/16/2014 12:25:12 AM)

Voladian Knight's

Player Rating:

Community Rating: 2.800 / 5 (30 votes)

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Without the Islandhome, this would be good.

5/5

Posted By: A3Kitsune (3/10/2010 4:51:59 PM)

"Without the Islandhome, this would be good." I clicked on the discussion tap intending to say just that.

5/5

Posted By: scumbling1 (3/30/2011 6:17:52 PM)

Wait a minute - so, these Merfolk can FLY, and yet can't go anywhere without water?! Okay, I give up - Fallen Empires is insane!

5/5

Posted By: Radagast (11/5/2011 10:48:53 AM)

Hmmm, I don't think the Knights "Fly". The Knights give a command and the Horses Jumps really High out of the water , but still needs water and a place to land, Hence the Islandhome, and the effect ending. Not to many Blue Knights, Awesome Flavor and Picture

5/5

Posted By: AnubisIncarnate (3/23/2012 6:06:01 AM)

IMHO the ability should also remove the islandhome. If it flies it doesn't need those islands anymore.

5/5

Posted By: tavaritz (5/16/2011 7:02:44 AM)

This is the only blue creature in Fallen Empires capable of flying with its own ability. In fact, it's the only creature in Fallen Empires capable of flying with its own ability period. The only other card in Fallen Empires that even grants flying is Goblin Kite, which kills the creature half the time. Did the people who made Fallen Empires just hate flying or something?

5/5

Posted By: Aquillion (6/21/2013 11:15:43 AM)

Aquillion: You're right. Specifically, it was the playtesters who hated flying. Mark Rosewater mentioned this on his blog: http://markrosewater.tumblr.com/post/69957355812/its-my-birthday-yay-any-trivia-you-know-about-fallen

5/5

Posted By: SCAL37 (12/15/2013 8:07:27 AM)

Thunder Spirit, with drawbacks, in blue. On the other hand, we gain a more useful creature type.

0/5

Posted By: Kryptnyt (2/4/2013 10:09:14 AM)

Vodalian Mage

Player Rating:

Community Rating: 3.547 / 5 (32 votes)

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t WAS nice back in the day. Key words: back in the day. You're not going to get away with paying 3 mana for this nowadays. This particular version is one of my favorite pieces of magic art. It fits the old blue cards so perfectly. The whole card feels like it's made out of water. Really cool.

5/5

Posted By: Laguz (7/24/2011 3:05:17 PM)

Disruptive Student (and later, Disruptive Pitmage,) outclass this, but it must've been pretty nice back in the day.

5/5

Posted By: Lord_Ascapelion (3/2/2010 9:43:37 PM)

Not Bad At All You Dont Even Have To Sac It

3/5

Posted By: MasterOfEtherium (8/3/2009 6:41:23 PM)

Looks like a Merfolk Giant in this picture. Hmm, merfolk giant...

5/5

Posted By: A3Kitsune (2/16/2010 6:14:07 AM)

It's kind of funny that poor Pashadar Dirf was apparently killed by a counterspell. Not even the islandwalk of his crew was enough to save them! As Zoah points out, there are many better alternatives nowadays (although nothing strictly better in the same tribe - only Cursecatcher, Grimoire Thief and Lullmage Mentor seem to help you counter things in addition to being fishmen).

5/5

Posted By: Leshrac_Nightwalker (11/15/2010 2:00:55 PM)

When someone playing a Merfolk deck casts Daze on you, it's actually this guy doing the work. :)

5/5

Posted By: Salient (9/5/2011 12:52:14 PM)

Everyone knows Merfolk can't use magic? Really dude? Wow... Anyway... Strictly worse than disruptive student which is strictly worse than a dozen other things.

0.5/5

Posted By: Zoah (10/17/2010 11:00:25 PM)

An interesting idea, though overpriced and one can debate the value of a counter effect that has no surprise.

0/5

Posted By: Radagast (11/5/2011 10:49:54 AM)

WOW. this is a lot more powerful than it seems.

0/5

Posted By: O0oze (1/31/2014 11:36:55 AM)

... I might be wrong, but it looks like he's about ready to smack that fish like a volleyball.

5/5

Posted By: Zoah (10/17/2010 11:03:50 PM)

This guy owns a card/hobby shop in MI.

5/5

Posted By: mrclc (8/3/2011 8:31:40 PM)

"Hey, uh, this isn't a merfolk..." "WHAT, it was supposed to be a merfolk?!?" "Yup." "Well..." *draws fish in background* "There, he's underwater- a merfolk."

5/5

Posted By: Lord_Ascapelion (11/20/2012 3:06:38 PM)

I always like it when I see a spell on a creature. In this case the spell is Force Spike. As with many such creatures, the threat of having to spend one extra can change the way someone plays the game - or forces the use of removal on this annoyance. While it's not amazing, and can be easily killed, it's not completely unplayable, especially considering the time it was printed. As for power creep in modern Magic, just imagine a creature with Mana Leak sewn on. That would be insane. As for the art...the art direction of early sets was often hilarious. You had, in the same set, this guy, and Melissa Benson's Vodalian Soldiers, who looked like the Lord of Atlantis of old. What can I say?

5/5

Posted By: Equinox523 (2/5/2013 8:04:16 AM)

Apart from the webbed hands, this looks like a human, not a merfolk.

3.5/5

Posted By: A3Kitsune (2/16/2010 6:09:03 AM)

... And the fact that he is underwater next to a fish?

3/5

Posted By: OpenSeasonNoobs (6/1/2010 9:41:39 PM)

Volleyball anyone? More useful of a card than people realize.

0/5

Posted By: SGLinkmaster (5/20/2011 1:47:19 PM)

Annoying, though because of his fragility and expense, he won't show up in much of any deck these days. Still, I don't think there are that many potential "counterspell-wanna-bes on a stick" in the game.

0/5

Posted By: Radagast (9/22/2012 9:41:58 AM)

Vodalian Soldiers

Player Rating:

Community Rating: 2.28125 / 5 (32 votes)

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It's durn prettier than Storm Crow. Melissa Benson was one of the best M:TG artists back in the day.

5/5

Posted By: car2n (6/14/2010 2:05:45 PM)

It's funny because it's true! In this case at least...

5/5

Posted By: Tiggurix (6/5/2010 1:18:19 PM)

NOT strictly worse than Storm Crow. Aside from my love of Melissa Benson's art, it's also a member of the highly relevant merfolk tribe, which has many lords and, as of Lorwyn, a quite a few "tribe matters" spells associated with it as well.

4.5/5

Posted By: Equinox523 (2/5/2013 8:06:07 AM)

Strictly worse than Storm Crow. Oh criminey, I never thought I'd actually be saying that... >_>

4/5

Posted By: Lord_Ascapelion (2/9/2010 7:16:36 PM)

Doofy art.

0.5/5

Posted By: ClockworkSwordfish (11/17/2010 1:11:58 PM)

Pretty goofy, but not horrible. Should be a 2/2 for 1Blue, but this was still back when most colors didn't have efficient creatures.

0/5

Posted By: Jannissary (2/12/2012 7:27:45 PM)

'But most of the time, they swam, so the Homarids killed them all. THE END'

0/5

Posted By: psychichobo (4/17/2013 7:49:33 AM)

"Orc droppings" needs to be included in more cards' flavor text.

5/5

Posted By: iandustrial (9/26/2009 2:08:16 PM)

Strictly worse than Storm Crow? What if there is a Lord of Atlantis on the battlefield? Is it strictly worse then?

5/5

Posted By: SirZapdos (9/14/2011 11:22:55 AM)

Finally an actually valid reason to mention Storm Crow.

5/5

Posted By: Aquillion (4/7/2013 11:01:29 AM)

Who else was linked here by T.V. Tropes?

4.5/5

Posted By: NecroticNobody (1/3/2012 12:17:32 AM)

Strictly worse than Storm Crow.

3.5/5

Posted By: Alqatrkapa (2/7/2010 3:28:41 PM)

@Algatrkapa: It's funny because it's true.

2/5

Posted By: Tiggurix (6/5/2010 1:16:59 PM)

I doubt these merfolk are from Vodalia.

1/5

Posted By: Hydrogoose (3/14/2009 3:15:37 AM)

Useless - with the power and toughness swapped, they would have seen some play. But this was Fallen Empires, part of the "dark age" of Magic.

0.5/5

Posted By: Radagast (11/5/2011 10:50:38 AM)

Merfolk might be a useful creature type, but this card is not what tribal was made for. Storm Crow without flying? No, thanks.

5/5

Posted By: Mode (12/4/2009 8:16:13 AM)

A reverse of our friend Coral Merfolk. Not great, but somewhat playable with the Merfolk designator. 2/5

5/5

Posted By: Gaussgoat (1/13/2010 7:41:32 AM)

The flavour text is awesome! That's also, unfortunately, the only really noteworthy aspect of this card. Oh well, there will always be vanillas and they are embraced in casual and limited from time to time, at least. Also, I can't help but wonder: Which one of these and Coral Merfolk is the best?

5/5

Posted By: Tiggurix (6/5/2010 1:12:24 PM)

Coral Merfolk, definitely. You take the 2/1 over the 1/2 every time.

0/5

Posted By: Tanaka348 (8/17/2011 10:47:59 AM)

These guys lose to Homarids. Now that's just sad.

0/5

Posted By: Bluehero (4/23/2013 8:36:06 PM)

Performing the classic Vodalian "fake-shake-impaled-through-the-head" trick.

4/5

Posted By: WilloftheLisp (6/24/2011 6:03:16 PM)

Aquaman isn't useless. This guy is, though.

4/5

Posted By: A3Kitsune (3/10/2010 4:58:17 PM)

1.5 points would be a compliment.

3/5

Posted By: holgir (8/6/2009 8:20:20 AM)

Except for being a merfolk, this is completely worse than Storm Crow.

2/5

Posted By: DacenOctavio (2/17/2011 9:16:02 PM)

This is perhaps the stupidest art i've seen. No, not just on a creature, on anything. I thought the art for Pox was bad... well... I mean, it's not like it's poorly drawn... it just makes this card look like an enormous ponce. Just look at that smug look in his face. He's saying, "Oh yeah. I can breath and swim underwater. Wanna go down? Oh wait.. you're human... nevermind" F**k you, Vodalian Soldier.

2/5

Posted By: Ferlord (6/12/2011 8:21:45 PM)

Hey, look! It's Aquaman! He's about as useless, too. <_< RATING: 1.5

1.5/5

Posted By: Treima (6/1/2009 5:52:23 PM)

Too Bad This Thing Dies To Removal!

0.5/5

Posted By: MasterOfEfherium (4/24/2011 4:24:55 PM)

Longest flavor text ever on a card?

0/5

Posted By: sarroth (4/25/2011 4:17:44 PM)

Really a shame such neat flavor was squandered on such terrible cards...

0/5

Posted By: Lord_Ascapelion (11/20/2012 3:13:10 PM)

That particular empire must have really sucked if they were overrun by homarids. Strictly worse than Old Fogey.

0/5

Posted By: VinnydeMafia (6/18/2013 9:53:28 PM)